DCup · Patch 8.10 · Summer
Jun 03, 2018, 09:35 AM · 33.9 min · Game 2Scouting line
Royal Never Give Up closed it: +13.7k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
AmazingJ
0/5/2
Zz1tai
1/0/13
Chieftain
0/2/2
Karsa
1/2/9
Mole
3/6/0
Xiaohu
6/1/9
Jinjiao
0/2/1
Able
9/0/3
Road
0/4/1
Ming
2/0/8
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
AmazingJ
Singed · 0/5/2
410
Better in 4 x 10 of 14
Zz1tai
Ornn · 1/0/13![]()
- 0
- Kills
- 1
- 5
- Deaths
- 0
- 2
- Assists
- 13
- 0.4
- KDA
- 14.0
- 67%
- Kill participation
- 74%
- 302
- CS
- 290
- 8.9
- CS per minute
- 8.6
- 11,634
- Gold
- 13,335
- 22%
- Gold share
- 20%
- 8,347
- Damage to champions
- 13,835
- 246
- Damage per minute
- 408
- 20%
- Damage share
- 23%
- 719
- Damage taken per minute
- 384
- 12
- Wards placed
- 16
- 5
- Wards killed
- 4
Draft
Bilibili Gaming
Blue side
SingedAmazingJ
SkarnerChieftain
ZoeMole
EzrealJinjiao
ThreshRoad
Royal Never Give Up
Red side
OrnnZz1tai
Xin ZhaoKarsa
MalzaharXiaohu
TristanaAble
Tahm KenchMing
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, Royal Never Give Up.
Biggest lead: Bilibili Gaming +0, Royal Never Give Up +13,652. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | Royal Never Give Up +13,652 |
Blue side
Bilibili Gaming
DefeatRed side
Royal Never Give Up
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/5/2 | 0/2/2 | 3/6/0 | 0/2/1 | 0/4/1 | 1/0/13 | 1/2/9 | 6/1/9 | 9/0/3 | 2/0/8 |
| Kill participation | 66.7% | 66.7% | 100% | 33.3% | 33.3% | 73.7% | 52.6% | 78.9% | 63.2% | 52.6% |
| CS | 302 | 172 | 290 | 350 | 81 | 290 | 213 | 288 | 332 | 64 |
| CS per minute | 8.9 | 5.1 | 8.6 | 10.3 | 2.4 | 8.6 | 6.3 | 8.5 | 9.8 | 1.9 |
| Gold | 11,634 | 9,346 | 11,846 | 13,005 | 7,122 | 13,335 | 12,658 | 14,477 | 16,924 | 9,211 |
| Gold share | 22% | 17.6% | 22.4% | 24.6% | 13.4% | 20% | 19% | 21.7% | 25.4% | 13.8% |
| Earned gold per minute | 212 | 145 | 219 | 253 | 79 | 263 | 243 | 296 | 368 | 141 |
| Damage to champions | 8,347 | 3,655 | 10,969 | 15,660 | 3,416 | 13,835 | 7,505 | 11,109 | 22,112 | 4,644 |
| Damage share | 19.9% | 8.7% | 26.1% | 37.2% | 8.1% | 23.4% | 12.7% | 18.8% | 37.3% | 7.8% |
| Damage per minute | 246 | 108 | 323 | 462 | 101 | 408 | 221 | 328 | 652 | 137 |
| Damage taken per minute | 719 | 615 | 397 | 422 | 342 | 384 | 703 | 310 | 376 | 343 |
| Wards placed | 12 | 53 | 12 | 10 | 46 | 16 | 17 | 30 | 13 | 53 |
| Wards killed | 5 | 22 | 5 | 8 | 23 | 4 | 17 | 5 | 32 | 9 |
| Control wards | 0 | 20 | 6 | 1 | 19 | 4 | 11 | 7 | 4 | 20 |
| Own jungle monsters | 2 | 112 | 16 | 32 | 0 | 8 | 114 | 12 | 8 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3532-4352
Methodology →