LSPL · Patch 7.05 · Spring
Mar 29, 2017, 05:18 AM · 36.8 minScouting line
Royal Club won: +11.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Riris
2/0/13
Moyu
1/4/3
inSec
6/3/10
H4cker
1/6/7
Corn
6/1/8
Dennis
3/6/4
Wuxx
8/2/7
Zhanzhao
4/4/4
Ley
1/3/15
KING
0/3/7
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Riris
Maokai · 2/0/13
113
Better in 11 x 3 of 14
Moyu
Fizz · 1/4/3![]()
- 2
- Kills
- 1
- 0
- Deaths
- 4
- 13
- Assists
- 3
- 15.0
- KDA
- 1.0
- 65%
- Kill participation
- 44%
- 291
- CS
- 282
- 7.9
- CS per minute
- 7.7
- 14,080
- Gold
- 12,273
- 19.6%
- Gold share
- 20.4%
- 20,067
- Damage to champions
- 15,880
- 545
- Damage per minute
- 431
- 19.7%
- Damage share
- 20.0%
- 764
- Damage taken per minute
- 867
- 16
- Wards placed
- 19
- 5
- Wards killed
- 2
Draft
Royal Club
Blue side
MaokaiRiris
Lee SininSec
AhriCorn
LucianWuxx
ThreshLey
Gama E-Sport Dream (伽马电子竞技)
Red side
FizzMoyu
GragasH4cker
EkkoDennis
EzrealZhanzhao
LuluKING
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 3
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, Gama E-Sport Dream (伽马电子竞技).
Biggest lead: Royal Club +11,754, Gama E-Sport Dream (伽马电子竞技) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | Royal Club +11,754 |
Blue side
Royal Club
VictoryRed side
Gama E-Sport Dream (伽马电子竞技)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/0/13 | 6/3/10 | 6/1/8 | 8/2/7 | 1/3/15 | 1/4/3 | 1/6/7 | 3/6/4 | 4/4/4 | 0/3/7 |
| Kill participation | 65.2% | 69.6% | 60.9% | 65.2% | 69.6% | 44.4% | 88.9% | 77.8% | 88.9% | 77.8% |
| CS | 291 | 157 | 379 | 330 | 42 | 282 | 181 | 339 | 309 | 35 |
| CS per minute | 7.9 | 4.3 | 10.3 | 9.0 | 1.1 | 7.7 | 4.9 | 9.2 | 8.4 | 1.0 |
| Gold | 14,080 | 13,754 | 17,523 | 16,307 | 10,201 | 12,273 | 11,074 | 13,782 | 13,959 | 9,023 |
| Gold share | 19.6% | 19.1% | 24.4% | 22.7% | 14.2% | 20.4% | 18.4% | 22.9% | 23.2% | 15% |
| Earned gold per minute | 253 | 244 | 347 | 314 | 148 | 204 | 171 | 245 | 250 | 116 |
| Damage to champions | 20,067 | 13,600 | 34,207 | 28,552 | 5,302 | 15,880 | 14,640 | 15,011 | 29,272 | 4,763 |
| Damage share | 19.7% | 13.4% | 33.6% | 28.1% | 5.2% | 20% | 18.4% | 18.9% | 36.8% | 6% |
| Damage per minute | 545 | 369 | 929 | 776 | 144 | 431 | 398 | 408 | 795 | 129 |
| Damage taken per minute | 764 | 920 | 465 | 685 | 528 | 867 | 919 | 776 | 575 | 330 |
| Wards placed | 16 | 22 | 10 | 14 | 50 | 19 | 40 | 20 | 18 | 55 |
| Wards killed | 5 | 18 | 9 | 14 | 22 | 2 | 15 | 6 | 12 | 12 |
| Control wards | 2 | 7 | 3 | 4 | 16 | 2 | 15 | 6 | 6 | 18 |
| Own jungle monsters | 0 | 83 | 4 | 8 | 0 | 3 | 95 | 3 | 13 | 0 |
| Enemy jungle monsters | 2 | 48 | 6 | 2 | 0 | 0 | 33 | 8 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1622-1960
Methodology →