LDL · Patch 8.13 · Summer - W
Jul 19, 2018, 11:17 AM · 40.7 min · Game 2Scouting line
Oh My God Academy won: +3.9k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Guokui
2/2/13
369
2/6/4
catjug
9/4/7
Malygos
1/5/4
Feikun
5/2/7
mantouz
3/4/5
Pipi
2/2/8
Photic
4/3/5
Bafang
2/2/14
Soul
2/2/4
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Guokui
Ornn · 2/2/13
85
Better in 8 x 5 of 14
369
Darius · 2/6/4![]()
- 2
- Kills
- 2
- 2
- Deaths
- 6
- 13
- Assists
- 4
- 7.5
- KDA
- 1.0
- 75%
- Kill participation
- 50%
- 237
- CS
- 324
- 5.8
- CS per minute
- 8.0
- 13,619
- Gold
- 15,758
- 18%
- Gold share
- 22%
- 15,649
- Damage to champions
- 15,092
- 385
- Damage per minute
- 371
- 16%
- Damage share
- 14%
- 765
- Damage taken per minute
- 908
- 15
- Wards placed
- 23
- 5
- Wards killed
- 4
Draft
Oh My God Academy
Blue side
OrnnGuokui
Kindredcatjug
AatroxFeikun
VladimirPipi
MorganaBafang
King of Future
Red side
Darius369
SkarnerMalygos
Taliyahmantouz
Kai'SaPhotic
PykeSoul
Objectives
- 0
- Gold at 15
- -0
- 5
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 8
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Oh My God Academy leads; below, King of Future.
Biggest lead: Oh My God Academy +3,938, King of Future +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Oh My God Academy +3,938 |
Blue side
Oh My God Academy
VictoryRed side
King of Future
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/13 | 9/4/7 | 5/2/7 | 2/2/8 | 2/2/14 | 2/6/4 | 1/5/4 | 3/4/5 | 4/3/5 | 2/2/4 |
| Kill participation | 75% | 80% | 60% | 50% | 80% | 50% | 41.7% | 66.7% | 75% | 50% |
| CS | 237 | 293 | 367 | 308 | 27 | 324 | 170 | 320 | 373 | 84 |
| CS per minute | 5.8 | 7.2 | 9.0 | 7.6 | 0.7 | 8.0 | 4.2 | 7.9 | 9.2 | 2.1 |
| Gold | 13,619 | 17,787 | 17,389 | 14,863 | 10,819 | 15,758 | 11,782 | 14,797 | 18,004 | 10,198 |
| Gold share | 18.3% | 23.9% | 23.3% | 20% | 14.5% | 22.3% | 16.7% | 21% | 25.5% | 14.5% |
| Earned gold per minute | 206 | 308 | 298 | 236 | 137 | 258 | 161 | 235 | 314 | 122 |
| Damage to champions | 15,649 | 28,959 | 21,441 | 16,409 | 13,932 | 15,092 | 4,099 | 35,571 | 44,590 | 6,745 |
| Damage share | 16.2% | 30% | 22.2% | 17% | 14.5% | 14.2% | 3.9% | 33.5% | 42% | 6.4% |
| Damage per minute | 385 | 712 | 527 | 404 | 343 | 371 | 101 | 875 | 1,096 | 166 |
| Damage taken per minute | 765 | 883 | 888 | 719 | 310 | 908 | 556 | 417 | 581 | 407 |
| Wards placed | 15 | 13 | 25 | 8 | 59 | 23 | 44 | 18 | 19 | 72 |
| Wards killed | 5 | 15 | 18 | 5 | 12 | 4 | 11 | 6 | 13 | 18 |
| Control wards | 1 | 10 | 9 | 4 | 18 | 12 | 15 | 8 | 9 | 27 |
| Own jungle monsters | 0 | 113 | 52 | 10 | 0 | 0 | 70 | 37 | 31 | 0 |
| Enemy jungle monsters | 0 | 13 | 4 | 3 | 0 | 0 | 8 | 4 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3834-4852
Methodology →