PCL · Patch 14.12 · Summer
Jun 20, 2024, 12:50 PM · 27.6 min · Game 2Scouting line
Burning Core Toyama Academy won: +9.1k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Taicho
2/1/1
Yuu
1/1/10
89
2/5/4
HALdesu
3/3/11
Yoshida
1/6/1
Karaage
7/1/7
evol
2/3/2
TenT
7/1/7
Sh1vq
0/4/6
Kentakki
1/1/14
Draft
AXIZ CREST Academy
Blue sideFirst pick
RumbleTaicho
Vi89
TaliyahYoshida
Kai'Saevol
RellSh1vq
Burning Core Toyama Academy
Red side
OrnnYuu
MaokaiHALdesu
HweiKaraage
ZeriTenT
RakanKentakki
Objectives
- -3,885
- Gold at 15
- +3,885
- 1
- Dragons
- 2
- 2
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 3
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line AXIZ CREST Academy leads; below, Burning Core Toyama Academy.
Biggest lead: AXIZ CREST Academy +0, Burning Core Toyama Academy +9,085. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Burning Core Toyama Academy +1,921 |
| 15 min | Burning Core Toyama Academy +3,885 |
| 20 min | Burning Core Toyama Academy +1,727 |
| 25 min | Burning Core Toyama Academy +3,659 |
| End (28 min) | Burning Core Toyama Academy +9,085 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
TaichoRumble
YuuOrnn
89Vi
HALdesuMaokai
YoshidaTaliyah
KaraageHwei
evolKai'Sa
TenTZeri
Sh1vqRell
KentakkiRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
AXIZ CREST Academy
DefeatRed side
Burning Core Toyama Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/1 | 2/5/4 | 1/6/1 | 2/3/2 | 0/4/6 | 1/1/10 | 3/3/11 | 7/1/7 | 7/1/7 | 1/1/14 |
| Kill participation | 42.9% | 85.7% | 28.6% | 57.1% | 85.7% | 57.9% | 73.7% | 73.7% | 73.7% | 78.9% |
| CS | 225 | 161 | 246 | 223 | 33 | 201 | 143 | 273 | 257 | 31 |
| CS per minute | 8.2 | 5.8 | 8.9 | 8.1 | 1.2 | 7.3 | 5.2 | 9.9 | 9.3 | 1.1 |
| Gold | 11,660 | 8,949 | 9,767 | 9,524 | 5,979 | 9,424 | 9,438 | 14,144 | 14,229 | 7,729 |
| Gold share | 25.4% | 19.5% | 21.3% | 20.8% | 13% | 17.1% | 17.2% | 25.7% | 25.9% | 14.1% |
| Earned gold per minute | 291 | 192 | 222 | 213 | 84 | 209 | 210 | 381 | 384 | 148 |
| Damage to champions | 23,627 | 7,943 | 11,329 | 9,844 | 4,209 | 16,404 | 11,230 | 18,118 | 17,012 | 5,831 |
| Damage share | 41.5% | 13.9% | 19.9% | 17.3% | 7.4% | 23.9% | 16.4% | 26.4% | 24.8% | 8.5% |
| Damage per minute | 857 | 288 | 411 | 357 | 153 | 595 | 407 | 657 | 617 | 212 |
| Damage taken per minute | 759 | 932 | 591 | 442 | 565 | 893 | 1,191 | 376 | 481 | 512 |
| Damage mitigated per minute | 724 | 1,058 | 320 | 197 | 550 | 1,100 | 715 | 207 | 261 | 442 |
| Damage to towers | 2,184 | 637 | 277 | 347 | 0 | 3,720 | 474 | 8,228 | 8,807 | 823 |
| Vision score | 23 | 40 | 32 | 12 | 91 | 18 | 32 | 25 | 16 | 133 |
| Wards placed | 9 | 10 | 9 | 8 | 48 | 9 | 7 | 12 | 4 | 67 |
| Wards killed | 3 | 12 | 9 | 2 | 17 | 0 | 7 | 5 | 7 | 19 |
| Control wards | 3 | 9 | 10 | 3 | 16 | 4 | 6 | 6 | 1 | 15 |
| Gold at 15 | 5,462 | 4,261 | 5,294 | 4,887 | 3,459 | 5,161 | 4,797 | 5,976 | 7,134 | 4,180 |
| Gold diff at 10 | +233 | -5 | -897 | -854 | -398 | -233 | +5 | +897 | +854 | +398 |
| Gold diff at 15 | +301 | -536 | -682 | -2,247 | -721 | -301 | +536 | +682 | +2,247 | +721 |
| XP diff at 10 | -288 | -42 | -546 | -987 | +18 | +288 | +42 | +546 | +987 | -18 |
| XP diff at 15 | -544 | -1,052 | -749 | -1,454 | -195 | +544 | +1,052 | +749 | +1,454 | +195 |
| CS diff at 10 | -4 | +2 | -10 | -17 | +2 | +4 | -2 | +10 | +17 | -2 |
| CS diff at 15 | -6 | -17 | -5 | -29 | +4 | +6 | +17 | +5 | +29 | -4 |
| Gold diff at 20 | +1,174 | +764 | -954 | -2,078 | -633 | -1,174 | -764 | +954 | +2,078 | +633 |
| XP diff at 20 | +362 | +900 | -1,441 | -1,386 | +271 | -362 | -900 | +1,441 | +1,386 | -271 |
| CS diff at 20 | +7 | +6 | -17 | -29 | +4 | -7 | -6 | +17 | +29 | -4 |
| Gold diff at 25 | +1,813 | +590 | -2,577 | -2,626 | -859 | -1,813 | -590 | +2,577 | +2,626 | +859 |
| XP diff at 25 | +153 | +595 | -1,652 | -1,140 | -1,271 | -153 | -595 | +1,652 | +1,140 | +1,271 |
| CS diff at 25 | +10 | +20 | -19 | -17 | +2 | -10 | -20 | +19 | +17 | -2 |
| Gold spent | 9,775 | 7,825 | 9,200 | 8,625 | 5,850 | 8,950 | 8,050 | 12,000 | 11,825 | 6,500 |
| Multikills | — | — | — | — | — | — | — | 1× double | 2× double | — |
Game ID LOLTMNT02_111150
Methodology →