LDL · Patch 8.14 · Summer - E
Aug 04, 2018, 09:13 AM · 24.8 min · Game 3Scouting line
Unlimited Potential won: +9.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
sqb
0/5/0
Zdz
2/0/12
zhuamaoqiu
1/6/1
Aix
3/0/9
OTTO
1/3/1
Peng
4/1/9
kkk1
0/1/1
Endless
7/0/7
Zzz2
0/2/1
Iwandy
1/1/7
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
sqb
Jarvan IV · 0/5/0
410
Better in 4 x 10 of 14
Zdz
Swain · 2/0/12![]()
- 0
- Kills
- 2
- 5
- Deaths
- 0
- 0
- Assists
- 12
- 0.0
- KDA
- 14.0
- 0%
- Kill participation
- 82%
- 202
- CS
- 163
- 8.1
- CS per minute
- 6.6
- 7,811
- Gold
- 9,270
- 20%
- Gold share
- 19%
- 8,259
- Damage to champions
- 15,828
- 333
- Damage per minute
- 638
- 21%
- Damage share
- 32%
- 814
- Damage taken per minute
- 788
- 5
- Wards placed
- 13
- 3
- Wards killed
- 1
Draft
Vortex Team
Blue side
Jarvan IVsqb
Kindredzhuamaoqiu
RyzeOTTO
Varuskkk1
BraumZzz2
Unlimited Potential
Red side
SwainZdz
TrundleAix
OriannaPeng
TristanaEndless
ShenIwandy
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Vortex Team leads; below, Unlimited Potential.
Biggest lead: Vortex Team +0, Unlimited Potential +9,176. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Unlimited Potential +9,176 |
Blue side
Vortex Team
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| sqbsqb | 0 / 5 / 0(0) | 202 8.1/m | |
| zhuamaoqiuzhuamaoqiu | 1 / 6 / 1(0.33) | 130 5.2/m | |
| 1 / 3 / 1(0.67) | 220 8.9/m | ||
| 0 / 1 / 1(1) | 246 9.9/m | ||
| 0 / 2 / 1(0.5) | 58 2.3/m |
Red side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/5/0 | 1/6/1 | 1/3/1 | 0/1/1 | 0/2/1 | 2/0/12 | 3/0/9 | 4/1/9 | 7/0/7 | 1/1/7 |
| Kill participation | 0% | 100% | 100% | 50% | 50% | 82.4% | 70.6% | 76.5% | 82.4% | 47.1% |
| CS | 202 | 130 | 220 | 246 | 58 | 163 | 143 | 243 | 182 | 50 |
| CS per minute | 8.1 | 5.2 | 8.9 | 9.9 | 2.3 | 6.6 | 5.8 | 9.8 | 7.3 | 2.0 |
| Gold | 7,811 | 7,232 | 8,681 | 9,368 | 5,666 | 9,270 | 9,562 | 11,008 | 10,941 | 7,153 |
| Gold share | 20.2% | 18.7% | 22.4% | 24.2% | 14.6% | 19.3% | 19.9% | 23% | 22.8% | 14.9% |
| Earned gold per minute | 181 | 158 | 216 | 244 | 95 | 240 | 252 | 310 | 307 | 155 |
| Damage to champions | 8,259 | 3,771 | 12,134 | 9,779 | 5,551 | 15,828 | 4,995 | 11,562 | 13,927 | 3,079 |
| Damage share | 20.9% | 9.5% | 30.7% | 24.8% | 14.1% | 32% | 10.1% | 23.4% | 28.2% | 6.2% |
| Damage per minute | 333 | 152 | 489 | 394 | 224 | 638 | 201 | 466 | 561 | 124 |
| Damage taken per minute | 814 | 811 | 496 | 267 | 398 | 788 | 889 | 280 | 252 | 326 |
| Wards placed | 5 | 10 | 13 | 8 | 22 | 13 | 16 | 11 | 11 | 29 |
| Wards killed | 3 | 11 | 4 | 5 | 7 | 1 | 12 | 1 | 2 | 2 |
| Control wards | 1 | 5 | 5 | 2 | 7 | 5 | 10 | 6 | 5 | 9 |
| Own jungle monsters | 0 | 94 | 8 | 8 | 0 | 2 | 65 | 13 | 9 | 0 |
| Enemy jungle monsters | 0 | 4 | 2 | 0 | 0 | 0 | 0 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3892-4978
Methodology →