LDL · Patch 8.16 · Summer - E
Sep 01, 2018, 06:18 AM · 25.6 min · Game 2Scouting line
Unlimited Potential won: +13.6k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Zdz
4/1/8
sqb
1/2/1
Aix
6/2/13
zhuamaoqiu
3/6/4
Peng
8/2/6
OTTO
1/5/6
Endless
1/2/10
kkk1
1/4/3
Iwandy
1/0/12
Zzz2
1/3/3
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Zdz
Urgot · 4/1/8
140
Better in 14 x 0 of 14
sqb
Aatrox · 1/2/1![]()
- 4
- Kills
- 1
- 1
- Deaths
- 2
- 8
- Assists
- 1
- 12.0
- KDA
- 1.0
- 60%
- Kill participation
- 29%
- 242
- CS
- 212
- 9.5
- CS per minute
- 8.3
- 11,541
- Gold
- 8,171
- 22%
- Gold share
- 21%
- 14,319
- Damage to champions
- 7,625
- 560
- Damage per minute
- 298
- 26%
- Damage share
- 20%
- 595
- Damage taken per minute
- 819
- 14
- Wards placed
- 12
- 6
- Wards killed
- 5
Draft
Unlimited Potential
Blue side
UrgotZdz
Jarvan IVAix
RyzePeng
OriannaEndless
Tahm KenchIwandy
Vortex Team
Red side
Aatroxsqb
Lee Sinzhuamaoqiu
SyndraOTTO
Varuskkk1
GragasZzz2
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 7
- Towers
- 0
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Unlimited Potential leads; below, Vortex Team.
Biggest lead: Unlimited Potential +13,640, Vortex Team +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Unlimited Potential +13,640 |
Blue side
Unlimited Potential
VictoryRed side
Vortex Team
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| sqbsqb | 1 / 2 / 1(1) | 212 8.3/m | |
| zhuamaoqiuzhuamaoqiu | 3 / 6 / 4(1.17) | 103 4.0/m | |
| 1 / 5 / 6(1.4) | 209 8.2/m | ||
| 1 / 4 / 3(1) | 234 9.2/m | ||
| 1 / 3 / 3(1.33) | 13 0.5/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/8 | 6/2/13 | 8/2/6 | 1/2/10 | 1/0/12 | 1/2/1 | 3/6/4 | 1/5/6 | 1/4/3 | 1/3/3 |
| Kill participation | 60% | 95% | 70% | 55% | 65% | 28.6% | 100% | 100% | 57.1% | 57.1% |
| CS | 242 | 115 | 249 | 242 | 56 | 212 | 103 | 209 | 234 | 13 |
| CS per minute | 9.5 | 4.5 | 9.7 | 9.5 | 2.2 | 8.3 | 4.0 | 8.2 | 9.2 | 0.5 |
| Gold | 11,541 | 10,309 | 12,685 | 10,349 | 7,236 | 8,171 | 7,445 | 8,543 | 9,080 | 5,241 |
| Gold share | 22.1% | 19.8% | 24.3% | 19.9% | 13.9% | 21.2% | 19.3% | 22.2% | 23.6% | 13.6% |
| Earned gold per minute | 319 | 270 | 363 | 272 | 150 | 187 | 158 | 201 | 222 | 72 |
| Damage to champions | 14,319 | 10,969 | 13,364 | 12,361 | 4,564 | 7,625 | 8,883 | 12,199 | 4,949 | 4,911 |
| Damage share | 25.8% | 19.7% | 24% | 22.2% | 8.2% | 19.8% | 23% | 31.6% | 12.8% | 12.7% |
| Damage per minute | 560 | 429 | 523 | 484 | 179 | 298 | 348 | 477 | 194 | 192 |
| Damage taken per minute | 595 | 761 | 338 | 319 | 401 | 819 | 820 | 456 | 344 | 450 |
| Wards placed | 14 | 6 | 14 | 9 | 34 | 12 | 14 | 14 | 7 | 17 |
| Wards killed | 6 | 14 | 5 | 3 | 3 | 5 | 8 | 3 | 4 | 2 |
| Control wards | 7 | 6 | 10 | 4 | 12 | 6 | 8 | 7 | 0 | 6 |
| Own jungle monsters | 0 | 61 | 24 | 4 | 0 | 0 | 69 | 8 | 9 | 4 |
| Enemy jungle monsters | 0 | 5 | 5 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3993-5227
Methodology →