LPL · Patch 16.17 · Split 3
PlayoffsSep 07, 2026, 10:08 AM · 33 min · Game 2Scouting line
Bilibili Gaming closed it: +11.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Breathe
0/3/4
Bin
5/0/3
Tarzan
1/3/4
Xun
2/1/7
Shanks
4/2/1
Knight
2/2/7
Hope
1/4/1
Viper
4/3/7
Kael
0/1/4
ON
0/0/12
Draft
Anyone's Legend
Blue side
K'SanteBreathe
NaafiriTarzan
AkaliShanks
LucianHope
MilioKael
Bilibili Gaming
Red sideFirst pick
CamilleBin
TrundleXun
OriannaKnight
YunaraViper
LuluON
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend leads; below, Bilibili Gaming.
Biggest lead: Anyone's Legend +0, Bilibili Gaming +11,199. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Bilibili Gaming +11,199 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
RiftmakerKnight, in 0.1% of the champion's games
Boots of SwiftnessBreathe, in 2.9% of the champion's games
GuardianON, in 3.8% of the champion's games
Knight's VowKael, in 4.4% of the champion's games
Yun Tal WildarrowsViper, in 4.9% of the champion's games
Guardian AngelBin, in 6.3% of the champion's games
BreatheK'Sante
BinCamille
TarzanNaafiri
XunTrundle
ShanksAkali
KnightOrianna
HopeLucian
ViperYunara
KaelMilio
ONLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend
DefeatRed side
Bilibili Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/4 | 1/3/4 | 4/2/1 | 1/4/1 | 0/1/4 | 5/0/3 | 2/1/7 | 2/2/7 | 4/3/7 | 0/0/12 |
| Kill participation | 66.7% | 83.3% | 83.3% | 33.3% | 66.7% | 61.5% | 69.2% | 69.2% | 84.6% | 92.3% |
| CS | 273 | 251 | 311 | 358 | 33 | 345 | 214 | 306 | 350 | 38 |
| CS per minute | 8.3 | 7.6 | 9.4 | 10.8 | 1.0 | 10.5 | 6.5 | 9.3 | 10.6 | 1.2 |
| Gold | 10,700 | 11,707 | 13,532 | 13,957 | 7,403 | 16,202 | 12,701 | 13,738 | 16,555 | 9,302 |
| Gold share | 18.7% | 20.4% | 23.6% | 24.4% | 12.9% | 23.7% | 18.5% | 20.1% | 24.2% | 13.6% |
| Earned gold per minute | 193 | 224 | 279 | 292 | 94 | 360 | 254 | 286 | 371 | 151 |
| Damage to champions | 10,987 | 8,512 | 13,524 | 18,685 | 4,183 | 11,837 | 5,350 | 22,854 | 23,794 | 5,392 |
| Damage share | 19.7% | 15.2% | 24.2% | 33.4% | 7.5% | 17.1% | 7.7% | 33% | 34.4% | 7.8% |
| Damage per minute | 333 | 258 | 410 | 566 | 127 | 359 | 162 | 693 | 721 | 163 |
| Damage taken per minute | 717 | 696 | 562 | 525 | 276 | 534 | 721 | 484 | 571 | 343 |
| Damage mitigated per minute | 1,294 | 422 | 419 | 440 | 181 | 676 | 805 | 363 | 379 | 215 |
| Damage to towers | 4,086 | 0 | 3,515 | 3,659 | 716 | 20,754 | 9,012 | 6,690 | 6,715 | 963 |
| Vision score | 47 | 56 | 46 | 54 | 123 | 43 | 59 | 38 | 48 | 132 |
| Wards placed | 18 | 8 | 7 | 17 | 68 | 16 | 14 | 14 | 18 | 67 |
| Wards killed | 4 | 10 | 11 | 16 | 12 | 7 | 14 | 6 | 12 | 14 |
| Control wards | 5 | 9 | 3 | 6 | 19 | 4 | 12 | 4 | 7 | 21 |
| Gold spent | 10,230 | 10,814 | 13,494 | 13,529 | 6,991 | 14,968 | 11,282 | 11,949 | 16,174 | 8,206 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13502-13502_game_2
Methodology →