LSPL · Spring
Feb 24, 2017, 04:58 AM · 43.7 min · Game 220Kills21
79.6kGold82.7k
113,116Damage89,287
Scouting line
Mighty Eagle won: +3.1k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
hashiqi
2/2/9
Spunk
3/3/12
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—
—
—
—
—
tbq
3/6/14
Crisis
9/5/6
—
—
—
—
—
—
BaeMe
8/6/6
1220
3/4/4
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—
—
—
—
—
Gao
6/3/11
Snow
5/4/11
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—
—
—
—
—
Xfq
1/4/16
QingSi
1/4/8
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—
—
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Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
hashiqi
Nautilus · 2/2/9
410
Better in 4 x 10 of 14
Spunk
Gragas · 3/3/12![]()
- 2
- Kills
- 3
- 2
- Deaths
- 3
- 9
- Assists
- 12
- 5.5
- KDA
- 5.0
- 55%
- Kill participation
- 71%
- 281
- CS
- 309
- 6.4
- CS per minute
- 7.1
- 15,095
- Gold
- 16,490
- 19%
- Gold share
- 20%
- 13,046
- Damage to champions
- 17,408
- 299
- Damage per minute
- 399
- 12%
- Damage share
- 20%
- 551
- Damage taken per minute
- 874
- 23
- Wards placed
- 22
- 7
- Wards killed
- 5
Draft
IN Gaming
Blue side
Nautilushashiqi
Elisetbq
TalonBaeMe
SivirGao
MalzaharXfq
Bans




Mighty Eagle
Red side
GragasSpunk
Kha'ZixCrisis
Ekko1220
VarusSnow
Tahm KenchQingSi
Bans




Objectives
Mighty Eagle
- 0
- Gold at 15
- -0
- 1
- Dragons
- 5
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 7
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, Mighty Eagle.
Biggest lead: IN Gaming +0, Mighty Eagle +3,087. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (44 min) | Mighty Eagle +3,087 |
Blue side
IN Gaming
DefeatRed side
Mighty Eagle
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/9 | 3/6/14 | 8/6/6 | 6/3/11 | 1/4/16 | 3/3/12 | 9/5/6 | 3/4/4 | 5/4/11 | 1/4/8 |
| Kill participation | 55% | 85% | 70% | 85% | 85% | 71.4% | 71.4% | 33.3% | 76.2% | 42.9% |
| CS | 281 | 161 | 344 | 408 | 41 | 309 | 199 | 385 | 471 | 78 |
| CS per minute | 6.4 | 3.7 | 7.9 | 9.3 | 0.9 | 7.1 | 4.6 | 8.8 | 10.8 | 1.8 |
| Gold | 15,095 | 15,284 | 17,985 | 19,019 | 12,263 | 16,490 | 15,982 | 17,745 | 20,300 | 12,216 |
| Gold share | 19% | 19.2% | 22.6% | 23.9% | 15.4% | 19.9% | 19.3% | 21.4% | 24.5% | 14.8% |
| Earned gold per minute | 225 | 229 | 291 | 315 | 160 | 257 | 245 | 285 | 344 | 159 |
| Damage to champions | 13,046 | 28,776 | 27,566 | 31,848 | 11,880 | 17,408 | 18,700 | 20,474 | 28,746 | 3,959 |
| Damage share | 11.5% | 25.4% | 24.4% | 28.2% | 10.5% | 19.5% | 20.9% | 22.9% | 32.2% | 4.4% |
| Damage per minute | 299 | 659 | 631 | 729 | 272 | 399 | 428 | 469 | 658 | 91 |
| Damage taken per minute | 551 | 769 | 624 | 435 | 335 | 874 | 833 | 684 | 448 | 639 |
| Wards placed | 23 | 35 | 13 | 16 | 67 | 22 | 26 | 11 | 19 | 83 |
| Wards killed | 7 | 28 | 11 | 10 | 27 | 5 | 10 | 9 | 15 | 15 |
| Control wards | 2 | 6 | 10 | 1 | 19 | 1 | 4 | 5 | 4 | 18 |
| Own jungle monsters | 0 | 96 | 6 | 23 | 0 | 2 | 95 | 10 | 27 | 0 |
| Enemy jungle monsters | 3 | 28 | 3 | 10 | 0 | 2 | 63 | 16 | 5 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1684-1713
Methodology →