LJL · Patch 16.02
Jan 31, 2026, 04:44 AM · 29.8 minScouting line
Inferno Drive Tokyo won: +17.1k team gold, Jungle, Mid and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Pinnnk
6/5/5
BOO YonYon
1/6/1
Imagine
12/1/15
Blender
4/8/1
Enapon
2/0/15
BOO RURURU
1/6/0
wanan
11/1/14
BOO KAIRU
2/8/3
JustFocus
1/1/20
BOO SEKAI
0/4/5
Draft
Inferno Drive Tokyo
Blue sideFirst pick
GnarPinnnk
TaliyahImagine
GalioEnapon
Caitlynwanan
EliseJustFocus
Bamboo Juice
Red side
VladimirBOO YonYon
ViBlender
HweiBOO RURURU
AsheBOO KAIRU
SeraphineBOO SEKAI
Objectives
- +5,804
- Gold at 15
- -5,804
- 2
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 0
- 45
- Plates
- 3
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Inferno Drive Tokyo leads; below, Bamboo Juice.
Biggest lead: Inferno Drive Tokyo +17,089, Bamboo Juice +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Inferno Drive Tokyo +2,825 |
| 15 min | Inferno Drive Tokyo +5,804 |
| 20 min | Inferno Drive Tokyo +11,750 |
| 25 min | Inferno Drive Tokyo +13,781 |
| End (30 min) | Inferno Drive Tokyo +17,089 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Maw of MalmortiusPinnnk, in 0.2% of the champion's games
ConquerorBOO RURURU, in 0.2% of the champion's games
Mercury's TreadsImagine, in 0.4% of the champion's games
ConquerorPinnnk, in 1.2% of the champion's games
Dark HarvestImagine, in 1.9% of the champion's games
Banshee's VeilImagine, in 2% of the champion's games
Luden's EchoImagine, in 2.7% of the champion's games
Fiendhunter BoltsBOO KAIRU, in 3.2% of the champion's games
ShadowflameBOO YonYon, in 5% of the champion's games
Mejai's SoulstealerImagine, in 5.4% of the champion's games
Bloodletter's CurseBOO RURURU, in 5.5% of the champion's games
Sorcerer's ShoesBOO YonYon, in 6% of the champion's games
Rylai's Crystal ScepterJustFocus, in 7.1% of the champion's games
RedemptionBOO SEKAI, in 8.7% of the champion's games
PinnnkGnar
BOO YonYonVladimir
ImagineTaliyah
BlenderVi
EnaponGalio
BOO RURURUHwei
wananCaitlyn
BOO KAIRUAshe
JustFocusElise
BOO SEKAISeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Inferno Drive Tokyo
VictoryRed side
Bamboo Juice
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| BOO YonYonBOO YonYon | 1 / 6 / 1(0.33) | 262 8.8/m | |
| BlenderBlender | 4 / 8 / 1(0.63) | 165 5.5/m | |
| BOO RURURUBOO RURURU | 1 / 6 / 0(0.17) | 239 8.0/m | |
| BOO KAIRUBOO KAIRUFB | 2 / 8 / 3(0.63) | 231 7.7/m | |
| BOO SEKAIBOO SEKAI | 0 / 4 / 5(1.25) | 42 1.4/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/5/5 | 12/1/15 | 2/0/15 | 11/1/14 | 1/1/20 | 1/6/1 | 4/8/1 | 1/6/0 | 2/8/3 | 0/4/5 |
| Kill participation | 34.4% | 84.4% | 53.1% | 78.1% | 65.6% | 25% | 62.5% | 12.5% | 62.5% | 62.5% |
