LDL · Patch 11.11 · Summer
Jun 20, 2021, 09:06 AM · 29.1 min · Game 29Kills21
48.7kGold55.2k
53,647Damage72,533
Scouting line
Rare Atom Period closed it: +6.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Coten
5/2/4
torch
1/3/10
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—
—
—
—
—
Moyan
1/5/2
zzx
3/1/10
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—
—
—
—
—
xqw
1/5/3
Strive
6/2/8
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—
—
—
—
—
Hungry
2/3/3
Ahn
10/1/2
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—
—
—
—
—
6abysweet
0/6/3
bkr
1/2/13
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Draft
Team WE Academy
Blue sideFirst pick
RenektonCoten
NidaleeMoyan
Akalixqw
TristanaHungry
Thresh6abysweet
Bans




Rare Atom Period
Red side
Aatroxtorch
Rumblezzx
LucianStrive
Kai'SaAhn
Alistarbkr
Bans




Objectives
Rare Atom Period
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE Academy leads; below, Rare Atom Period.
Biggest lead: Team WE Academy +0, Rare Atom Period +6,538. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Rare Atom Period +6,538 |
Blue side
Team WE Academy
DefeatRed side
Rare Atom Period
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/2/4 | 1/5/2 | 1/5/3 | 2/3/3 | 0/6/3 | 1/3/10 | 3/1/10 | 6/2/8 | 10/1/2 | 1/2/13 |
| Kill participation | 100% | 33.3% | 44.4% | 55.6% | 33.3% | 52.4% | 61.9% | 66.7% | 57.1% | 66.7% |
| CS | 263 | 202 | 197 | 255 | 27 | 144 | 154 | 288 | 320 | 35 |
| CS per minute | 9.0 | 6.9 | 6.8 | 8.8 | 0.9 | 4.9 | 5.3 | 9.9 | 11.0 | 1.2 |
| Gold | 13,661 | 9,718 | 8,699 | 10,738 | 5,871 | 8,659 | 9,760 | 14,279 | 15,409 | 7,118 |
| Gold share | 28.1% | 20% | 17.9% | 22.1% | 12.1% | 15.7% | 17.7% | 25.9% | 27.9% | 12.9% |
| Earned gold per minute | 337 | 202 | 167 | 237 | 70 | 166 | 203 | 359 | 397 | 113 |
| Damage to champions | 16,858 | 8,311 | 12,501 | 12,714 | 3,263 | 13,896 | 11,802 | 21,284 | 18,975 | 6,576 |
| Damage share | 31.4% | 15.5% | 23.3% | 23.7% | 6.1% | 19.2% | 16.3% | 29.3% | 26.2% | 9.1% |
| Damage per minute | 579 | 285 | 429 | 437 | 112 | 477 | 405 | 731 | 652 | 226 |
| Damage taken per minute | 949 | 991 | 720 | 375 | 384 | 767 | 597 | 423 | 549 | 528 |
| Vision score | 30 | 61 | 14 | 30 | 54 | 21 | 29 | 22 | 50 | 75 |
| Wards placed | 8 | 25 | 7 | 12 | 37 | 8 | 9 | 12 | 26 | 36 |
| Wards killed | 9 | 12 | 2 | 12 | 4 | 7 | 4 | 5 | 14 | 11 |
| Control wards | 4 | 5 | 2 | 4 | 14 | 2 | 7 | 3 | 4 | 9 |
| Gold spent | 13,500 | 9,314 | 7,955 | 9,935 | 5,394 | 7,970 | 9,015 | 12,455 | 13,619 | 6,094 |
| Own jungle monsters | 0 | 122 | 0 | 12 | 0 | 6 | 84 | 25 | 17 | 0 |
| Enemy jungle monsters | 0 | 18 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 7714-10448
Methodology →