LPL · Patch 7.05 · Spring
Apr 02, 2017, 10:43 AM · 34.3 min27Kills17
69.2kGold58.7k
80,102Damage78,110
Scouting line
QG Reapers closed it: +10.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Kabe
4/4/17
957
3/7/10
—
—
—
—
—
—
Clid
10/3/14
Condi
3/5/9
—
—
—
—
—
—
Doinb
4/3/16
xiye
7/4/7
—
—
—
—
—
—
Alone
8/3/16
Mystic
4/7/9
—
—
—
—
—
—
CL0UD
1/4/18
Ben
0/4/15
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Kabe
Nautilus · 4/4/17
104
Better in 10 x 4 of 14
957
Maokai · 3/7/10![]()
- 4
- Kills
- 3
- 4
- Deaths
- 7
- 17
- Assists
- 10
- 5.3
- KDA
- 1.9
- 78%
- Kill participation
- 77%
- 265
- CS
- 229
- 7.7
- CS per minute
- 6.7
- 14,053
- Gold
- 11,314
- 20%
- Gold share
- 19%
- 12,432
- Damage to champions
- 16,290
- 362
- Damage per minute
- 475
- 16%
- Damage share
- 21%
- 703
- Damage taken per minute
- 1,094
- 18
- Wards placed
- 16
- 0
- Wards killed
- 2
Draft
QG Reapers
Blue sideFirst pick
NautilusKabe
Lee SinClid
RyzeDoinb
KalistaAlone
ThreshCL0UD
Bans




Team WE
Red side
Maokai957
Kha'ZixCondi
Syndraxiye
AsheMystic
LuluBen
Bans




Objectives
Team WE
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 4
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line QG Reapers leads; below, Team WE.
Biggest lead: QG Reapers +10,408, Team WE +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | QG Reapers +10,408 |
Blue side
QG Reapers
VictoryRed side
Team WE
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/4/17 | 10/3/14 | 4/3/16 | 8/3/16 | 1/4/18 | 3/7/10 | 3/5/9 | 7/4/7 | 4/7/9 | 0/4/15 |
| Kill participation | 77.8% | 88.9% | 74.1% | 88.9% | 70.4% | 76.5% | 70.6% | 82.4% | 76.5% | 88.2% |
| CS | 265 | 136 | 297 | 239 | 43 | 229 | 133 | 311 | 237 | 21 |
| CS per minute | 7.7 | 4.0 | 8.7 | 7.0 | 1.3 | 6.7 | 3.9 | 9.1 | 6.9 | 0.6 |
| Gold | 14,053 | 14,498 | 15,498 | 15,005 | 10,102 | 11,314 | 11,113 | 14,577 | 12,457 | 9,287 |
| Gold share | 20.3% | 21% | 22.4% | 21.7% | 14.6% | 19.3% | 18.9% | 24.8% | 21.2% | 15.8% |
| Earned gold per minute | 280 | 293 | 322 | 307 | 165 | 200 | 194 | 295 | 233 | 141 |
| Damage to champions | 12,432 | 11,828 | 25,445 | 24,449 | 5,948 | 16,290 | 9,387 | 27,466 | 18,936 | 6,031 |
| Damage share | 15.5% | 14.8% | 31.8% | 30.5% | 7.4% | 20.9% | 12% | 35.2% | 24.2% | 7.7% |
| Damage per minute | 362 | 345 | 741 | 712 | 173 | 475 | 274 | 800 | 552 | 176 |
| Damage taken per minute | 703 | 759 | 663 | 539 | 483 | 1,094 | 806 | 427 | 392 | 293 |
| Wards placed | 18 | 36 | 25 | 12 | 52 | 16 | 30 | 19 | 14 | 56 |
| Wards killed | 0 | 11 | 10 | 6 | 17 | 2 | 8 | 2 | 13 | 19 |
| Control wards | 4 | 9 | 9 | 3 | 13 | 2 | 7 | 5 | 3 | 16 |
| Own jungle monsters | 10 | 58 | 14 | 16 | 0 | 0 | 68 | 11 | 3 | 0 |
| Enemy jungle monsters | 10 | 36 | 11 | 12 | 0 | 0 | 34 | 6 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1581-2004
Methodology →