LPL · Patch 7.13 · Summer
Jul 13, 2017, 12:06 PM · 31 min7Kills14
52.4kGold60.0k
49,828Damage58,138
Scouting line
DAN Gaming closed it: +7.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Jinoo
0/3/1
Moyu
6/1/3
—
—
—
—
—
—
eimy
1/1/5
fishball
1/3/8
—
—
—
—
—
—
Cool
2/4/2
Awei
5/1/3
—
—
—
—
—
—
imp
4/3/1
Natz
2/1/7
—
—
—
—
—
—
pyl
0/3/6
Fage
0/1/11
—
—
—
—
—
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Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Jinoo
Jarvan IV · 0/3/1
212
Better in 2 x 12 of 14
Moyu
Jax · 6/1/3![]()
- 0
- Kills
- 6
- 3
- Deaths
- 1
- 1
- Assists
- 3
- 0.3
- KDA
- 9.0
- 14%
- Kill participation
- 64%
- 260
- CS
- 303
- 8.4
- CS per minute
- 9.8
- 10,077
- Gold
- 15,206
- 19%
- Gold share
- 25%
- 9,431
- Damage to champions
- 18,924
- 304
- Damage per minute
- 610
- 19%
- Damage share
- 33%
- 539
- Damage taken per minute
- 653
- 18
- Wards placed
- 9
- 6
- Wards killed
- 2
Draft
LGD Gaming
Blue sideFirst pick
Jarvan IVJinoo
Gragaseimy
CorkiCool
Caitlynimp
Alistarpyl
Bans




DAN Gaming
Red side
JaxMoyu
Rek'Saifishball
ViktorAwei
KalistaNatz
RakanFage
Bans




Objectives
DAN Gaming
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 3
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, DAN Gaming.
Biggest lead: LGD Gaming +0, DAN Gaming +7,646. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | DAN Gaming +7,646 |
Blue side
LGD Gaming
DefeatRed side
DAN Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/1 | 1/1/5 | 2/4/2 | 4/3/1 | 0/3/6 | 6/1/3 | 1/3/8 | 5/1/3 | 2/1/7 | 0/1/11 |
| Kill participation | 14.3% | 85.7% | 57.1% | 71.4% | 85.7% | 64.3% | 64.3% | 57.1% | 64.3% | 78.6% |
| CS | 260 | 131 | 286 | 321 | 50 | 303 | 136 | 275 | 240 | 15 |
| CS per minute | 8.4 | 4.2 | 9.2 | 10.4 | 1.6 | 9.8 | 4.4 | 8.9 | 7.7 | 0.5 |
| Gold | 10,077 | 9,308 | 11,733 | 13,368 | 7,872 | 15,206 | 10,640 | 13,713 | 11,894 | 8,551 |
| Gold share | 19.2% | 17.8% | 22.4% | 25.5% | 15% | 25.3% | 17.7% | 22.9% | 19.8% | 14.3% |
| Earned gold per minute | 194 | 170 | 248 | 301 | 123 | 360 | 213 | 312 | 253 | 145 |
| Damage to champions | 9,431 | 7,887 | 14,138 | 14,647 | 3,725 | 18,924 | 4,691 | 16,800 | 12,468 | 5,255 |
| Damage share | 18.9% | 15.8% | 28.4% | 29.4% | 7.5% | 32.6% | 8.1% | 28.9% | 21.4% | 9% |
| Damage per minute | 304 | 254 | 456 | 472 | 120 | 610 | 151 | 542 | 402 | 170 |
| Damage taken per minute | 539 | 631 | 632 | 366 | 462 | 653 | 1,113 | 238 | 383 | 269 |
| Wards placed | 18 | 33 | 10 | 10 | 47 | 9 | 32 | 22 | 12 | 44 |
| Wards killed | 6 | 16 | 9 | 5 | 12 | 2 | 7 | 6 | 6 | 12 |
| Control wards | 5 | 9 | 6 | 0 | 15 | 3 | 10 | 11 | 4 | 9 |
| Own jungle monsters | 2 | 59 | 15 | 27 | 0 | 4 | 76 | 10 | 9 | 0 |
| Enemy jungle monsters | 8 | 44 | 0 | 1 | 0 | 19 | 40 | 0 | 2 | 1 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2613-2536
Methodology →