ROL · Patch 15.06 · Spring
Mar 27, 2025, 06:06 PM · 34.1 minScouting line
A One Man Army won: +9.1k team gold, Jungle, Mid and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
MaiYuk
2/3/10
Axo
6/2/3
Oleg
6/2/10
Roi DEMON
2/4/5
Painful
2/4/10
Druust
1/1/7
MrHB
6/2/8
Dan
0/3/4
Urban
0/0/16
Polychiki
2/6/4
Draft
A One Man Army
Blue sideFirst pick
AatroxMaiYuk
NaafiriOleg
GalioPainful
VarusMrHB
KarmaUrban
Jörmungang
Red side
DariusAxo
Rek'SaiRoi DEMON
OriannaDruust
CorkiDan
RellPolychiki
Objectives
- +992
- Gold at 15
- -992
- 4
- Dragons
- 1
- 1
- Void grubs
- 5
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 9
- Towers
- 1
- 4
- Plates
- 2
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line A One Man Army leads; below, Jörmungang.
Biggest lead: A One Man Army +9,135, Jörmungang +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | A One Man Army +205 |
| 15 min | A One Man Army +992 |
| 20 min | A One Man Army +2,307 |
| 25 min | A One Man Army +2,962 |
| End (34 min) | A One Man Army +9,135 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
ElectrocuteRoi DEMON, in 2% of the champion's games
Armored AdvanceOleg, in 4.4% of the champion's games
Sorcerer's ShoesPainful, in 6.9% of the champion's games
Serpent's FangMrHB, in 8.7% of the champion's games
Mortal ReminderDan, in 9.5% of the champion's games
MaiYukAatrox
AxoDarius
OlegNaafiri
Roi DEMONRek'Sai
PainfulGalio
DruustOrianna
MrHBVarus
DanCorki
UrbanKarma
PolychikiRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
A One Man Army
VictoryRed side
Jörmungang
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/10 | 6/2/10 | 2/4/10 | 6/2/8 | 0/0/16 | 6/2/3 | 2/4/5 | 1/1/7 | 0/3/4 | 2/6/4 |
| Kill participation | 75% | 100% | 75% | 87.5% | 100% | 81.8% | 63.6% | 72.7% | 36.4% | 54.5% |
| CS | 235 | 278 | 321 | 294 | 36 | 274 | 171 | 256 | 292 | 28 |
| CS per minute | 6.9 | 8.2 | 9.4 | 8.6 | 1.1 | 8.0 | 5.0 | 7.5 | 8.6 | 0.8 |
| Gold | 11,974 | 14,213 | 13,818 | 14,731 | 8,095 | 13,725 | 10,129 | 11,016 | 11,746 | 7,080 |
| Gold share | 19.1% | 22.6% | 22% | 23.4% | 12.9% | 25.6% | 18.9% | 20.5% | 21.9% | 13.2% |
| Earned gold per minute | 221 | 287 | 275 | 302 | 107 | 273 | 167 | 193 | 214 | 77 |
| Damage to champions | 18,542 | 20,457 | 19,130 | 25,688 | 7,165 | 20,987 | 10,953 | 16,804 | 15,519 | 2,557 |
| Damage share | 20.4% | 22.5% | 21% | 28.2% | 7.9% | 31.4% | 16.4% | 25.1% | 23.2% | 3.8% |
| Damage per minute | 545 | 601 | 562 | 754 | 210 | 616 | 322 | 494 | 456 | 75 |
| Damage taken per minute | 742 | 717 | 765 | 226 | 179 | 875 | 1,244 | 434 | 482 | 614 |
| Damage mitigated per minute | 706 | 1,073 | 956 | 176 | 183 | 1,039 | 844 | 331 | 278 | 844 |
| Damage to towers | 6,031 | 1,351 | 3,481 | 6,231 | 1,026 | 1,178 | 0 | 0 | 0 | 0 |
| Vision score | 25 | 40 | 34 | 39 | 108 | 29 | 43 | 29 | 31 | 92 |
| Wards placed | 11 | 8 | 15 | 10 | 50 | 8 | 9 | 16 | 13 | 42 |
| Wards killed | 4 | 6 | 6 | 11 | 12 | 6 | 12 | 5 | 4 | 8 |
| Control wards | 0 | 7 | 4 | 2 | 9 | 2 | 6 | 5 | 2 | 8 |
| Gold at 15 | 4,488 | 5,657 | 5,214 | 5,321 | 3,444 | 5,581 | 4,479 | 4,845 | 4,866 | 3,361 |
| Gold diff at 10 | -609 | +231 | +278 | +257 | +48 | +609 | -231 | -278 | -257 | -48 |
| Gold diff at 15 | -1,093 | +1,178 | +369 | +455 | +83 | +1,093 | -1,178 | -369 | -455 | -83 |
| XP diff at 10 | -228 | +1,017 | +56 | -243 | +283 | +228 | -1,017 | -56 | +243 | -283 |
| XP diff at 15 | -293 | +1,724 | +217 | +204 | +640 | +293 | -1,724 | -217 | -204 | -640 |
| CS diff at 10 | -24 | +27 | +11 | +12 | -3 | +24 | -27 | -11 | -12 | +3 |
| CS diff at 15 | -23 | +42 | +16 | +20 | +4 | +23 | -42 | -16 | -20 | -4 |
| Gold diff at 20 | -1,351 | +1,183 | +748 | +1,323 | +404 | +1,351 | -1,183 | -748 | -1,323 | -404 |
| XP diff at 20 | -473 | +1,522 | +776 | +567 | +193 | +473 | -1,522 | -776 | -567 | -193 |
| CS diff at 20 | -33 | +50 | +29 | +29 | +5 | +33 | -50 | -29 | -29 | -5 |
| Gold diff at 25 | -2,060 | +2,393 | +294 | +2,064 | +271 | +2,060 | -2,393 | -294 | -2,064 | -271 |
| XP diff at 25 | -879 | +2,219 | +305 | -12 | +680 | +879 | -2,219 | -305 | +12 | -680 |
| CS diff at 25 | -31 | +69 | +35 | +23 | +7 | +31 | -69 | -35 | -23 | -7 |
| Gold spent | 10,175 | 13,125 | 12,600 | 13,770 | 7,175 | 12,750 | 9,850 | 9,925 | 11,533 | 6,900 |
| Multikills | 1× double | 1× double | — | — | — | — | — | — | — | — |
Game ID LOLTMNT02_235837
Methodology →