HC · Patch 16.09 · Spring
May 12, 2026, 03:23 PM · 24.6 minScouting line
Priority won: +13.8k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yakko
1/5/2
VOPI
7/1/3
Menďo
4/3/7
Arp
5/1/15
miflond
3/9/5
Kaka
7/5/8
Skodix
5/5/7
Gniotek
8/5/9
Nade
3/5/11
StarPax
0/4/19
Draft
Diversion Gaming
Blue sideFirst pick
Xin ZhaoYakko
ViMenďo
Taliyahmiflond
XayahSkodix
ThreshNade
Priority
Red side
OlafVOPI
SkarnerArp
AzirKaka
Kai'SaGniotek
LuluStarPax
Objectives
- -6,089
- Gold at 15
- +6,089
- 2
- Dragons
- 1
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 2
- Towers
- 10
- 12
- Plates
- 40
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Diversion Gaming leads; below, Priority.
Biggest lead: Diversion Gaming +0, Priority +13,787. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Priority +2,775 |
| 15 min | Priority +6,089 |
| 20 min | Priority +6,382 |
| End (25 min) | Priority +13,787 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Lethal TempoYakko, in 1.6% of the champion's games
Boots of SwiftnessVOPI, in 5.6% of the champion's games
Dusk and DawnYakko, in 5.7% of the champion's games
ThornmailArp, in 7% of the champion's games
Zeke's ConvergenceNade, in 7.9% of the champion's games
Stormraider's Surgemiflond, in 8.3% of the champion's games
YakkoXin Zhao
VOPIOlaf
MenďoVi
ArpSkarner
miflondTaliyah
KakaAzir
SkodixXayah
GniotekKai'Sa
NadeThresh
StarPaxLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Diversion Gaming
DefeatRed side
Priority
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/2 | 4/3/7 | 3/9/5 | 5/5/7 | 3/5/11 | 7/1/3 | 5/1/15 | 7/5/8 | 8/5/9 | 0/4/19 |
| Kill participation | 18.8% | 68.8% | 50% | 75% | 87.5% | 37% | 74.1% | 55.6% | 63% | 70.4% |
| CS | 183 | 131 | 175 | 226 | 21 | 243 | 204 | 217 | 222 | 27 |
| CS per minute | 7.4 | 5.3 | 7.1 | 9.2 | 0.9 | 9.9 | 8.3 | 8.8 | 9.0 | 1.1 |
| Gold | 7,918 | 9,127 | 8,519 | 11,960 | 7,677 | 12,460 | 12,142 | 11,671 | 15,144 | 7,571 |
| Gold share | 17.5% | 20.2% | 18.8% | 26.5% | 17% | 21.1% | 20.6% | 19.8% | 25.7% | 12.8% |
| Earned gold per minute | 188 | 237 | 213 | 353 | 178 | 373 | 360 | 341 | 482 | 174 |
| Damage to champions | 8,829 | 8,669 | 11,643 | 19,199 | 7,204 | 12,449 | 18,034 | 17,069 | 21,448 | 8,644 |
| Damage share | 15.9% | 15.6% | 21% | 34.6% | 13% | 16% | 23.2% | 22% | 27.6% | 11.1% |
| Damage per minute | 359 | 352 | 473 | 780 | 293 | 506 | 733 | 694 | 872 | 351 |
| Damage taken per minute | 830 | 748 | 815 | 700 | 632 | 684 | 652 | 674 | 704 | 529 |
| Damage mitigated per minute | 423 | 750 | 388 | 370 | 652 | 701 | 1,725 | 509 | 478 | 371 |
| Damage to towers | 7,142 | 0 | 4,314 | 3,578 | 162 | 11,788 | 4,419 | 11,009 | 10,677 | 2,008 |
| Vision score | 12 | 31 | 13 | 18 | 69 | 21 | 33 | 12 | 22 | 65 |
| Wards placed | 7 | 8 | 6 | 3 | 30 | 8 | 6 | 7 | 10 | 34 |
| Wards killed | 0 | 2 | 2 | 6 | 7 | 2 | 5 | 1 | 5 | 6 |
| Control wards | 0 | 6 | 0 | 0 | 8 | 0 | 3 | 2 | 2 | 5 |
| Gold at 15 | 3,951 | 5,094 | 5,089 | 7,168 | 4,360 | 7,038 | 6,325 | 6,723 | 7,367 | 4,298 |
| Gold diff at 10 | -1,613 | -664 | -496 | -177 | +175 | +1,613 | +664 | +496 | +177 | -175 |
| Gold diff at 15 | -3,087 | -1,231 | -1,634 | -199 | +62 | +3,087 | +1,231 | +1,634 | +199 | -62 |
| XP diff at 10 | -1,534 | -1,323 | -257 | +371 | +98 | +1,534 | +1,323 | +257 | -371 | -98 |
| XP diff at 15 | -2,625 | -1,817 | -1,894 | +363 | -69 | +2,625 | +1,817 | +1,894 | -363 | +69 |
| CS diff at 10 | -35 | -23 | -14 | +2 | 0 | +35 | +23 | +14 | -2 | 0 |
| CS diff at 15 | -63 | -35 | -30 | +1 | -5 | +63 | +35 | +30 | -1 | +5 |
| Gold diff at 20 | -2,681 | -1,488 | -1,893 | -816 | +496 | +2,681 | +1,488 | +1,893 | +816 | -496 |
| XP diff at 20 | -1,511 | -2,827 | -1,768 | +64 | +1,486 | +1,511 | +2,827 | +1,768 | -64 | -1,486 |
| CS diff at 20 | -49 | -60 | -28 | -2 | -5 | +49 | +60 | +28 | +2 | +5 |
| Gold diff at 25 | -4,542 | -3,015 | -3,152 | -3,184 | +106 | +4,542 | +3,015 | +3,152 | +3,184 | -106 |
| XP diff at 25 | -3,623 | -4,426 | -3,153 | -1,148 | -457 | +3,623 | +4,426 | +3,153 | +1,148 | +457 |
| CS diff at 25 | -60 | -73 | -42 | +4 | -6 | +60 | +73 | +42 | -4 | +6 |
| Gold spent | 7,750 | 8,775 | 8,200 | 11,250 | 6,430 | 10,400 | 10,425 | 11,875 | 14,900 | 6,425 |
| Multikills | — | — | — | — | — | — | 1× double | 1× double | 4× double | — |
Game ID LOLTMNT01_383415
Methodology →