LPL · Patch 16.17 · Split 3
PlayoffsSep 07, 2026, 09:12 AM · 31.1 minScouting line
Bilibili Gaming closed it: +17.9k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Breathe
0/3/0
Bin
3/0/8
Tarzan
0/6/0
Xun
7/0/7
Shanks
0/5/0
Knight
6/0/9
Hope
0/3/0
Viper
4/0/11
Kael
0/3/0
ON
0/0/15
Draft
Anyone's Legend
Blue side
GalioBreathe
PantheonTarzan
SyndraShanks
EzrealHope
KarmaKael
Bilibili Gaming
Red sideFirst pick
RumbleBin
QiyanaXun
RyzeKnight
AsheViper
SeraphineON
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend leads; below, Bilibili Gaming.
Biggest lead: Anyone's Legend +0, Bilibili Gaming +17,945. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Bilibili Gaming +17,945 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mejai's SoulstealerKnight, in 1.3% of the champion's games
GuardianKael, in 1.8% of the champion's games
Knight's VowKael, in 2.4% of the champion's games
Shurelya's BattlesongON, in 3.3% of the champion's games
BreatheGalio
BinRumble
TarzanPantheon
XunQiyana
ShanksSyndra
KnightRyze
HopeEzreal
ViperAshe
KaelKarma
ONSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend
DefeatRed side
Bilibili Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/0 | 0/6/0 | 0/5/0 | 0/3/0 | 0/3/0 | 3/0/8 | 7/0/7 | 6/0/9 | 4/0/11 | 0/0/15 |
| Kill participation | — | — | — | — | — | 55% | 70% | 75% | 75% | 75% |
| CS | 257 | 193 | 280 | 296 | 35 | 209 | 245 | 324 | 317 | 34 |
| CS per minute | 8.3 | 6.2 | 9.0 | 9.5 | 1.1 | 6.7 | 7.9 | 10.4 | 10.2 | 1.1 |
| Gold | 10,059 | 9,634 | 10,838 | 12,560 | 7,263 | 10,911 | 15,885 | 15,601 | 16,645 | 9,257 |
| Gold share | 20% | 19.1% | 21.5% | 24.9% | 14.4% | 16% | 23.3% | 22.8% | 24.4% | 13.6% |
| Earned gold per minute | 192 | 179 | 217 | 273 | 102 | 220 | 380 | 371 | 404 | 167 |
| Damage to champions | 9,906 | 7,735 | 14,031 | 20,333 | 3,222 | 11,327 | 16,554 | 16,608 | 26,768 | 5,965 |
| Damage share | 17.9% | 14% | 25.4% | 36.8% | 5.8% | 14.7% | 21.4% | 21.5% | 34.7% | 7.7% |
| Damage per minute | 319 | 249 | 451 | 654 | 104 | 364 | 533 | 534 | 861 | 192 |
| Damage taken per minute | 702 | 900 | 546 | 476 | 480 | 358 | 686 | 713 | 409 | 459 |
| Damage mitigated per minute | 1,728 | 598 | 209 | 411 | 369 | 559 | 477 | 787 | 347 | 287 |
| Damage to towers | 1,537 | 0 | 8,654 | 3,804 | 0 | 1,528 | 6,955 | 12,684 | 16,666 | 3,211 |
| Vision score | 44 | 53 | 23 | 55 | 117 | 45 | 46 | 51 | 68 | 132 |
| Wards placed | 15 | 10 | 12 | 20 | 60 | 18 | 8 | 11 | 16 | 64 |
| Wards killed | 3 | 8 | 6 | 14 | 15 | 5 | 8 | 10 | 17 | 16 |
| Control wards | 7 | 11 | 1 | 9 | 15 | 6 | 6 | 3 | 5 | 17 |
| Gold spent | 9,434 | 9,555 | 10,604 | 11,867 | 6,560 | 8,815 | 13,624 | 11,709 | 13,405 | 7,525 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13502-13502_game_1
Methodology →