LJL · Patch 16.11 · Spring
PlayoffsJun 13, 2026, 09:08 AM · 36 min · Game 2Scouting line
Rising Gaming won: +2.0k team gold, Top, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
YellowYoshi
5/3/12
leaf
6/6/5
ankochan
5/7/7
Kania
7/5/12
Ramune
4/7/12
Daemi
8/3/18
Archer
10/6/10
dresscode
6/5/17
Patch
0/5/18
Taiyaki
1/5/18
Draft
Rising Gaming
Blue sideFirst pick
K'SanteYellowYoshi
Pantheonankochan
RyzeRamune
YunaraArcher
AlistarPatch
Arneb
Red side
Ambessaleaf
NocturneKania
ViktorDaemi
Branddresscode
LeonaTaiyaki
Objectives
- -254
- Gold at 15
- +254
- 2
- Dragons
- 3
- 0
- Void grubs
- 1
- 1
- Heralds
- 0
- 1
- Barons
- 1
- 6
- Towers
- 6
- 25
- Plates
- 36
- 1
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rising Gaming leads; below, Arneb.
Biggest lead: Rising Gaming +2,027, Arneb +4,175. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Arneb +739 |
| 15 min | Arneb +254 |
| 20 min | Arneb +615 |
| 25 min | Arneb +4,175 |
| End (36 min) | Rising Gaming +2,027 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Frozen HeartKania, in 0.8% of the champion's games
Mercurial ScimitarArcher, in 1.5% of the champion's games
Zeke's ConvergenceKania, in 1.7% of the champion's games
Bloodletter's CurseDaemi, in 2.9% of the champion's games
Maw of Malmortiusankochan, in 4.3% of the champion's games
Protoplasm HarnessYellowYoshi, in 4.4% of the champion's games
Phantom DancerArcher, in 6.3% of the champion's games
BloodthirsterArcher, in 6.7% of the champion's games
Endless Hungerleaf, in 7.9% of the champion's games
YellowYoshiK'Sante
leafAmbessa
ankochanPantheon
KaniaNocturne
RamuneRyze
DaemiViktor
ArcherYunara
dresscodeBrand
PatchAlistar
TaiyakiLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Rising Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 5 / 3 / 12(5.67) | 259 7.2/m | ||
| 5 / 7 / 7(1.71) | 208 5.8/m | ||
| 4 / 7 / 12(2.29) | 273 7.6/m | ||
| 10 / 6 / 10(3.33) | 351 9.7/m | ||
| 0 / 5 / 18(3.6) | 38 1.1/m |
Red side
Arneb
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/3/12 | 5/7/7 | 4/7/12 | 10/6/10 | 0/5/18 | 6/6/5 | 7/5/12 | 8/3/18 | 6/5/17 | 1/5/18 |
| Kill participation | 70.8% | 50% | 66.7% | 83.3% | 75% | 39.3% | 67.9% | 92.9% | 82.1% | 67.9% |
| CS | 259 | 208 | 273 | 351 | 38 | 283 | 212 | 251 | 263 | 39 |
| CS per minute | 7.2 | 5.8 | 7.6 | 9.7 | 1.1 | 7.9 | 5.9 | 7.0 | 7.3 | 1.1 |
| Gold | 14,493 | 13,345 | 14,287 | 20,359 | 9,338 | 14,370 | 14,441 | 15,851 | 15,184 | 9,949 |
| Gold share | 20.2% | 18.6% | 19.9% | 28.3% | 13% | 20.6% | 20.7% | 22.7% | 21.8% | 14.3% |
| Earned gold per minute | 272 | 240 | 266 | 435 | 129 | 269 | 271 | 310 | 291 | 146 |
| Damage to champions | 26,212 | 20,610 | 17,564 | 43,646 | 6,527 | 26,590 | 23,591 | 47,678 | 44,535 | 9,022 |
| Damage share | 22.9% | 18% | 15.3% | 38.1% | 5.7% | 17.6% | 15.6% | 31.5% | 29.4% | 6% |
| Damage per minute | 727 | 572 | 487 | 1,211 | 181 | 738 | 655 | 1,323 | 1,236 | 250 |
| Damage taken per minute | 1,139 | 1,258 | 1,075 | 906 | 787 | 1,009 | 1,090 | 479 | 666 | 844 |
| Damage mitigated per minute | 2,629 | 970 | 868 | 746 | 1,211 | 1,976 | 942 | 817 | 356 | 975 |
| Damage to towers | 6,817 | 573 | 2,999 | 10,130 | 0 | 10,483 | 891 | 12,511 | 2,449 | 829 |
| Vision score | 65 | 70 | 39 | 51 | 158 | 42 | 46 | 55 | 42 | 149 |
| Wards placed | 23 | 14 | 13 | 15 | 65 | 8 | 13 | 16 | 18 | 58 |
| Wards killed | 8 | 13 | 9 | 13 | 19 | 4 | 13 | 7 | 7 | 22 |
| Control wards | 6 | 12 | 3 | 4 | 30 | 6 | 8 | 6 | 9 | 22 |
| Gold at 15 | 5,564 | 6,075 | 4,612 | 7,031 | 3,852 | 5,235 | 5,722 | 6,624 | 6,114 | 3,693 |
| Gold diff at 10 | -112 | -36 | -617 | +104 | -78 | +112 | +36 | +617 | -104 | +78 |
| Gold diff at 15 | +329 | +353 | -2,012 | +917 | +159 | -329 | -353 | +2,012 | -917 | -159 |
| XP diff at 10 | -31 | -199 | -399 | +283 | +24 | +31 | +199 | +399 | -283 | -24 |
| XP diff at 15 | +813 | -43 | -1,635 | +393 | +281 | -813 | +43 | +1,635 | -393 | -281 |
| CS diff at 10 | +4 | +7 | -11 | +18 | +1 | -4 | -7 | +11 | -18 | -1 |
| CS diff at 15 | -2 | +3 | -24 | +23 | +5 | +2 | -3 | +24 | -23 | -5 |
| Gold diff at 20 | -345 | +470 | -1,841 | +957 | +144 | +345 | -470 | +1,841 | -957 | -144 |
| XP diff at 20 | +1,095 | +30 | -1,384 | +65 | -630 | -1,095 | -30 | +1,384 | -65 | +630 |
| CS diff at 20 | 0 | -1 | -12 | +17 | +4 | 0 | +1 | +12 | -17 | -4 |
| Gold diff at 25 | -763 | -720 | -1,917 | +152 | -927 | +763 | +720 | +1,917 | -152 | +927 |
| XP diff at 25 | -169 | -1,825 | -650 | -1,101 | -1,497 | +169 | +1,825 | +650 | +1,101 | +1,497 |
| CS diff at 25 | -2 | -6 | +8 | +27 | +4 | +2 | +6 | -8 | -27 | -4 |
| Gold spent | 13,650 | 11,850 | 12,175 | 17,600 | 9,095 | 14,200 | 13,250 | 15,550 | 15,075 | 9,365 |
| Multikills | 1× double | — | — | — | — | 2× double | 1× double | — | 1× double, 1× triple | — |
Game ID LOLTMNT01_405538
Methodology →