LDL · Patch 8.13 · Summer - W
Jul 21, 2018, 08:45 AM · 36.6 min · Game 2Scouting line
People's Red Wolf Gaming won: +8.3k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gloria
6/1/15
AK
6/6/13
bademan
2/6/14
XG
1/6/15
Michi
8/6/14
mantouz
6/6/11
Puff
11/3/10
Photic
6/5/8
Southwind
3/4/15
Soul
1/7/18
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Gloria
Rumble · 6/1/15
94
Better in 9 x 4 of 14
AK
Kled · 6/6/13![]()
- 6
- Kills
- 6
- 1
- Deaths
- 6
- 15
- Assists
- 13
- 21.0
- KDA
- 3.2
- 70%
- Kill participation
- 95%
- 330
- CS
- 247
- 9.0
- CS per minute
- 6.8
- 16,127
- Gold
- 14,327
- 22.8%
- Gold share
- 22.9%
- 30,837
- Damage to champions
- 16,205
- 843
- Damage per minute
- 443
- 31%
- Damage share
- 25%
- 426
- Damage taken per minute
- 1,085
- 16
- Wards placed
- 23
- 2
- Wards killed
- 8
Draft
People's Red Wolf Gaming
Blue side
RumbleGloria
Gragasbademan
TalonMichi
LucianPuff
FiddlesticksSouthwind
King of Future
Red side
KledAK
SejuaniXG
Galiomantouz
XayahPhotic
RakanSoul
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 8
- Towers
- 6
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line People's Red Wolf Gaming leads; below, King of Future.
Biggest lead: People's Red Wolf Gaming +8,310, King of Future +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | People's Red Wolf Gaming +8,310 |
Blue side
People's Red Wolf Gaming
VictoryRed side
King of Future
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/15 | 2/6/14 | 8/6/14 | 11/3/10 | 3/4/15 | 6/6/13 | 1/6/15 | 6/6/11 | 6/5/8 | 1/7/18 |
| Kill participation | 70% | 53.3% | 73.3% | 70% | 60% | 95% | 80% | 85% | 70% | 95% |
| CS | 330 | 112 | 282 | 362 | 14 | 247 | 135 | 237 | 350 | 18 |
| CS per minute | 9.0 | 3.1 | 7.7 | 9.9 | 0.4 | 6.8 | 3.7 | 6.5 | 9.6 | 0.5 |
| Gold | 16,127 | 10,159 | 15,972 | 19,021 | 9,588 | 14,327 | 10,655 | 13,246 | 15,821 | 8,508 |
| Gold share | 22.8% | 14.3% | 22.5% | 26.8% | 13.5% | 22.9% | 17% | 21.2% | 25.3% | 13.6% |
| Earned gold per minute | 311 | 148 | 307 | 390 | 132 | 262 | 161 | 232 | 303 | 103 |
| Damage to champions | 30,837 | 9,252 | 20,773 | 31,553 | 7,140 | 16,205 | 8,172 | 18,213 | 15,742 | 7,503 |
| Damage share | 31% | 9.3% | 20.9% | 31.7% | 7.2% | 24.6% | 12.4% | 27.7% | 23.9% | 11.4% |
| Damage per minute | 843 | 253 | 568 | 863 | 195 | 443 | 223 | 498 | 431 | 205 |
| Damage taken per minute | 426 | 695 | 676 | 525 | 375 | 1,085 | 802 | 610 | 402 | 386 |
| Wards placed | 16 | 33 | 11 | 14 | 50 | 23 | 14 | 17 | 17 | 44 |
| Wards killed | 2 | 9 | 8 | 21 | 7 | 8 | 8 | 2 | 16 | 13 |
| Control wards | 4 | 8 | 7 | 3 | 23 | 12 | 11 | 8 | 6 | 17 |
| Own jungle monsters | 8 | 56 | 49 | 20 | 0 | 3 | 74 | 10 | 27 | 0 |
| Enemy jungle monsters | 0 | 3 | 10 | 17 | 1 | 5 | 4 | 0 | 12 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3846-4879
Methodology →