LPL · Patch 16.17 · Split 3
PlayoffsSep 06, 2026, 07:57 AM · 33.8 min · Game 3Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Cube
2/4/9
TheShy
4/5/9
Monki
3/7/8
Wei
2/6/11
Karis
9/0/8
Rookie
2/4/8
About
6/3/11
JiaQi
8/2/6
Erha
2/4/11
Meiko
2/5/12
Draft
Team WE
Blue side
JayceCube
MaokaiMonki
CorkiKaris
AsheAbout
CamilleErha
Invictus Gaming
Red sideFirst pick
YorickTheShy
TrundleWei
Twisted FateRookie
JhinJiaQi
SeraphineMeiko
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 9
- 0
- Plates
- 0
- 2
- Inhibitors
- 2
First blood
First tower
First mid tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE leads; below, Invictus Gaming.
Biggest lead: Team WE +2,794, Invictus Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | Team WE +2,794 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mikael's BlessingErha, in 0.5% of the champion's games
ThornmailTheShy, in 0.7% of the champion's games
Chainlaced CrushersKaris, in 1% of the champion's games
Knight's VowWei, in 6.8% of the champion's games
Randuin's OmenTheShy, in 6.9% of the champion's games
Phantom DancerJiaQi, in 7.5% of the champion's games
Last WhisperCube, in 9.9% of the champion's games
CubeJayce
TheShyYorick
MonkiMaokai
WeiTrundle
KarisCorki
RookieTwisted Fate
AboutAshe
JiaQiJhin
ErhaCamille
MeikoSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team WE
DefeatRed side
Invictus Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/9 | 3/7/8 | 9/0/8 | 6/3/11 | 2/4/11 | 4/5/9 | 2/6/11 | 2/4/8 | 8/2/6 | 2/5/12 |
| Kill participation | 50% | 50% | 77.3% | 77.3% | 59.1% | 72.2% | 72.2% | 55.6% | 77.8% | 77.8% |
| CS | 259 | 181 | 361 | 294 | 20 | 244 | 195 | 276 | 332 | 59 |
| CS per minute | 7.7 | 5.4 | 10.7 | 8.7 | 0.6 | 7.2 | 5.8 | 8.2 | 9.8 | 1.7 |
| Gold | 13,069 | 12,401 | 18,850 | 16,923 | 9,411 | 13,275 | 12,151 | 14,048 | 18,714 | 9,672 |
| Gold share | 18.5% | 17.6% | 26.7% | 24% | 13.3% | 19.6% | 17.9% | 20.7% | 27.6% | 14.3% |
| Earned gold per minute | 257 | 237 | 428 | 371 | 148 | 263 | 229 | 286 | 424 | 156 |
| Damage to champions | 29,128 | 23,441 | 44,190 | 25,759 | 13,955 | 20,999 | 11,758 | 21,060 | 35,899 | 9,603 |
| Damage share | 21.3% | 17.2% | 32.4% | 18.9% | 10.2% | 21.1% | 11.8% | 21.2% | 36.1% | 9.7% |
| Damage per minute | 863 | 695 | 1,309 | 763 | 413 | 622 | 348 | 624 | 1,064 | 285 |
| Damage taken per minute | 686 | 1,232 | 691 | 595 | 740 | 1,038 | 1,532 | 805 | 596 | 714 |
| Damage mitigated per minute | 566 | 778 | 485 | 291 | 470 | 1,341 | 1,518 | 463 | 484 | 435 |
| Damage to towers | 11,881 | 110 | 21,937 | 4,950 | 413 | 11,048 | 6,948 | 13,574 | 8,587 | 2,374 |
| Vision score | 31 | 41 | 64 | 58 | 142 | 39 | 66 | 28 | 37 | 153 |
| Wards placed | 16 | 12 | 18 | 19 | 72 | 11 | 13 | 12 | 11 | 68 |
| Wards killed | 3 | 6 | 10 | 10 | 12 | 6 | 17 | 4 | 6 | 24 |
| Control wards | 5 | 10 | 7 | 9 | 23 | 4 | 10 | 3 | 3 | 15 |
| Gold spent | 12,449 | 12,000 | 18,537 | 16,604 | 9,225 | 12,173 | 10,612 | 13,510 | 16,780 | 7,845 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13500-13500_game_3
Methodology →