LDL · Patch 8.06 · Spring - S
Apr 22, 2018, 10:09 AM · 31.9 min · Game 2Scouting line
Liberty Zeal Queue closed it: +6.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Sundae
0/6/3
xiaoshi
3/3/10
Brave
1/1/5
Kiwi
1/0/9
Rough
1/3/4
Even
3/0/7
Gao
3/2/1
poge
7/0/5
XinMo
1/4/3
Yuen
2/3/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Sundae
Ornn · 0/6/3
014
Better in 0 x 14 of 14
xiaoshi
Camille · 3/3/10![]()
- 0
- Kills
- 3
- 6
- Deaths
- 3
- 3
- Assists
- 10
- 0.5
- KDA
- 4.3
- 50%
- Kill participation
- 81%
- 223
- CS
- 268
- 7.0
- CS per minute
- 8.4
- 10,278
- Gold
- 13,373
- 19%
- Gold share
- 22%
- 11,616
- Damage to champions
- 14,121
- 364
- Damage per minute
- 443
- 15%
- Damage share
- 25%
- 638
- Damage taken per minute
- 796
- 15
- Wards placed
- 19
- 1
- Wards killed
- 5
Draft
Team Fighter
Blue side
OrnnSundae
OlafBrave
TaliyahRough
AsheGao
Tahm KenchXinMo
Liberty Zeal Queue
Red side
Camillexiaoshi
SejuaniKiwi
RyzeEven
Vaynepoge
AlistarYuen
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 5
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Fighter leads; below, Liberty Zeal Queue.
Biggest lead: Team Fighter +0, Liberty Zeal Queue +6,762. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Liberty Zeal Queue +6,762 |
Blue side
Team Fighter
DefeatRed side
Liberty Zeal Queue
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/6/3 | 1/1/5 | 1/3/4 | 3/2/1 | 1/4/3 | 3/3/10 | 1/0/9 | 3/0/7 | 7/0/5 | 2/3/11 |
| Kill participation | 50% | 100% | 83.3% | 66.7% | 66.7% | 81.3% | 62.5% | 62.5% | 75% | 81.3% |
| CS | 223 | 186 | 311 | 320 | 73 | 268 | 162 | 330 | 286 | 65 |
| CS per minute | 7.0 | 5.8 | 9.8 | 10.0 | 2.3 | 8.4 | 5.1 | 10.4 | 9.0 | 2.0 |
| Gold | 10,278 | 10,582 | 12,146 | 13,205 | 8,282 | 13,373 | 10,246 | 13,902 | 14,614 | 9,120 |
| Gold share | 18.9% | 19.4% | 22.3% | 24.2% | 15.2% | 21.8% | 16.7% | 22.7% | 23.9% | 14.9% |
| Earned gold per minute | 191 | 201 | 250 | 283 | 129 | 288 | 190 | 305 | 327 | 155 |
| Damage to champions | 11,616 | 9,110 | 23,545 | 25,319 | 7,041 | 14,121 | 5,094 | 13,593 | 18,441 | 6,226 |
| Damage share | 15.2% | 11.9% | 30.7% | 33% | 9.2% | 24.6% | 8.9% | 23.7% | 32.1% | 10.8% |
| Damage per minute | 364 | 286 | 738 | 794 | 221 | 443 | 160 | 426 | 578 | 195 |
| Damage taken per minute | 638 | 978 | 331 | 297 | 503 | 796 | 924 | 365 | 443 | 691 |
| Wards placed | 15 | 41 | 21 | 10 | 48 | 19 | 18 | 15 | 15 | 47 |
| Wards killed | 1 | 12 | 6 | 19 | 4 | 5 | 12 | 10 | 12 | 7 |
| Control wards | 3 | 12 | 7 | 5 | 20 | 3 | 12 | 9 | 6 | 10 |
| Own jungle monsters | 0 | 113 | 20 | 17 | 0 | 0 | 76 | 30 | 30 | 0 |
| Enemy jungle monsters | 0 | 9 | 4 | 0 | 0 | 1 | 6 | 0 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3312-4186
Methodology →