LDL · Patch 8.13 · Summer - E
Jul 26, 2018, 10:21 AM · 26.2 minScouting line
Unlimited Potential won: +12.0k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Zdz
5/1/6
HZ
2/2/5
Aix
2/0/10
614
0/4/8
Peng
4/1/8
Asi
1/1/4
Endless
2/3/7
Ann
3/4/4
Iwandy
1/3/8
AC
2/3/4
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Zdz
Swain · 5/1/6
122
Better in 12 x 2 of 14
HZ
Kennen · 2/2/5![]()
- 5
- Kills
- 2
- 1
- Deaths
- 2
- 6
- Assists
- 5
- 11.0
- KDA
- 3.5
- 79%
- Kill participation
- 88%
- 213
- CS
- 204
- 8.1
- CS per minute
- 7.8
- 11,455
- Gold
- 8,719
- 22.3%
- Gold share
- 22.1%
- 9,615
- Damage to champions
- 7,741
- 367
- Damage per minute
- 296
- 21%
- Damage share
- 19%
- 451
- Damage taken per minute
- 270
- 15
- Wards placed
- 13
- 0
- Wards killed
- 3
Draft
Unlimited Potential
Blue side
SwainZdz
TrundleAix
RyzePeng
AsheEndless
Tahm KenchIwandy
SanHe Gaming
Red side
KennenHZ
Nocturne614
ViktorAsi
KledAnn
AlistarAC
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 0
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Unlimited Potential leads; below, SanHe Gaming.
Biggest lead: Unlimited Potential +12,049, SanHe Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Unlimited Potential +12,049 |
Blue side
Unlimited Potential
VictoryRed side
SanHe Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/1/6 | 2/0/10 | 4/1/8 | 2/3/7 | 1/3/8 | 2/2/5 | 0/4/8 | 1/1/4 | 3/4/4 | 2/3/4 |
| Kill participation | 78.6% | 85.7% | 85.7% | 64.3% | 64.3% | 87.5% | 100% | 62.5% | 87.5% | 75% |
| CS | 213 | 129 | 280 | 226 | 58 | 204 | 121 | 238 | 187 | 48 |
| CS per minute | 8.1 | 4.9 | 10.7 | 8.6 | 2.2 | 7.8 | 4.6 | 9.1 | 7.1 | 1.8 |
| Gold | 11,455 | 9,684 | 12,367 | 10,604 | 7,361 | 8,719 | 7,385 | 8,855 | 8,806 | 5,657 |
| Gold share | 22.3% | 18.8% | 24% | 20.6% | 14.3% | 22.1% | 18.7% | 22.5% | 22.3% | 14.3% |
| Earned gold per minute | 305 | 237 | 339 | 272 | 148 | 200 | 149 | 205 | 203 | 83 |
| Damage to champions | 9,615 | 5,666 | 16,373 | 12,519 | 2,836 | 7,741 | 8,992 | 10,812 | 9,762 | 4,305 |
| Damage share | 20.5% | 12.1% | 34.8% | 26.6% | 6% | 18.6% | 21.6% | 26% | 23.5% | 10.3% |
| Damage per minute | 367 | 216 | 625 | 478 | 108 | 296 | 343 | 413 | 373 | 164 |
| Damage taken per minute | 451 | 854 | 303 | 319 | 453 | 270 | 706 | 285 | 764 | 558 |
| Wards placed | 15 | 11 | 12 | 8 | 35 | 13 | 7 | 12 | 16 | 26 |
| Wards killed | 0 | 19 | 7 | 7 | 9 | 3 | 11 | 3 | 6 | 5 |
| Control wards | 6 | 8 | 6 | 2 | 14 | 8 | 7 | 5 | 8 | 11 |
| Own jungle monsters | 6 | 71 | 15 | 9 | 0 | 4 | 76 | 0 | 15 | 0 |
| Enemy jungle monsters | 0 | 8 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3856-4900
Methodology →