LDL · Patch 8.13 · Summer - S
Jul 26, 2018, 11:08 AM · 23.1 min · Game 2Scouting line
Team Fighter won: +8.1k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
JiXuan
0/2/1
Sundae
3/1/3
Yuan
1/5/2
Brave
2/1/6
xiaotu
1/3/0
Crank
4/0/3
Aming
2/2/2
Xiaguang
4/3/9
XiGua
2/3/2
Cerasus
2/1/12
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
JiXuan
Dr. Mundo · 0/2/1
310
Better in 3 x 10 of 14
Sundae
Darius · 3/1/3![]()
- 0
- Kills
- 3
- 2
- Deaths
- 1
- 1
- Assists
- 3
- 0.5
- KDA
- 6.0
- 17%
- Kill participation
- 40%
- 217
- CS
- 218
- 9.40
- CS per minute
- 9.44
- 8,121
- Gold
- 9,880
- 21.5%
- Gold share
- 21.6%
- 8,379
- Damage to champions
- 5,332
- 363
- Damage per minute
- 231
- 22%
- Damage share
- 12%
- 594
- Damage taken per minute
- 421
- 9
- Wards placed
- 9
- 0
- Wards killed
- 1
Draft
DengKaiLi Game Team
Blue side
Dr. MundoJiXuan
Rek'SaiYuan
Talonxiaotu
EzrealAming
ShenXiGua
Team Fighter
Red side
DariusSundae
KindredBrave
EkkoCrank
SwainXiaguang
MorganaCerasus
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DengKaiLi Game Team leads; below, Team Fighter.
Biggest lead: DengKaiLi Game Team +0, Team Fighter +8,100. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (23 min) | Team Fighter +8,100 |
Blue side
DengKaiLi Game Team
DefeatRed side
Team Fighter
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/1 | 1/5/2 | 1/3/0 | 2/2/2 | 2/3/2 | 3/1/3 | 2/1/6 | 4/0/3 | 4/3/9 | 2/1/12 |
| Kill participation | 16.7% | 50% | 16.7% | 66.7% | 66.7% | 40% | 53.3% | 46.7% | 86.7% | 93.3% |
| CS | 217 | 130 | 213 | 206 | 47 | 218 | 106 | 207 | 180 | 32 |
| CS per minute | 9.4 | 5.6 | 9.2 | 8.9 | 2.0 | 9.4 | 4.6 | 9.0 | 7.8 | 1.4 |
| Gold | 8,121 | 7,075 | 8,233 | 8,577 | 5,725 | 9,880 | 7,970 | 10,333 | 9,834 | 7,814 |
| Gold share | 21.5% | 18.8% | 21.8% | 22.7% | 15.2% | 21.6% | 17.4% | 22.5% | 21.5% | 17% |
| Earned gold per minute | 217 | 172 | 222 | 237 | 114 | 294 | 211 | 313 | 292 | 204 |
| Damage to champions | 8,379 | 2,902 | 9,402 | 15,535 | 2,338 | 5,332 | 5,475 | 8,975 | 14,844 | 8,782 |
| Damage share | 21.7% | 7.5% | 24.4% | 40.3% | 6.1% | 12.3% | 12.6% | 20.7% | 34.2% | 20.2% |
| Damage per minute | 363 | 126 | 407 | 673 | 101 | 231 | 237 | 389 | 643 | 380 |
| Damage taken per minute | 594 | 823 | 585 | 296 | 546 | 421 | 650 | 518 | 659 | 402 |
| Wards placed | 9 | 3 | 12 | 11 | 24 | 9 | 11 | 17 | 7 | 21 |
| Wards killed | 0 | 8 | 7 | 2 | 7 | 1 | 5 | 5 | 1 | 14 |
| Control wards | 1 | 3 | 7 | 3 | 6 | 2 | 10 | 2 | 0 | 11 |
| Own jungle monsters | 0 | 86 | 31 | 0 | 0 | 1 | 68 | 21 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3859-4907
Methodology →