LDL · Patch 8.14 · Summer - W
Aug 10, 2018, 09:19 AM · 38.3 min · Game 2Scouting line
Oh My God Academy won: +8.9k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gloria
0/3/5
Guokui
3/2/6
bademan
3/4/3
catjug
5/0/9
Michi
1/6/1
Feikun
8/0/9
Puff
2/3/1
Pipi
4/2/6
Southwind
0/4/1
Bafang
0/2/13
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Gloria
Jayce · 0/3/5
94
Better in 9 x 4 of 14
Guokui
Cho'Gath · 3/2/6![]()
- 0
- Kills
- 3
- 3
- Deaths
- 2
- 5
- Assists
- 6
- 1.7
- KDA
- 4.5
- 83%
- Kill participation
- 45%
- 332
- CS
- 283
- 8.7
- CS per minute
- 7.4
- 13,733
- Gold
- 12,671
- 23%
- Gold share
- 19%
- 23,852
- Damage to champions
- 9,119
- 624
- Damage per minute
- 238
- 29%
- Damage share
- 18%
- 468
- Damage taken per minute
- 881
- 16
- Wards placed
- 14
- 3
- Wards killed
- 3
Draft
People's Red Wolf Gaming
Blue side
JayceGloria
Gragasbademan
ZoeMichi
EzrealPuff
OrnnSouthwind
Oh My God Academy
Red side
Cho'GathGuokui
Trundlecatjug
AhriFeikun
SwainPipi
AlistarBafang
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 5
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line People's Red Wolf Gaming leads; below, Oh My God Academy.
Biggest lead: People's Red Wolf Gaming +0, Oh My God Academy +8,879. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Oh My God Academy +8,879 |
Blue side
People's Red Wolf Gaming
DefeatRed side
Oh My God Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/5 | 3/4/3 | 1/6/1 | 2/3/1 | 0/4/1 | 3/2/6 | 5/0/9 | 8/0/9 | 4/2/6 | 0/2/13 |
| Kill participation | 83.3% | 100% | 33.3% | 50% | 16.7% | 45% | 70% | 85% | 50% | 65% |
| CS | 332 | 127 | 256 | 415 | 95 | 283 | 208 | 364 | 327 | 49 |
| CS per minute | 8.7 | 3.3 | 6.7 | 10.8 | 2.5 | 7.4 | 5.4 | 9.5 | 8.5 | 1.3 |
| Gold | 13,733 | 9,520 | 11,221 | 16,244 | 8,338 | 12,671 | 14,575 | 17,000 | 15,142 | 8,547 |
| Gold share | 23.3% | 16.1% | 19% | 27.5% | 14.1% | 18.7% | 21.5% | 25% | 22.3% | 12.6% |
| Earned gold per minute | 229 | 119 | 164 | 295 | 88 | 202 | 251 | 315 | 266 | 94 |
| Damage to champions | 23,852 | 10,774 | 15,205 | 27,624 | 4,138 | 9,119 | 7,010 | 18,149 | 12,798 | 5,012 |
| Damage share | 29.2% | 13.2% | 18.6% | 33.9% | 5.1% | 17.5% | 13.5% | 34.8% | 24.6% | 9.6% |
| Damage per minute | 624 | 282 | 398 | 722 | 108 | 238 | 183 | 474 | 335 | 131 |
| Damage taken per minute | 468 | 484 | 387 | 410 | 345 | 881 | 1,159 | 355 | 627 | 561 |
| Wards placed | 16 | 29 | 19 | 22 | 67 | 14 | 11 | 14 | 6 | 59 |
| Wards killed | 3 | 12 | 3 | 10 | 10 | 3 | 34 | 12 | 14 | 18 |
| Control wards | 3 | 14 | 7 | 3 | 23 | 2 | 10 | 1 | 2 | 21 |
| Own jungle monsters | 17 | 76 | 16 | 51 | 0 | 7 | 96 | 21 | 0 | 0 |
| Enemy jungle monsters | 4 | 7 | 0 | 5 | 0 | 0 | 22 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3911-5032
Methodology →