LSPL · Patch 7.06 · Spring
Apr 04, 2017, 08:04 AM · 36.4 min · Game 2Scouting line
IN Gaming won: +11.9k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Moyu
2/5/2
hashiqi
2/2/3
H4cker
4/2/4
tbq
4/4/5
Dennis
2/5/5
BaeMe
9/3/3
Zhanzhao
2/3/4
Gao
0/0/8
KING
1/1/7
Jelly
1/2/8
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Moyu
Gragas · 2/5/2
49
Better in 4 x 9 of 14
hashiqi
Kled · 2/2/3![]()
- 2
- Kills
- 2
- 5
- Deaths
- 2
- 2
- Assists
- 3
- 0.8
- KDA
- 2.5
- 36%
- Kill participation
- 31%
- 254
- CS
- 315
- 7.0
- CS per minute
- 8.7
- 11,605
- Gold
- 14,781
- 20%
- Gold share
- 21%
- 18,011
- Damage to champions
- 15,644
- 495
- Damage per minute
- 430
- 20%
- Damage share
- 16%
- 717
- Damage taken per minute
- 1,077
- 16
- Wards placed
- 21
- 2
- Wards killed
- 6
Draft
Gama E-Sport Dream (伽马电子竞技)
Blue side
GragasMoyu
Lee SinH4cker
ZileanDennis
EzrealZhanzhao
KarmaKING
IN Gaming
Red side
Kledhashiqi
Rengartbq
LeBlancBaeMe
LucianGao
LuluJelly
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Gama E-Sport Dream (伽马电子竞技) leads; below, IN Gaming.
Biggest lead: Gama E-Sport Dream (伽马电子竞技) +0, IN Gaming +11,881. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | IN Gaming +11,881 |
Blue side
Gama E-Sport Dream (伽马电子竞技)
DefeatRed side
IN Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/5/2 | 4/2/4 | 2/5/5 | 2/3/4 | 1/1/7 | 2/2/3 | 4/4/5 | 9/3/3 | 0/0/8 | 1/2/8 |
| Kill participation | 36.4% | 72.7% | 63.6% | 54.5% | 72.7% | 31.3% | 56.3% | 75% | 50% | 56.3% |
| CS | 254 | 203 | 223 | 313 | 21 | 315 | 185 | 295 | 328 | 25 |
| CS per minute | 7.0 | 5.6 | 6.1 | 8.6 | 0.6 | 8.7 | 5.1 | 8.1 | 9.0 | 0.7 |
| Gold | 11,605 | 12,324 | 11,457 | 13,189 | 9,550 | 14,781 | 14,158 | 16,418 | 14,601 | 10,048 |
| Gold share | 20% | 21.2% | 19.7% | 22.7% | 16.4% | 21.1% | 20.2% | 23.5% | 20.9% | 14.4% |
| Earned gold per minute | 190 | 209 | 186 | 233 | 133 | 277 | 260 | 322 | 272 | 147 |
| Damage to champions | 18,011 | 14,134 | 12,551 | 36,116 | 10,202 | 15,644 | 9,079 | 49,138 | 18,913 | 4,798 |
| Damage share | 19.8% | 15.5% | 13.8% | 39.7% | 11.2% | 16% | 9.3% | 50.4% | 19.4% | 4.9% |
| Damage per minute | 495 | 389 | 345 | 993 | 281 | 430 | 250 | 1,351 | 520 | 132 |
| Damage taken per minute | 717 | 919 | 852 | 406 | 434 | 1,077 | 1,067 | 809 | 511 | 334 |
| Wards placed | 16 | 48 | 18 | 15 | 47 | 21 | 27 | 22 | 12 | 41 |
| Wards killed | 2 | 13 | 7 | 8 | 10 | 6 | 11 | 10 | 20 | 13 |
| Control wards | 1 | 16 | 6 | 4 | 17 | 4 | 5 | 5 | 0 | 8 |
| Own jungle monsters | 3 | 93 | 1 | 7 | 0 | 0 | 95 | 3 | 2 | 0 |
| Enemy jungle monsters | 1 | 54 | 0 | 1 | 0 | 9 | 32 | 4 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1612-2009
Methodology →