LDL · Patch 8.06 · Spring - S
Apr 22, 2018, 10:59 AM · 36.7 min · Game 3Scouting line
Liberty Zeal Queue won: +2.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Sundae
2/5/5
xiaoshi
0/3/9
Brave
2/3/6
Kiwi
2/4/8
Rough
0/3/8
Even
4/0/8
Gao
6/2/2
poge
8/1/3
XinMo
0/1/7
Yuen
0/2/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Sundae
Ornn · 2/5/5
59
Better in 5 x 9 of 14
xiaoshi
Shen · 0/3/9![]()
- 2
- Kills
- 0
- 5
- Deaths
- 3
- 5
- Assists
- 9
- 1.4
- KDA
- 3.0
- 70%
- Kill participation
- 64%
- 285
- CS
- 312
- 7.8
- CS per minute
- 8.5
- 12,836
- Gold
- 14,335
- 20%
- Gold share
- 21%
- 16,446
- Damage to champions
- 7,575
- 448
- Damage per minute
- 206
- 24%
- Damage share
- 12%
- 652
- Damage taken per minute
- 756
- 19
- Wards placed
- 23
- 1
- Wards killed
- 7
Draft
Team Fighter
Blue side
OrnnSundae
OlafBrave
KarmaRough
JinxGao
Tahm KenchXinMo
Liberty Zeal Queue
Red side
Shenxiaoshi
Xin ZhaoKiwi
TaliyahEven
Vaynepoge
AlistarYuen
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 6
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Fighter leads; below, Liberty Zeal Queue.
Biggest lead: Team Fighter +0, Liberty Zeal Queue +2,816. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | Liberty Zeal Queue +2,816 |
Blue side
Team Fighter
DefeatRed side
Liberty Zeal Queue
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/5/5 | 2/3/6 | 0/3/8 | 6/2/2 | 0/1/7 | 0/3/9 | 2/4/8 | 4/0/8 | 8/1/3 | 0/2/11 |
| Kill participation | 70% | 80% | 80% | 80% | 70% | 64.3% | 71.4% | 85.7% | 78.6% | 78.6% |
| CS | 285 | 202 | 300 | 433 | 76 | 312 | 185 | 378 | 371 | 55 |
| CS per minute | 7.8 | 5.5 | 8.2 | 11.8 | 2.1 | 8.5 | 5.0 | 10.3 | 10.1 | 1.5 |
| Gold | 12,836 | 12,597 | 12,999 | 17,929 | 9,529 | 14,335 | 12,160 | 16,033 | 17,289 | 8,889 |
| Gold share | 19.5% | 19.1% | 19.7% | 27.2% | 14.5% | 20.9% | 17.7% | 23.3% | 25.2% | 12.9% |
| Earned gold per minute | 220 | 213 | 224 | 359 | 130 | 261 | 202 | 307 | 341 | 112 |
| Damage to champions | 16,446 | 7,996 | 9,359 | 30,192 | 5,822 | 7,575 | 11,669 | 20,911 | 18,865 | 5,271 |
| Damage share | 23.6% | 11.5% | 13.4% | 43.2% | 8.3% | 11.8% | 18.2% | 32.5% | 29.3% | 8.2% |
| Damage per minute | 448 | 218 | 255 | 823 | 159 | 206 | 318 | 570 | 514 | 144 |
| Damage taken per minute | 652 | 891 | 280 | 248 | 336 | 756 | 818 | 273 | 509 | 560 |
| Wards placed | 19 | 60 | 22 | 11 | 64 | 23 | 15 | 16 | 15 | 52 |
| Wards killed | 1 | 19 | 4 | 19 | 6 | 7 | 10 | 14 | 22 | 11 |
| Control wards | 2 | 18 | 6 | 2 | 25 | 2 | 8 | 7 | 5 | 16 |
| Own jungle monsters | 0 | 114 | 16 | 44 | 0 | 1 | 97 | 32 | 30 | 0 |
| Enemy jungle monsters | 0 | 7 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3312-4187
Methodology →