VCS · Patch 16.11 · Summer
PlayoffsJun 11, 2026, 11:30 AM · 30.9 min · Game 2Scouting line
Saigon Warriors won: +9.8k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Nern
1/3/8
Ryuk
3/4/6
j1n5
13/3/9
NtNt
6/7/7
AisyL
7/3/5
Vin
4/4/4
Aomine
7/4/5
Vit
2/6/7
kairi
0/5/19
Shogun
3/7/6
Draft
Saigon Warriors
Blue sideFirst pick
RenektonNern
Xin Zhaoj1n5
LeBlancAisyL
CaitlynAomine
Karmakairi
SN CyberCore Esports
Red side
GnarRyuk
PantheonNtNt
AuroraVin
JhinVit
PykeShogun
Objectives
- +2,816
- Gold at 15
- -2,816
- 2
- Dragons
- 1
- 3
- Void grubs
- 0
- 0
- Heralds
- 1
- 2
- Barons
- 0
- 11
- Towers
- 1
- 45
- Plates
- 10
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Saigon Warriors leads; below, SN CyberCore Esports.
Biggest lead: Saigon Warriors +9,786, SN CyberCore Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Saigon Warriors +2,188 |
| 15 min | Saigon Warriors +2,816 |
| 20 min | Saigon Warriors +5,945 |
| 25 min | Saigon Warriors +7,467 |
| End (31 min) | Saigon Warriors +9,786 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Executioner's CallingRyuk, in 3.7% of the champion's games
Hextech RocketbeltAisyL, in 5.1% of the champion's games
Guardian AngelAomine, in 9.2% of the champion's games
NernRenekton
RyukGnar
j1n5Xin Zhao
NtNtPantheon
AisyLLeBlanc
VinAurora
AomineCaitlyn
VitJhin
kairiKarma
ShogunPyke
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Saigon Warriors
VictoryRed side
SN CyberCore Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/8 | 13/3/9 | 7/3/5 | 7/4/5 | 0/5/19 | 3/4/6 | 6/7/7 | 4/4/4 | 2/6/7 | 3/7/6 |
| Kill participation | 32.1% | 78.6% | 42.9% | 42.9% | 67.9% | 50% | 72.2% | 44.4% | 50% | 50% |
| CS | 284 | 236 | 275 | 276 | 28 | 254 | 182 | 243 | 274 | 48 |
| CS per minute | 9.2 | 7.6 | 8.9 | 8.9 | 0.9 | 8.2 | 5.9 | 7.9 | 8.9 | 1.6 |
| Gold | 13,736 | 16,497 | 14,261 | 15,858 | 9,093 | 12,723 | 12,834 | 12,400 | 13,255 | 8,447 |
| Gold share | 19.8% | 23.8% | 20.5% | 22.8% | 13.1% | 21.3% | 21.5% | 20.8% | 22.2% | 14.2% |
| Earned gold per minute | 313 | 402 | 330 | 382 | 163 | 280 | 284 | 270 | 297 | 142 |
| Damage to champions | 15,395 | 34,905 | 30,450 | 22,527 | 7,768 | 22,682 | 18,819 | 30,447 | 21,310 | 8,170 |
| Damage share | 13.9% | 31.4% | 27.4% | 20.3% | 7% | 22.4% | 18.6% | 30% | 21% | 8.1% |
| Damage per minute | 498 | 1,129 | 985 | 729 | 251 | 734 | 609 | 985 | 689 | 264 |
| Damage taken per minute | 1,128 | 1,648 | 820 | 514 | 494 | 869 | 1,253 | 800 | 731 | 649 |
| Damage mitigated per minute | 1,308 | 1,657 | 428 | 348 | 282 | 898 | 908 | 457 | 424 | 404 |
| Damage to towers | 15,288 | 4,218 | 11,645 | 8,914 | 2,137 | 5,242 | 0 | 0 | 1,650 | 0 |
| Vision score | 30 | 47 | 44 | 49 | 111 | 39 | 26 | 31 | 15 | 126 |
| Wards placed | 13 | 12 | 7 | 13 | 53 | 15 | 8 | 8 | 11 | 48 |
| Wards killed | 3 | 8 | 7 | 12 | 13 | 6 | 5 | 7 | 2 | 20 |
| Control wards | 5 | 10 | 4 | 2 | 23 | 3 | 7 | 2 | 2 | 17 |
| Gold at 15 | 5,637 | 6,570 | 6,487 | 6,057 | 3,321 | 5,033 | 5,731 | 4,691 | 5,716 | 4,085 |
| Gold diff at 10 | +190 | +1,065 | +1,000 | +373 | -440 | -190 | -1,065 | -1,000 | -373 | +440 |
| Gold diff at 15 | +604 | +839 | +1,796 | +341 | -764 | -604 | -839 | -1,796 | -341 | +764 |
| XP diff at 10 | +151 | +1,827 | +857 | +169 | -458 | -151 | -1,827 | -857 | -169 | +458 |
| XP diff at 15 | +1,131 | +2,132 | +1,198 | +442 | -70 | -1,131 | -2,132 | -1,198 | -442 | +70 |
| CS diff at 10 | +2 | +37 | +15 | +15 | -9 | -2 | -37 | -15 | -15 | +9 |
| CS diff at 15 | +12 | +49 | +26 | +22 | -9 | -12 | -49 | -26 | -22 | +9 |
| Gold diff at 20 | +858 | +2,609 | +1,505 | +1,534 | -561 | -858 | -2,609 | -1,505 | -1,534 | +561 |
| XP diff at 20 | +1,814 | +3,053 | +1,258 | +702 | +220 | -1,814 | -3,053 | -1,258 | -702 | -220 |
| CS diff at 20 | +18 | +68 | +30 | +27 | -13 | -18 | -68 | -30 | -27 | +13 |
| Gold diff at 25 | +1,016 | +2,778 | +1,272 | +1,777 | +624 | -1,016 | -2,778 | -1,272 | -1,777 | -624 |
| XP diff at 25 | +2,837 | +2,344 | +1,163 | -235 | +1,480 | -2,837 | -2,344 | -1,163 | +235 | -1,480 |
| CS diff at 25 | +46 | +47 | +31 | +5 | -14 | -46 | -47 | -31 | -5 | +14 |
| Gold spent | 12,825 | 15,150 | 12,200 | 14,750 | 8,410 | 13,138 | 12,375 | 12,000 | 11,925 | 8,105 |
| Multikills | — | 3× double, 1× triple | 1× double | 1× double | — | — | — | — | — | — |
Game ID LOLTMNT01_404253
Methodology →