DCup · Patch 8.10 · Summer
Jun 03, 2018, 11:32 AM · 41.1 min · Game 4Scouting line
Royal Never Give Up won: +5.4k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
AmazingJ
1/3/8
Zz1tai
0/2/8
M1anhua
0/0/5
Karsa
2/2/6
Athena
0/1/7
Xiaohu
3/2/5
Jinjiao
8/2/1
Able
6/1/4
Road
0/5/8
Ming
0/2/10
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
AmazingJ
Singed · 1/3/8
67
Better in 6 x 7 of 14
Zz1tai
Ornn · 0/2/8![]()
- 1
- Kills
- 0
- 3
- Deaths
- 2
- 8
- Assists
- 8
- 3.0
- KDA
- 4.0
- 100%
- Kill participation
- 73%
- 368
- CS
- 358
- 9.0
- CS per minute
- 8.7
- 15,382
- Gold
- 15,085
- 21%
- Gold share
- 19%
- 12,121
- Damage to champions
- 16,925
- 295
- Damage per minute
- 412
- 16%
- Damage share
- 19%
- 993
- Damage taken per minute
- 658
- 16
- Wards placed
- 19
- 3
- Wards killed
- 8
Draft
Bilibili Gaming
Blue side
SingedAmazingJ
GravesM1anhua
GalioAthena
SivirJinjiao
RakanRoad
Royal Never Give Up
Red side
OrnnZz1tai
SkarnerKarsa
CorkiXiaohu
XayahAble
ThreshMing
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 6
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, Royal Never Give Up.
Biggest lead: Bilibili Gaming +0, Royal Never Give Up +5,418. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Royal Never Give Up +5,418 |
Blue side
Bilibili Gaming
DefeatRed side
Royal Never Give Up
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/8 | 0/0/5 | 0/1/7 | 8/2/1 | 0/5/8 | 0/2/8 | 2/2/6 | 3/2/5 | 6/1/4 | 0/2/10 |
| Kill participation | 100% | 55.6% | 77.8% | 100% | 88.9% | 72.7% | 72.7% | 72.7% | 90.9% | 90.9% |
| CS | 368 | 236 | 371 | 452 | 29 | 358 | 166 | 503 | 453 | 57 |
| CS per minute | 9.0 | 5.7 | 9.0 | 11.0 | 0.7 | 8.7 | 4.0 | 12.2 | 11.0 | 1.4 |
| Gold | 15,382 | 12,901 | 14,696 | 20,796 | 9,203 | 15,085 | 12,284 | 19,846 | 20,060 | 11,121 |
| Gold share | 21.1% | 17.7% | 20.1% | 28.5% | 12.6% | 19.2% | 15.7% | 25.3% | 25.6% | 14.2% |
| Earned gold per minute | 245 | 185 | 229 | 377 | 95 | 238 | 170 | 354 | 359 | 142 |
| Damage to champions | 12,121 | 9,951 | 14,176 | 35,843 | 5,070 | 16,925 | 4,293 | 29,814 | 32,733 | 4,480 |
| Damage share | 15.7% | 12.9% | 18.4% | 46.5% | 6.6% | 19.2% | 4.9% | 33.8% | 37.1% | 5.1% |
| Damage per minute | 295 | 242 | 345 | 872 | 123 | 412 | 104 | 726 | 797 | 109 |
| Damage taken per minute | 993 | 541 | 469 | 444 | 342 | 658 | 722 | 426 | 381 | 327 |
| Wards placed | 16 | 13 | 23 | 12 | 51 | 19 | 50 | 10 | 9 | 77 |
| Wards killed | 3 | 19 | 7 | 15 | 24 | 8 | 17 | 8 | 19 | 12 |
| Control wards | 1 | 13 | 11 | 2 | 21 | 4 | 19 | 5 | 2 | 28 |
| Own jungle monsters | 1 | 127 | 21 | 21 | 0 | 0 | 106 | 56 | 31 | 0 |
| Enemy jungle monsters | 0 | 18 | 1 | 4 | 0 | 0 | 0 | 1 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3532-4354
Methodology →