LPL · Patch 16.17 · Split 3
PlayoffsSep 06, 2026, 10:59 AM · 41.2 min · Game 2Scouting line
Ninjas in Pyjamas won: +5.9k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
5/6/4
HOYA
5/2/7
Heng
6/6/3
Guwon
3/4/17
Tangyuan
3/2/5
Care
8/3/2
Shaoye
2/3/4
Photic
6/2/7
Crisp
0/6/9
fengyue
1/5/12
Draft
LGD Gaming
Blue side
Kai'SaBurdol
JayceHeng
OriannaTangyuan
EzrealShaoye
AlistarCrisp
Ninjas in Pyjamas
Red sideFirst pick
GnarHOYA
TrundleGuwon
LockeCare
SivirPhotic
Karmafengyue
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 2
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Ninjas in Pyjamas.
Biggest lead: LGD Gaming +0, Ninjas in Pyjamas +5,898. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Ninjas in Pyjamas +5,898 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Berserker's GreavesBurdol, in 0.4% of the champion's games
Mortal ReminderShaoye, in 1.4% of the champion's games
BastionbreakerHeng, in 7.4% of the champion's games
BurdolKai'Sa
HOYAGnar
HengJayce
GuwonTrundle
TangyuanOrianna
CareLocke
ShaoyeEzreal
PhoticSivir
CrispAlistar
fengyueKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
DefeatRed side
Ninjas in Pyjamas
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/6/4 | 6/6/3 | 3/2/5 | 2/3/4 | 0/6/9 | 5/2/7 | 3/4/17 | 8/3/2 | 6/2/7 | 1/5/12 |
| Kill participation | 56.3% | 56.3% | 50% | 37.5% | 56.3% | 52.2% | 87% | 43.5% | 56.5% | 56.5% |
| CS | 337 | 306 | 325 | 364 | 29 | 365 | 258 | 325 | 436 | 44 |
| CS per minute | 8.2 | 7.4 | 7.9 | 8.8 | 0.7 | 8.9 | 6.3 | 7.9 | 10.6 | 1.1 |
| Gold | 16,886 | 19,670 | 14,988 | 17,593 | 9,515 | 18,776 | 16,001 | 18,218 | 20,678 | 10,877 |
| Gold share | 21.5% | 25% | 19.1% | 22.4% | 12.1% | 22.2% | 18.9% | 21.5% | 24.5% | 12.9% |
| Earned gold per minute | 281 | 349 | 235 | 298 | 102 | 327 | 260 | 313 | 373 | 135 |
| Damage to champions | 27,484 | 36,679 | 20,045 | 39,708 | 5,189 | 24,456 | 14,931 | 20,381 | 30,651 | 5,307 |
| Damage share | 21.3% | 28.4% | 15.5% | 30.8% | 4% | 25.5% | 15.6% | 21.3% | 32% | 5.5% |
| Damage per minute | 668 | 891 | 487 | 965 | 126 | 594 | 363 | 495 | 745 | 129 |
| Damage taken per minute | 690 | 600 | 526 | 596 | 689 | 715 | 1,535 | 738 | 481 | 562 |
| Damage mitigated per minute | 664 | 456 | 650 | 384 | 1,253 | 971 | 1,502 | 547 | 415 | 285 |
| Damage to towers | 6,064 | 0 | 6,674 | 6,709 | 0 | 16,512 | 684 | 7,156 | 2,093 | 677 |
| Vision score | 61 | 78 | 79 | 55 | 156 | 72 | 79 | 71 | 65 | 182 |
| Wards placed | 17 | 6 | 21 | 26 | 97 | 25 | 14 | 12 | 27 | 110 |
| Wards killed | 10 | 25 | 17 | 10 | 11 | 8 | 19 | 18 | 15 | 17 |
| Control wards | 5 | 7 | 7 | 10 | 26 | 10 | 11 | 9 | 11 | 35 |
| Gold spent | 16,069 | 17,269 | 14,189 | 16,376 | 8,566 | 16,182 | 14,504 | 16,659 | 18,863 | 9,665 |
| Multikills | — | — | — | — | — | — | — | 1× triple | — | — |
Game ID 13501-13501_game_2
Methodology →