LCS · Patch 16.17 · Summer
PlayoffsSep 27, 2026, 08:11 PM · 31.6 minScouting line
Team Liquid won: +11.2k team gold, Top and Jungle won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Morgan
6/1/5
Thanatos
1/5/1
Josedeodo
5/1/8
Blaber
1/4/5
Quid
5/0/7
Loki
2/4/3
Yeon
3/3/7
Tactical
3/4/4
CoreJJ
0/3/10
Vulcan
1/3/6
Draft
Team Liquid
Blue sideFirst pick
RumbleMorgan
QiyanaJosedeodo
ViktorQuid
JhinYeon
AlistarCoreJJ
Cloud9
Red side
K'SanteThanatos
WukongBlaber
SyndraLoki
LucianTactical
RakanVulcan
Objectives
- +968
- Gold at 15
- -968
- 2
- Dragons
- 3
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 10
- Towers
- 2
- 40
- Plates
- 18
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Liquid leads; below, Cloud9.
Biggest lead: Team Liquid +11,195, Cloud9 +417. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Cloud9 +417 |
| 15 min | Team Liquid +968 |
| 20 min | Team Liquid +6,202 |
| 25 min | Team Liquid +9,591 |
| End (32 min) | Team Liquid +11,195 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Liandry's TormentLoki, in 2.1% of the champion's games
Mejai's SoulstealerQuid, in 7.5% of the champion's games
MorganRumble
ThanatosK'Sante
JosedeodoQiyana
BlaberWukong
QuidViktor
LokiSyndra
YeonJhin
TacticalLucian
CoreJJAlistar
VulcanRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team Liquid
VictoryRed side
Cloud9
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/5 | 5/1/8 | 5/0/7 | 3/3/7 | 0/3/10 | 1/5/1 | 1/4/5 | 2/4/3 | 3/4/4 | 1/3/6 |
| Kill participation | 57.9% | 68.4% | 63.2% | 52.6% | 52.6% | 25% | 75% | 62.5% | 87.5% | 87.5% |
| CS | 289 | 259 | 320 | 276 | 33 | 270 | 261 | 301 | 319 | 32 |
| CS per minute | 9.1 | 8.2 | 10.1 | 8.7 | 1.0 | 8.5 | 8.3 | 9.5 | 10.1 | 1.0 |
| Gold | 14,658 | 17,277 | 15,248 | 13,775 | 8,360 | 11,975 | 12,462 | 11,996 | 13,758 | 7,932 |
| Gold share | 21.1% | 24.9% | 22% | 19.9% | 12.1% | 20.6% | 21.4% | 20.6% | 23.7% | 13.6% |
| Earned gold per minute | 333 | 415 | 351 | 305 | 133 | 248 | 263 | 248 | 304 | 120 |
| Damage to champions | 26,786 | 20,825 | 23,217 | 13,492 | 3,363 | 9,016 | 5,514 | 13,412 | 17,344 | 3,656 |
| Damage share | 30.5% | 23.8% | 26.5% | 15.4% | 3.8% | 18.4% | 11.3% | 27.4% | 35.4% | 7.5% |
| Damage per minute | 847 | 659 | 734 | 427 | 106 | 285 | 174 | 424 | 549 | 116 |
| Damage taken per minute | 436 | 659 | 451 | 482 | 591 | 1,021 | 957 | 525 | 550 | 501 |
| Damage mitigated per minute | 729 | 412 | 624 | 297 | 670 | 1,832 | 666 | 218 | 279 | 523 |
| Damage to towers | 5,961 | 11,885 | 11,903 | 5,775 | 157 | 8,469 | 219 | 4,219 | 3,642 | 221 |
| Vision score | 51 | 58 | 40 | 30 | 134 | 36 | 58 | 57 | 54 | 124 |
| Wards placed | 17 | 17 | 16 | 11 | 58 | 15 | 14 | 18 | 18 | 57 |
| Wards killed | 8 | 11 | 9 | 7 | 15 | 3 | 14 | 10 | 14 | 14 |
| Control wards | 5 | 13 | 8 | 4 | 19 | 3 | 9 | 7 | 6 | 24 |
| Gold at 15 | 6,164 | 7,604 | 5,659 | 5,293 | 3,238 | 5,419 | 5,447 | 5,667 | 6,593 | 3,864 |
| Gold diff at 10 | -83 | +583 | -146 | -421 | -350 | +83 | -583 | +146 | +421 | +350 |
| Gold diff at 15 | +745 | +2,157 | -8 | -1,300 | -626 | -745 | -2,157 | +8 | +1,300 | +626 |
| XP diff at 10 | -186 | +116 | +290 | +22 | -332 | +186 | -116 | -290 | -22 | +332 |
| XP diff at 15 | +863 | +1,304 | +588 | -477 | -294 | -863 | -1,304 | -588 | +477 | +294 |
| CS diff at 10 | 0 | -1 | +3 | +11 | +2 | 0 | +1 | -3 | -11 | -2 |
| CS diff at 15 | +10 | +8 | +4 | -5 | +1 | -10 | -8 | -4 | +5 | -1 |
| Gold diff at 20 | +1,627 | +3,308 | +1,199 | +316 | -248 | -1,627 | -3,308 | -1,199 | -316 | +248 |
| XP diff at 20 | +1,468 | +2,546 | +542 | +1,125 | +1,304 | -1,468 | -2,546 | -542 | -1,125 | -1,304 |
| CS diff at 20 | +3 | +13 | -8 | +6 | 0 | -3 | -13 | +8 | -6 | 0 |
| Gold diff at 25 | +3,168 | +3,896 | +1,794 | +645 | +88 | -3,168 | -3,896 | -1,794 | -645 | -88 |
| XP diff at 25 | +4,169 | +2,289 | +1,587 | +937 | +2,133 | -4,169 | -2,289 | -1,587 | -937 | -2,133 |
| CS diff at 25 | +35 | -5 | -2 | -25 | 0 | -35 | +5 | +2 | +25 | 0 |
| Gold spent | 14,825 | 15,325 | 12,950 | 13,250 | 7,435 | 10,985 | 11,658 | 11,975 | 13,650 | 7,565 |
| Multikills | — | — | 2× double | — | — | — | — | — | 1× double | — |
Game ID LOLTMNT01_468532
Methodology →