LSPL · Patch 7.06 · Spring
Apr 04, 2017, 07:09 AM · 36.2 minScouting line
IN Gaming won: +0.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Moyu
1/1/0
hashiqi
0/0/7
H4cker
0/2/4
tbq
4/1/7
Dennis
1/4/0
BaeMe
6/1/6
Se7en
1/3/3
Gao
3/1/7
KING
1/3/3
Jelly
0/1/12
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Moyu
Kennen · 1/1/0
95
Better in 9 x 5 of 14
hashiqi
Gragas · 0/0/7![]()
- 1
- Kills
- 0
- 1
- Deaths
- 0
- 0
- Assists
- 7
- 1.0
- KDA
- 7.0
- 25%
- Kill participation
- 54%
- 366
- CS
- 272
- 10.1
- CS per minute
- 7.5
- 14,887
- Gold
- 12,623
- 24%
- Gold share
- 20%
- 17,266
- Damage to champions
- 10,051
- 478
- Damage per minute
- 278
- 28%
- Damage share
- 16%
- 568
- Damage taken per minute
- 588
- 21
- Wards placed
- 18
- 4
- Wards killed
- 10
Draft
Gama E-Sport Dream (伽马电子竞技)
Blue side
KennenMoyu
RengarH4cker
JayceDennis
SivirSe7en
LuluKING
IN Gaming
Red side
Gragashashiqi
Lee Sintbq
OriannaBaeMe
AsheGao
KarmaJelly
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 7
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Gama E-Sport Dream (伽马电子竞技) leads; below, IN Gaming.
Biggest lead: Gama E-Sport Dream (伽马电子竞技) +0, IN Gaming +780. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | IN Gaming +780 |
Blue side
Gama E-Sport Dream (伽马电子竞技)
DefeatRed side
IN Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/0 | 0/2/4 | 1/4/0 | 1/3/3 | 1/3/3 | 0/0/7 | 4/1/7 | 6/1/6 | 3/1/7 | 0/1/12 |
| Kill participation | 25% | 100% | 25% | 100% | 100% | 53.8% | 84.6% | 92.3% | 76.9% | 92.3% |
| CS | 366 | 193 | 294 | 315 | 18 | 272 | 199 | 294 | 266 | 25 |
| CS per minute | 10.1 | 5.3 | 8.1 | 8.7 | 0.5 | 7.5 | 5.5 | 8.1 | 7.4 | 0.7 |
| Gold | 14,887 | 11,870 | 12,833 | 14,068 | 9,399 | 12,623 | 13,291 | 14,961 | 13,380 | 9,582 |
| Gold share | 23.6% | 18.8% | 20.4% | 22.3% | 14.9% | 19.8% | 20.8% | 23.4% | 21% | 15% |
| Earned gold per minute | 282 | 199 | 226 | 260 | 131 | 220 | 238 | 284 | 241 | 136 |
| Damage to champions | 17,266 | 7,168 | 14,639 | 18,576 | 3,646 | 10,051 | 10,242 | 18,935 | 15,742 | 6,684 |
| Damage share | 28.2% | 11.7% | 23.9% | 30.3% | 5.9% | 16.3% | 16.6% | 30.7% | 25.5% | 10.8% |
| Damage per minute | 478 | 198 | 405 | 514 | 101 | 278 | 283 | 524 | 435 | 185 |
| Damage taken per minute | 568 | 845 | 463 | 433 | 306 | 588 | 739 | 371 | 329 | 318 |
| Wards placed | 21 | 26 | 20 | 19 | 48 | 18 | 27 | 20 | 11 | 41 |
| Wards killed | 4 | 15 | 6 | 15 | 11 | 10 | 12 | 5 | 6 | 18 |
| Control wards | 11 | 4 | 4 | 7 | 13 | 2 | 7 | 8 | 0 | 8 |
| Own jungle monsters | 3 | 85 | 7 | 4 | 0 | 6 | 85 | 7 | 5 | 0 |
| Enemy jungle monsters | 7 | 55 | 5 | 4 | 0 | 4 | 62 | 0 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1612-2007
Methodology →