LSPL · Patch 7.05 · Spring
Mar 29, 2017, 06:15 AM · 27.8 min · Game 2Scouting line
Royal Club won: +14.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Moyu
1/5/2
Riris
7/2/7
H4cker
4/3/3
inSec
7/4/12
Chunibyo
3/6/4
Corn
4/2/4
Zhanzhao
2/6/2
Wuxx
4/1/3
KING
0/5/4
Ley
3/1/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Moyu
Olaf · 1/5/2
012
Better in 0 x 12 of 14
Riris
Camille · 7/2/7![]()
- 1
- Kills
- 7
- 5
- Deaths
- 2
- 2
- Assists
- 7
- 0.6
- KDA
- 7.0
- 30%
- Kill participation
- 56%
- 208
- CS
- 221
- 7.5
- CS per minute
- 7.9
- 9,202
- Gold
- 12,672
- 21%
- Gold share
- 22%
- 9,701
- Damage to champions
- 16,968
- 349
- Damage per minute
- 610
- 18%
- Damage share
- 29%
- 577
- Damage taken per minute
- 574
- 14
- Wards placed
- 14
- 6
- Wards killed
- 6
Draft
Gama E-Sport Dream (伽马电子竞技)
Blue side
OlafMoyu
GragasH4cker
LeBlancChunibyo
EzrealZhanzhao
LuluKING
Royal Club
Red side
CamilleRiris
Lee SininSec
EkkoCorn
VarusWuxx
ZyraLey
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Gama E-Sport Dream (伽马电子竞技) leads; below, Royal Club.
Biggest lead: Gama E-Sport Dream (伽马电子竞技) +0, Royal Club +14,187. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Royal Club +14,187 |
Blue side
Gama E-Sport Dream (伽马电子竞技)
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/2 | 4/3/3 | 3/6/4 | 2/6/2 | 0/5/4 | 7/2/7 | 7/4/12 | 4/2/4 | 4/1/3 | 3/1/11 |
| Kill participation | 30% | 70% | 70% | 40% | 40% | 56% | 76% | 32% | 28% | 56% |
| CS | 208 | 150 | 197 | 212 | 21 | 221 | 111 | 262 | 270 | 25 |
| CS per minute | 7.5 | 5.4 | 7.1 | 7.6 | 0.8 | 7.9 | 4.0 | 9.4 | 9.7 | 0.9 |
| Gold | 9,202 | 9,781 | 9,674 | 9,498 | 6,521 | 12,672 | 11,694 | 12,881 | 12,421 | 9,195 |
| Gold share | 20.6% | 21.9% | 21.7% | 21.3% | 14.6% | 21.5% | 19.9% | 21.9% | 21.1% | 15.6% |
| Earned gold per minute | 199 | 220 | 216 | 210 | 103 | 324 | 289 | 332 | 315 | 199 |
| Damage to champions | 9,701 | 8,351 | 14,662 | 16,419 | 4,515 | 16,968 | 12,501 | 12,590 | 7,396 | 10,151 |
| Damage share | 18.1% | 15.6% | 27.3% | 30.6% | 8.4% | 28.5% | 21% | 21.1% | 12.4% | 17% |
| Damage per minute | 349 | 300 | 527 | 591 | 162 | 610 | 450 | 453 | 266 | 365 |
| Damage taken per minute | 577 | 851 | 530 | 492 | 446 | 574 | 904 | 680 | 361 | 341 |
| Wards placed | 14 | 26 | 11 | 12 | 31 | 14 | 17 | 12 | 11 | 33 |
| Wards killed | 6 | 8 | 4 | 5 | 5 | 6 | 7 | 0 | 6 | 15 |
| Control wards | 4 | 8 | 2 | 4 | 9 | 2 | 4 | 1 | 4 | 10 |
| Own jungle monsters | 0 | 64 | 1 | 4 | 1 | 3 | 44 | 9 | 8 | 0 |
| Enemy jungle monsters | 0 | 25 | 0 | 2 | 0 | 9 | 43 | 1 | 1 | 1 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1622-1961
Methodology →