Scouting line
Oh My God won: +16.6k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Xiyang
1/0/7
AmazingJ
0/2/4
—
—
—
—
—
—
World6
1/4/10
Flawless
2/4/2
—
—
—
—
—
—
ICON
3/2/5
Athena
3/3/2
—
—
—
—
—
—
Smlz
9/0/2
Jinjiao
3/2/1
—
—
—
—
—
—
COLD
0/2/12
Starlight
0/3/4
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Xiyang
Xiyang
Fizz · 1/0/7
113
Better in 11 x 3 of 14
AmazingJ
Gragas · 0/2/4![]()
- 1
- Kills
- 0
- 0
- Deaths
- 2
- 7
- Assists
- 4
- 8.0
- KDA
- 2.0
- 57%
- Kill participation
- 50%
- 372
- CS
- 345
- 9.2
- CS per minute
- 8.5
- 16,886
- Gold
- 13,605
- 21.0%
- Gold share
- 21.4%
- 16,094
- Damage to champions
- 12,268
- 398
- Damage per minute
- 303
- 19%
- Damage share
- 20%
- 513
- Damage taken per minute
- 733
- 10
- Wards placed
- 24
- 11
- Wards killed
- 3
Draft
Oh My God
Blue sideFirst pick
FizzXiyang
RengarWorld6
LeBlancICON
Kog'MawSmlz
LuluCOLD
Bans




I May
Red side
GragasAmazingJ
GravesFlawless
VladimirAthena
AsheJinjiao
MalzaharStarlight
Bans




Objectives
I May
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Oh My God leads; below, I May.
Biggest lead: Oh My God +16,600, I May +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Oh My God +16,600 |
Blue side
Oh My God
VictoryRed side
I May
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/0/7 | 1/4/10 | 3/2/5 | 9/0/2 | 0/2/12 | 0/2/4 | 2/4/2 | 3/3/2 | 3/2/1 | 0/3/4 |
| Kill participation | 57.1% | 78.6% | 57.1% | 78.6% | 85.7% | 50% | 50% | 62.5% | 50% | 50% |
| CS | 372 | 180 | 334 | 430 | 26 | 345 | 276 | 318 | 348 | 29 |
| CS per minute | 9.2 | 4.4 | 8.3 | 10.6 | 0.6 | 8.5 | 6.8 | 7.9 | 8.6 | 0.7 |
| Gold | 16,886 | 14,160 | 16,607 | 20,895 | 11,752 | 13,605 | 13,417 | 14,009 | 13,909 | 8,760 |
| Gold share | 21% | 17.6% | 20.7% | 26% | 14.6% | 21.4% | 21.1% | 22% | 21.8% | 13.8% |
| Earned gold per minute | 289 | 221 | 282 | 388 | 162 | 208 | 203 | 217 | 215 | 88 |
| Damage to champions | 16,094 | 7,048 | 16,100 | 41,773 | 4,744 | 12,268 | 13,023 | 16,548 | 13,044 | 7,650 |
| Damage share | 18.8% | 8.2% | 18.8% | 48.7% | 5.5% | 19.6% | 20.8% | 26.5% | 20.9% | 12.2% |
| Damage per minute | 398 | 174 | 398 | 1,032 | 117 | 303 | 322 | 409 | 322 | 189 |
| Damage taken per minute | 513 | 1,013 | 399 | 466 | 275 | 733 | 640 | 559 | 322 | 314 |
| Wards placed | 10 | 35 | 20 | 11 | 57 | 24 | 41 | 22 | 11 | 57 |
| Wards killed | 11 | 14 | 13 | 17 | 19 | 3 | 33 | 9 | 4 | 16 |
| Control wards | 1 | 8 | 4 | 2 | 15 | 6 | 18 | 5 | 3 | 14 |
| Own jungle monsters | 0 | 91 | 18 | 14 | 0 | 0 | 119 | 7 | 6 | 0 |
| Enemy jungle monsters | 13 | 53 | 3 | 19 | 0 | 0 | 50 | 1 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1584-2034
Methodology →