LDL · Patch 10.15 · Summer
Aug 10, 2020, 10:08 AM · 45.7 min14Kills11
82.0kGold80.1k
90,672Damage103,498
Scouting line
Shu Dai Xiong Gaming closed it: went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Clowz
2/3/5
hulatang
2/2/7
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—
—
—
—
—
lelebbi
3/1/8
Yanxiang
4/5/4
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—
—
—
—
—
Zhang
4/2/3
Duye
3/1/6
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—
—
—
—
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Mine
4/3/10
Kepler
2/0/4
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—
—
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1874
1/2/11
Konodio
0/6/7
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Draft
WanZhen Esports Club
Blue sideFirst pick
JayceClowz
Lillialelebbi
RyzeZhang
AsheMine
Nautilus1874
Bans




Shu Dai Xiong Gaming
Red side
Karmahulatang
GravesYanxiang
SyndraDuye
EzrealKepler
ThreshKonodio
Bans




Objectives
Shu Dai Xiong Gaming
- 0
- Gold at 15
- -0
- 3
- Dragons
- 5
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 1
- 8
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line WanZhen Esports Club leads; below, Shu Dai Xiong Gaming.
Biggest lead: WanZhen Esports Club +1,948, Shu Dai Xiong Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (46 min) | WanZhen Esports Club +1,948 |
Blue side
WanZhen Esports Club
DefeatRed side
Shu Dai Xiong Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/5 | 3/1/8 | 4/2/3 | 4/3/10 | 1/2/11 | 2/2/7 | 4/5/4 | 3/1/6 | 2/0/4 | 0/6/7 |
| Kill participation | 50% | 78.6% | 50% | 100% | 85.7% | 81.8% | 72.7% | 81.8% | 54.5% | 63.6% |
| CS | 344 | 294 | 450 | 421 | 41 | 318 | 289 | 361 | 494 | 32 |
| CS per minute | 7.5 | 6.4 | 9.9 | 9.2 | 0.9 | 7.0 | 6.3 | 7.9 | 10.8 | 0.7 |
| Gold | 16,351 | 15,146 | 20,219 | 19,859 | 10,469 | 16,317 | 15,705 | 17,257 | 21,316 | 9,501 |
| Gold share | 19.9% | 18.5% | 24.6% | 24.2% | 12.8% | 20.4% | 19.6% | 21.5% | 26.6% | 11.9% |
| Earned gold per minute | 230 | 203 | 314 | 306 | 101 | 229 | 215 | 249 | 338 | 80 |
| Damage to champions | 24,079 | 15,424 | 19,373 | 26,157 | 5,639 | 14,088 | 18,577 | 22,687 | 40,804 | 7,342 |
| Damage share | 26.6% | 17% | 21.4% | 28.8% | 6.2% | 13.6% | 17.9% | 21.9% | 39.4% | 7.1% |
| Damage per minute | 527 | 338 | 424 | 573 | 123 | 308 | 407 | 497 | 894 | 161 |
| Damage taken per minute | 568 | 860 | 688 | 505 | 552 | 540 | 598 | 383 | 689 | 500 |
| Damage mitigated per minute | 408 | 524 | 419 | 350 | 1,183 | 1,067 | 630 | 208 | 632 | 592 |
| Damage to towers | 5,711 | 357 | 3,683 | 6,213 | 78 | 4,046 | 902 | 3,309 | 5,338 | 330 |
| Wards placed | 23 | 15 | 18 | 13 | 80 | 17 | 10 | 16 | 18 | 91 |
| Wards killed | 17 | 11 | 5 | 22 | 20 | 2 | 46 | 11 | 20 | 10 |
| Control wards | 9 | 15 | 4 | 2 | 22 | 2 | 10 | 10 | 1 | 25 |
| Gold spent | 16,125 | 14,960 | 19,860 | 18,700 | 10,050 | 14,775 | 14,675 | 15,415 | 19,598 | 8,725 |
| Own jungle monsters | 13 | 161 | 19 | 28 | 0 | 8 | 124 | 15 | 45 | 0 |
| Enemy jungle monsters | 9 | 16 | 21 | 0 | 0 | 0 | 14 | 4 | 4 | 0 |
| Multikills | — | — | — | — | — | — | 1× double | — | — | — |
Game ID 6531-8779
Methodology →