| CS | 175 | 262 | 229 | 256 | 17 | 262 | 165 | 239 | 231 | 42 |
| CS per minute | 5.9 | 8.8 | 7.7 | 8.6 | 0.6 | 8.8 | 5.5 | 8.0 | 7.7 | 1.4 |
| Gold | 10,578 | 16,798 | 11,170 | 17,803 | 9,347 | 9,863 | 10,000 | 9,284 | 12,319 | 7,141 |
| Gold share | 16.1% | 25.6% | 17% | 27.1% | 14.2% | 20.3% | 20.6% | 19.1% | 25.3% | 14.7% |
| Earned gold per minute | 223 | 431 | 243 | 465 | 182 | 199 | 204 | 180 | 281 | 108 |
| Damage to champions | 17,692 | 31,957 | 14,933 | 27,571 | 12,805 | 15,470 | 13,889 | 11,848 | 16,007 | 6,776 |
| Damage share | 16.9% | 30.4% | 14.2% | 26.3% | 12.2% | 24.2% | 21.7% | 18.5% | 25% | 10.6% |
| Damage per minute | 593 | 1,071 | 501 | 924 | 429 | 519 | 466 | 397 | 537 | 227 |
| Damage taken per minute | 821 | 405 | 721 | 489 | 670 | 1,052 | 1,189 | 762 | 578 | 500 |
| Damage mitigated per minute | 803 | 287 | 1,104 | 225 | 263 | 606 | 1,153 | 481 | 269 | 348 |
| Damage to towers | 4,215 | 5,995 | 4,871 | 22,480 | 7,741 | 738 | 0 | 0 | 2,134 | 145 |
| Vision score | 33 | 47 | 44 | 30 | 91 | 34 | 26 | 35 | 37 | 76 |
| Wards placed | 11 | 7 | 19 | 15 | 50 | 14 | 4 | 13 | 9 | 37 |
| Wards killed | 3 | 12 | 1 | 7 | 5 | 2 | 5 | 4 | 9 | 10 |
| Control wards | 3 | 3 | 8 | 4 | 10 | 1 | 2 | 2 | 0 | 12 |
| Gold at 15 | 4,691 | 8,120 | 5,273 | 7,286 | 4,670 | 4,988 | 5,660 | 4,407 | 5,221 | 3,960 |
| Gold diff at 10 | -674 | +1,427 | +579 | +994 | +499 | +674 | -1,427 | -579 | -994 | -499 |
| Gold diff at 15 | -297 | +2,460 | +866 | +2,065 | +710 | +297 | -2,460 | -866 | -2,065 | -710 |
| XP diff at 10 | -651 | +512 | +598 | +1,256 | -1,508 | +651 | -512 | -598 | -1,256 | +1,508 |
| XP diff at 15 | -29 | +1,324 | +1,824 | +1,814 | -1,317 | +29 | -1,324 | -1,824 | -1,814 | +1,317 |
| CS diff at 10 | -20 | +7 | +21 | +26 | -10 | +20 | -7 | -21 | -26 | +10 |
| CS diff at 15 | -21 | +21 | +23 | +48 | -16 | +21 | -21 | -23 | -48 | +16 |
| Gold diff at 20 | +12 | +3,944 | +1,419 | +4,749 | +1,626 | -12 | -3,944 | -1,419 | -4,749 | -1,626 |
| XP diff at 20 | +808 | +2,320 | +2,568 | +2,967 | -525 | -808 | -2,320 | -2,568 | -2,967 | +525 |
| CS diff at 20 | -32 | +43 | +22 | +49 | -21 | +32 | -43 | -22 | -49 | +21 |
| Gold diff at 25 | +502 | +5,302 | +1,523 | +4,631 | +1,823 | -502 | -5,302 | -1,523 | -4,631 | -1,823 |
| XP diff at 25 | +783 | +4,670 | +2,739 | +2,299 | -610 | -783 | -4,670 | -2,739 | -2,299 | +610 |
| CS diff at 25 | -55 | +74 | +18 | +27 | -20 | +55 | -74 | -18 | -27 | +20 |
| Gold spent | 8,608 | 15,675 | 10,500 | 14,900 | 8,855 | 9,225 | 9,183 | 8,350 | 11,700 | 6,560 |
| Multikills | 1× double | 1× double | — | 1× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT01_334197
Methodology →