LDL · Patch 8.16 · Summer - E
Sep 01, 2018, 05:18 AM · 39.9 minScouting line
Unlimited Potential won: +10.9k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
sqb
6/6/8
Zdz
6/4/8
Deemo
3/5/17
Aix
10/3/18
OTTO
6/8/4
Peng
4/4/14
kkk1
4/5/10
Endless
6/5/13
Zzz2
1/5/10
Iwandy
3/4/18
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
sqb
Kled · 6/6/8
39
Better in 3 x 9 of 14
Zdz
Aatrox · 6/4/8![]()
- 6
- Kills
- 6
- 6
- Deaths
- 4
- 8
- Assists
- 8
- 2.3
- KDA
- 3.5
- 70%
- Kill participation
- 48%
- 303
- CS
- 321
- 7.6
- CS per minute
- 8.0
- 14,854
- Gold
- 16,997
- 21.8%
- Gold share
- 21.5%
- 23,459
- Damage to champions
- 30,976
- 588
- Damage per minute
- 776
- 24%
- Damage share
- 23%
- 1,076
- Damage taken per minute
- 937
- 19
- Wards placed
- 28
- 2
- Wards killed
- 7
Draft
Vortex Team
Blue side
Kledsqb
SejuaniDeemo
LeBlancOTTO
Varuskkk1
Tahm KenchZzz2
Unlimited Potential
Red side
AatroxZdz
Jarvan IVAix
LissandraPeng
JhinEndless
ZyraIwandy
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Vortex Team leads; below, Unlimited Potential.
Biggest lead: Vortex Team +0, Unlimited Potential +10,869. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (40 min) | Unlimited Potential +10,869 |
Blue side
Vortex Team
DefeatRed side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/6/8 | 3/5/17 | 6/8/4 | 4/5/10 | 1/5/10 | 6/4/8 | 10/3/18 | 4/4/14 | 6/5/13 | 3/4/18 |
| Kill participation | 70% | 100% | 50% | 70% | 55% | 48.3% | 96.6% | 62.1% | 65.5% | 72.4% |
| CS | 303 | 155 | 279 | 450 | 91 | 321 | 163 | 351 | 344 | 40 |
| CS per minute | 7.6 | 3.9 | 7.0 | 11.3 | 2.3 | 8.0 | 4.1 | 8.8 | 8.6 | 1.0 |
| Gold | 14,854 | 12,131 | 14,102 | 17,820 | 9,386 | 16,997 | 15,522 | 16,847 | 17,725 | 12,071 |
| Gold share | 21.8% | 17.8% | 20.6% | 26.1% | 13.7% | 21.5% | 19.6% | 21.3% | 22.4% | 15.2% |
| Earned gold per minute | 243 | 175 | 224 | 317 | 106 | 297 | 260 | 293 | 315 | 173 |
| Damage to champions | 23,459 | 15,470 | 21,918 | 31,343 | 5,524 | 30,976 | 20,108 | 33,976 | 28,185 | 20,094 |
| Damage share | 24% | 15.8% | 22.4% | 32.1% | 5.7% | 23.2% | 15.1% | 25.5% | 21.1% | 15.1% |
| Damage per minute | 588 | 388 | 549 | 786 | 138 | 776 | 504 | 852 | 706 | 504 |
| Damage taken per minute | 1,076 | 1,038 | 684 | 461 | 705 | 937 | 1,230 | 479 | 439 | 367 |
| Wards placed | 19 | 10 | 12 | 13 | 39 | 28 | 14 | 19 | 14 | 54 |
| Wards killed | 2 | 13 | 9 | 9 | 8 | 7 | 16 | 5 | 7 | 14 |
| Control wards | 7 | 10 | 10 | 1 | 12 | 14 | 14 | 14 | 5 | 20 |
| Own jungle monsters | 0 | 82 | 16 | 52 | 0 | 11 | 100 | 12 | 25 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 6 | 8 | 10 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3993-5226
Methodology →