LPL · Patch 16.17 · Split 3
PlayoffsSep 06, 2026, 10:03 AM · 30.5 minScouting line
LGD Gaming closed it: +10.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
3/2/16
HOYA
2/6/3
Heng
9/3/7
Guwon
3/4/7
Tangyuan
5/1/14
Care
4/4/4
Shaoye
7/4/9
Photic
2/5/8
Crisp
0/2/22
fengyue
1/5/7
Draft
LGD Gaming
Blue side
KledBurdol
QiyanaHeng
AniviaTangyuan
LucianShaoye
MilioCrisp
Ninjas in Pyjamas
Red sideFirst pick
OlafHOYA
PantheonGuwon
RyzeCare
AshePhotic
Seraphinefengyue
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Ninjas in Pyjamas.
Biggest lead: LGD Gaming +10,568, Ninjas in Pyjamas +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | LGD Gaming +10,568 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Arcane CometTangyuan, in 5% of the champion's games
BurdolKled
HOYAOlaf
HengQiyana
GuwonPantheon
TangyuanAnivia
CareRyze
ShaoyeLucian
PhoticAshe
CrispMilio
fengyueSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
VictoryRed side
Ninjas in Pyjamas
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/16 | 9/3/7 | 5/1/14 | 7/4/9 | 0/2/22 | 2/6/3 | 3/4/7 | 4/4/4 | 2/5/8 | 1/5/7 |
| Kill participation | 79.2% | 66.7% | 79.2% | 66.7% | 91.7% | 41.7% | 83.3% | 66.7% | 83.3% | 66.7% |
| CS | 235 | 233 | 231 | 239 | 28 | 215 | 194 | 278 | 258 | 34 |
| CS per minute | 7.7 | 7.6 | 7.6 | 7.8 | 0.9 | 7.1 | 6.4 | 9.1 | 8.5 | 1.1 |
| Gold | 12,455 | 16,208 | 12,442 | 14,394 | 8,859 | 10,424 | 10,821 | 12,727 | 12,188 | 7,630 |
| Gold share | 19.4% | 25.2% | 19.3% | 22.4% | 13.8% | 19.4% | 20.1% | 23.7% | 22.7% | 14.2% |
| Earned gold per minute | 277 | 400 | 277 | 341 | 159 | 211 | 224 | 286 | 268 | 119 |
| Damage to champions | 18,786 | 22,655 | 27,252 | 20,891 | 4,629 | 19,657 | 12,953 | 24,331 | 21,392 | 7,906 |
| Damage share | 19.9% | 24% | 28.9% | 22.2% | 4.9% | 22.8% | 15% | 28.2% | 24.8% | 9.2% |
| Damage per minute | 616 | 743 | 894 | 685 | 152 | 645 | 425 | 798 | 702 | 259 |
| Damage taken per minute | 1,274 | 871 | 657 | 620 | 402 | 1,012 | 950 | 803 | 559 | 475 |
| Damage mitigated per minute | 1,339 | 572 | 395 | 466 | 172 | 1,322 | 619 | 570 | 366 | 203 |
| Damage to towers | 8,848 | 10,009 | 7,459 | 8,467 | 1,439 | 4,231 | 0 | 7,117 | 708 | 563 |
| Vision score | 35 | 45 | 39 | 45 | 115 | 46 | 45 | 55 | 59 | 97 |
| Wards placed | 11 | 9 | 13 | 18 | 59 | 10 | 9 | 12 | 15 | 50 |
| Wards killed | 3 | 9 | 6 | 8 | 9 | 7 | 9 | 10 | 15 | 7 |
| Control wards | 6 | 7 | 4 | 8 | 17 | 5 | 8 | 9 | 6 | 17 |
| Gold spent | 11,310 | 14,410 | 10,664 | 11,654 | 7,855 | 10,275 | 10,544 | 12,070 | 11,764 | 7,176 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13501-13501_game_1
Methodology →