PCS · Patch 14.15 · Summer
PlayoffsSep 01, 2024, 10:00 AM · 31.2 min · Game 3Scouting line
Fukuoka SoftBank HAWKS gaming won: +10.2k team gold, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Evi
3/3/8
Azhi
3/5/3
Forest
4/3/16
JunJia
1/6/4
DasheR
13/1/3
Maple
1/5/4
Marble
2/1/8
Betty
3/2/3
Vsta
1/1/18
Woody
1/5/7
Draft
Fukuoka SoftBank HAWKS gaming
Blue sideFirst pick
KennenEvi
SkarnerForest
YoneDasheR
AsheMarble
RellVsta
PSG Talon
Red side
TristanaAzhi
MaokaiJunJia
CorkiMaple
JhinBetty
LeonaWoody
Objectives
- +726
- Gold at 15
- -726
- 1
- Dragons
- 2
- 1
- Void grubs
- 4
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 4
- 3
- Plates
- 1
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Fukuoka SoftBank HAWKS gaming leads; below, PSG Talon.
Biggest lead: Fukuoka SoftBank HAWKS gaming +10,155, PSG Talon +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Fukuoka SoftBank HAWKS gaming +940 |
| 15 min | Fukuoka SoftBank HAWKS gaming +726 |
| 20 min | Fukuoka SoftBank HAWKS gaming +294 |
| 25 min | Fukuoka SoftBank HAWKS gaming +3,603 |
| End (31 min) | Fukuoka SoftBank HAWKS gaming +10,155 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Immortal ShieldbowAzhi, in 5% of the champion's games
Zeke's ConvergenceForest, in 6.5% of the champion's games
EviKennen
AzhiTristana
ForestSkarner
JunJiaMaokai
DasheRYone
MapleCorki
MarbleAshe
BettyJhin
VstaRell
WoodyLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Fukuoka SoftBank HAWKS gaming
VictoryRed side
PSG Talon
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/3/8 | 4/3/16 | 13/1/3 | 2/1/8 | 1/1/18 | 3/5/3 | 1/6/4 | 1/5/4 | 3/2/3 | 1/5/7 |
| Kill participation | 47.8% | 87% | 69.6% | 43.5% | 82.6% | 66.7% | 55.6% | 55.6% | 66.7% | 88.9% |
| CS | 202 | 181 | 299 | 318 | 21 | 262 | 156 | 283 | 307 | 34 |
| CS per minute | 6.5 | 5.8 | 9.6 | 10.2 | 0.7 | 8.4 | 5.0 | 9.1 | 9.8 | 1.1 |
| Gold | 11,368 | 12,096 | 17,395 | 14,260 | 8,681 | 13,009 | 8,763 | 11,779 | 12,818 | 7,276 |
| Gold share | 17.8% | 19% | 27.3% | 22.4% | 13.6% | 24.3% | 16.3% | 22% | 23.9% | 13.6% |
| Earned gold per minute | 233 | 257 | 427 | 326 | 147 | 286 | 150 | 247 | 280 | 102 |
| Damage to champions | 23,747 | 13,821 | 27,301 | 14,348 | 5,596 | 12,678 | 9,134 | 20,790 | 14,863 | 5,294 |
| Damage share | 28% | 16.3% | 32.2% | 16.9% | 6.6% | 20.2% | 14.6% | 33.1% | 23.7% | 8.4% |
| Damage per minute | 762 | 443 | 875 | 460 | 179 | 407 | 293 | 667 | 477 | 170 |
| Damage taken per minute | 597 | 969 | 673 | 365 | 554 | 513 | 1,246 | 665 | 475 | 672 |
| Damage mitigated per minute | 460 | 2,050 | 773 | 208 | 566 | 318 | 1,139 | 390 | 247 | 594 |
| Damage to towers | 2,702 | 1,348 | 8,721 | 10,898 | 1,027 | 5,512 | 680 | 1,686 | 3,405 | 2,622 |
| Vision score | 37 | 54 | 37 | 34 | 98 | 32 | 42 | 36 | 27 | 119 |
| Wards placed | 11 | 12 | 10 | 11 | 53 | 13 | 9 | 15 | 9 | 61 |
| Wards killed | 7 | 14 | 9 | 7 | 10 | 8 | 8 | 9 | 8 | 16 |
| Control wards | 6 | 9 | 6 | 3 | 14 | 2 | 8 | 6 | 2 | 21 |
| Gold at 15 | 5,364 | 5,841 | 6,859 | 5,127 | 3,472 | 5,658 | 4,754 | 5,733 | 5,851 | 3,941 |
| Gold diff at 10 | +190 | +407 | +1,064 | -561 | -160 | -190 | -407 | -1,064 | +561 | +160 |
| Gold diff at 15 | -294 | +1,087 | +1,126 | -724 | -469 | +294 | -1,087 | -1,126 | +724 | +469 |
| XP diff at 10 | -94 | +320 | +733 | -231 | -307 | +94 | -320 | -733 | +231 | +307 |
| XP diff at 15 | +148 | +1,253 | -39 | -494 | -56 | -148 | -1,253 | +39 | +494 | +56 |
| CS diff at 10 | -9 | -6 | +4 | -1 | -5 | +9 | +6 | -4 | +1 | +5 |
| CS diff at 15 | -5 | +6 | -5 | -1 | -10 | +5 | -6 | +5 | +1 | +10 |
| Gold diff at 20 | -862 | +1,029 | +1,513 | -855 | -531 | +862 | -1,029 | -1,513 | +855 | +531 |
| XP diff at 20 | -303 | +862 | +226 | -770 | -299 | +303 | -862 | -226 | +770 | +299 |
| CS diff at 20 | -15 | +8 | +2 | -14 | -15 | +15 | -8 | -2 | +14 | +15 |
| Gold diff at 25 | -1,618 | +1,895 | +3,288 | -55 | +93 | +1,618 | -1,895 | -3,288 | +55 | -93 |
| XP diff at 25 | -431 | +2,254 | +2,290 | +929 | +2,056 | +431 | -2,254 | -2,290 | -929 | -2,056 |
| CS diff at 25 | -40 | +6 | +25 | +11 | -15 | +40 | -6 | -25 | -11 | +15 |
| Gold spent | 11,300 | 10,075 | 14,250 | 12,325 | 7,050 | 12,700 | 8,625 | 11,583 | 11,630 | 7,025 |
| Multikills | — | — | 2× double | — | — | — | — | — | — | — |
Game ID LOLTMNT02_163282
Methodology →