PCS · Patch 16.15 · Summer
Aug 17, 2026, 10:51 AM · 35 minScouting line
Embrace Whatever Happens won: +3.5k team gold, Jungle won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Goldc
6/3/1
Dengleng
2/4/9
Liang
3/4/10
Yue
6/2/10
BuLuKaKa
2/4/8
Zoey
3/4/6
MadDogg9
4/1/6
Lucifer
6/1/4
OverT1me
0/5/11
Zer0Fa
0/4/15
Draft
Reignfall
Blue sideFirst pick
AmbessaGoldc
Lee SinLiang
RyzeBuLuKaKa
JhinMadDogg9
ShenOverT1me
Embrace Whatever Happens
Red side
YoneDengleng
NaafiriYue
CassiopeiaZoey
EzrealLucifer
AlistarZer0Fa
Objectives
- +362
- Gold at 15
- -362
- 2
- Dragons
- 3
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 2
- 5
- Towers
- 9
- 28
- Plates
- 35
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Reignfall leads; below, Embrace Whatever Happens.
Biggest lead: Reignfall +1,034, Embrace Whatever Happens +3,456. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Reignfall +1,034 |
| 15 min | Reignfall +362 |
| 20 min | Reignfall +482 |
| 25 min | Embrace Whatever Happens +1,067 |
| End (35 min) | Embrace Whatever Happens +3,456 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Hextech RocketbeltBuLuKaKa, in 2.6% of the champion's games
B. F. SwordGoldc, in 3.7% of the champion's games
ActualizerZoey, in 4.7% of the champion's games
GoldcAmbessa
DenglengYone
LiangLee Sin
YueNaafiri
BuLuKaKaRyze
ZoeyCassiopeia
MadDogg9Jhin
LuciferEzreal
OverT1meShen
Zer0FaAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Reignfall
DefeatRed side
Embrace Whatever Happens
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/3/1 | 3/4/10 | 2/4/8 | 4/1/6 | 0/5/11 | 2/4/9 | 6/2/10 | 3/4/6 | 6/1/4 | 0/4/15 |
| Kill participation | 46.7% | 86.7% | 66.7% | 66.7% | 73.3% | 64.7% | 94.1% | 52.9% | 58.8% | 88.2% |
| CS | 253 | 219 | 356 | 351 | 53 | 310 | 267 | 265 | 364 | 34 |
| CS per minute | 7.2 | 6.3 | 10.2 | 10.0 | 1.5 | 8.9 | 7.6 | 7.6 | 10.4 | 1.0 |
| Gold | 13,220 | 12,586 | 15,435 | 17,368 | 8,630 | 14,250 | 16,066 | 12,824 | 18,053 | 9,502 |
| Gold share | 19.7% | 18.7% | 23% | 25.8% | 12.8% | 20.2% | 22.7% | 18.1% | 25.5% | 13.4% |
| Earned gold per minute | 247 | 229 | 311 | 366 | 116 | 277 | 329 | 236 | 385 | 141 |
| Damage to champions | 16,404 | 11,357 | 27,735 | 16,951 | 6,872 | 25,819 | 27,026 | 22,009 | 37,454 | 6,408 |
| Damage share | 20.7% | 14.3% | 35% | 21.4% | 8.7% | 21.7% | 22.8% | 18.5% | 31.5% | 5.4% |
| Damage per minute | 468 | 324 | 792 | 484 | 196 | 737 | 772 | 629 | 1,070 | 183 |
| Damage taken per minute | 819 | 1,162 | 1,033 | 422 | 776 | 780 | 818 | 555 | 373 | 640 |
| Damage mitigated per minute | 1,503 | 1,150 | 722 | 262 | 875 | 915 | 597 | 342 | 262 | 914 |
| Damage to towers | 6,655 | 0 | 10,539 | 0 | 343 | 10,450 | 4,743 | 4,079 | 10,460 | 281 |
| Vision score | 45 | 58 | 42 | 19 | 182 | 53 | 78 | 37 | 33 | 160 |
| Wards placed | 19 | 22 | 18 | 13 | 79 | 16 | 13 | 15 | 10 | 71 |
| Wards killed | 3 | 6 | 9 | 2 | 26 | 7 | 18 | 4 | 5 | 22 |
| Control wards | 4 | 8 | 8 | 5 | 28 | 5 | 10 | 7 | 6 | 33 |
| Gold at 15 | 5,601 | 5,240 | 5,514 | 6,380 | 3,658 | 4,891 | 6,012 | 5,558 | 6,016 | 3,554 |
| Gold diff at 10 | +649 | +188 | +61 | -42 | +178 | -649 | -188 | -61 | +42 | -178 |
| Gold diff at 15 | +710 | -772 | -44 | +364 | +104 | -710 | +772 | +44 | -364 | -104 |
| XP diff at 10 | +238 | +124 | -275 | -658 | +1,010 | -238 | -124 | +275 | +658 | -1,010 |
| XP diff at 15 | +831 | -659 | -426 | -383 | +301 | -831 | +659 | +426 | +383 | -301 |
| CS diff at 10 | -8 | +1 | -2 | -13 | +19 | +8 | -1 | +2 | +13 | -19 |
| CS diff at 15 | +3 | -15 | +1 | -10 | +19 | -3 | +15 | -1 | +10 | -19 |
| Gold diff at 20 | +360 | -292 | +926 | -597 | +85 | -360 | +292 | -926 | +597 | -85 |
| XP diff at 20 | +430 | -530 | +331 | -408 | -144 | -430 | +530 | -331 | +408 | +144 |
| CS diff at 20 | -11 | -14 | +21 | -16 | +21 | +11 | +14 | -21 | +16 | -21 |
| Gold diff at 25 | -148 | -1,427 | +1,471 | -615 | -348 | +148 | +1,427 | -1,471 | +615 | +348 |
| XP diff at 25 | -823 | -2,086 | +281 | -314 | -465 | +823 | +2,086 | -281 | +314 | +465 |
| CS diff at 25 | -30 | -31 | +46 | -6 | +20 | +30 | +31 | -46 | +6 | -20 |
| Gold spent | 12,860 | 12,695 | 14,300 | 17,275 | 7,965 | 13,175 | 14,000 | 11,975 | 15,833 | 8,665 |
| Multikills | 2× double | — | 1× double | — | — | — | 1× double | — | 2× double, 1× triple | — |
Game ID LOLTMNT01_443998
Methodology →