LDL · Patch 8.13 · Summer - E
Jul 26, 2018, 11:10 AM · 24.8 min · Game 2Scouting line
Unlimited Potential won: +18.4k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
HZ
0/1/2
Zdz
2/1/5
614
0/3/2
Aix
3/1/7
Asi
1/0/1
Peng
2/1/3
Lad
1/5/2
Endless
5/0/4
AC
1/3/2
Iwandy
0/0/12
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
HZ
Ornn · 0/1/2
211
Better in 2 x 11 of 14
Zdz
Shen · 2/1/5![]()
- 0
- Kills
- 2
- 1
- Deaths
- 1
- 2
- Assists
- 5
- 2.0
- KDA
- 7.0
- 67%
- Kill participation
- 58%
- 179
- CS
- 217
- 7.2
- CS per minute
- 8.8
- 6,875
- Gold
- 10,489
- 21%
- Gold share
- 20%
- 2,020
- Damage to champions
- 5,061
- 82
- Damage per minute
- 204
- 11%
- Damage share
- 14%
- 318
- Damage taken per minute
- 371
- 9
- Wards placed
- 16
- 1
- Wards killed
- 2
Draft
SanHe Gaming
Blue side
OrnnHZ
Trundle614
SwainAsi
Kai'SaLad
JannaAC
Unlimited Potential
Red side
ShenZdz
CamilleAix
RyzePeng
CaitlynEndless
BraumIwandy
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 0
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line SanHe Gaming leads; below, Unlimited Potential.
Biggest lead: SanHe Gaming +0, Unlimited Potential +18,433. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Unlimited Potential +18,433 |
Blue side
SanHe Gaming
DefeatRed side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/1/2 | 0/3/2 | 1/0/1 | 1/5/2 | 1/3/2 | 2/1/5 | 3/1/7 | 2/1/3 | 5/0/4 | 0/0/12 |
| Kill participation | 66.7% | 66.7% | 66.7% | 100% | 100% | 58.3% | 83.3% | 41.7% | 75% | 100% |
| CS | 179 | 98 | 188 | 208 | 14 | 217 | 119 | 259 | 260 | 56 |
| CS per minute | 7.2 | 4.0 | 7.6 | 8.4 | 0.6 | 8.8 | 4.8 | 10.5 | 10.5 | 2.3 |
| Gold | 6,875 | 5,737 | 7,461 | 8,240 | 5,253 | 10,489 | 9,715 | 11,453 | 12,626 | 7,716 |
| Gold share | 20.5% | 17.1% | 22.2% | 24.5% | 15.6% | 20.2% | 18.7% | 22% | 24.3% | 14.8% |
| Earned gold per minute | 144 | 98 | 168 | 199 | 79 | 290 | 259 | 329 | 376 | 178 |
| Damage to champions | 2,020 | 2,999 | 4,062 | 4,256 | 5,228 | 5,061 | 5,192 | 7,848 | 14,329 | 4,464 |
| Damage share | 10.9% | 16.2% | 21.9% | 22.9% | 28.2% | 13.7% | 14.1% | 21.3% | 38.8% | 12.1% |
| Damage per minute | 82 | 121 | 164 | 172 | 211 | 204 | 210 | 317 | 579 | 180 |
| Damage taken per minute | 318 | 673 | 432 | 506 | 362 | 371 | 643 | 253 | 130 | 393 |
| Wards placed | 9 | 6 | 9 | 9 | 25 | 16 | 8 | 14 | 9 | 34 |
| Wards killed | 1 | 14 | 0 | 8 | 6 | 2 | 10 | 3 | 10 | 6 |
| Control wards | 4 | 5 | 3 | 2 | 11 | 7 | 8 | 11 | 3 | 11 |
| Own jungle monsters | 1 | 54 | 8 | 4 | 0 | 4 | 66 | 8 | 4 | 0 |
| Enemy jungle monsters | 0 | 3 | 0 | 0 | 0 | 3 | 13 | 1 | 9 | 4 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3856-4901
Methodology →