Scouting line
REJECT won: +14.9k team gold, Top and Jungle won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Kinatu
13/1/7
Washidai
2/6/4
Forest
5/3/20
Van
4/7/4
Recap
6/3/20
DICE
4/6/1
Samver
6/2/10
Yuhi
1/6/3
Raina
1/2/20
Hetel
0/6/8
Draft
REJECT
Blue sideFirst pick
RumbleKinatu
TrundleForest
ViktorRecap
Kai'SaSamver
AlistarRaina
QT DIG∞
Red side
GalioWashidai
Xin ZhaoVan
AkaliDICE
LucianYuhi
RakanHetel
Objectives
- +1,189
- Gold at 15
- -1,189
- 2
- Dragons
- 2
- 3
- Void grubs
- 0
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 10
- Towers
- 2
- 1
- Plates
- 2
- 2
- Inhibitors
- 0


- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line REJECT leads; below, QT DIG∞.
Biggest lead: REJECT +14,913, QT DIG∞ +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | REJECT +981 |
| 15 min | REJECT +1,189 |
| 20 min | REJECT +4,440 |
| 25 min | REJECT +9,972 |
| End (28 min) | REJECT +14,913 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Executioner's CallingSamver, in 0.6% of the champion's games
Chainlaced CrushersKinatu, in 4.7% of the champion's games
Crimson LucidityRaina, in 5.7% of the champion's games
Runaan's HurricaneSamver, in 7.7% of the champion's games
Randuin's OmenForest, in 9.6% of the champion's games
KinatuRumble
WashidaiGalio
ForestTrundle
VanXin Zhao
RecapViktor
DICEAkali
SamverKai'Sa
YuhiLucian
RainaAlistar
HetelRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
REJECT
VictoryRed side
QT DIG∞
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 13/1/7 | 5/3/20 | 6/3/20 | 6/2/10 | 1/2/20 | 2/6/4 | 4/7/4 | 4/6/1 | 1/6/3 | 0/6/8 |
| Kill participation | 64.5% | 80.6% | 83.9% | 51.6% | 67.7% | 54.5% | 72.7% | 45.5% | 36.4% | 72.7% |
| CS | 247 | 182 | 207 | 244 | 22 | 174 | 177 | 227 | 231 | 33 |
| CS per minute | 8.8 | 6.5 | 7.4 | 8.7 | 0.8 | 6.2 | 6.3 | 8.1 | 8.3 | 1.2 |
| Gold | 15,204 | 12,893 | 13,192 | 12,735 | 7,932 | 8,837 | 11,052 | 11,138 | 9,657 | 6,359 |
| Gold share | 24.5% | 20.8% | 21.3% | 20.6% | 12.8% | 18.8% | 23.5% | 23.7% | 20.5% | 13.5% |
| Earned gold per minute | 412 | 330 | 340 | 324 | 152 | 184 | 264 | 267 | 214 | 95 |
| Damage to champions | 24,870 | 19,052 | 28,712 | 21,737 | 6,411 | 9,414 | 16,667 | 19,271 | 13,640 | 4,441 |
| Damage share | 24.7% | 18.9% | 28.5% | 21.6% | 6.4% | 14.8% | 26.3% | 30.4% | 21.5% | 7% |
| Damage per minute | 891 | 682 | 1,028 | 779 | 230 | 337 | 597 | 690 | 489 | 159 |
| Damage taken per minute | 597 | 1,403 | 580 | 551 | 508 | 1,059 | 1,587 | 963 | 645 | 608 |
| Damage mitigated per minute | 828 | 1,711 | 526 | 380 | 768 | 1,435 | 945 | 513 | 352 | 674 |
| Damage to towers | 4,146 | 13,392 | 4,371 | 3,125 | 1,163 | 391 | 0 | 4,588 | 503 | 0 |
| Vision score | 34 | 59 | 34 | 25 | 95 | 25 | 33 | 17 | 24 | 96 |
| Wards placed | 15 | 12 | 18 | 10 | 44 | 15 | 10 | 4 | 8 | 52 |
| Wards killed | 2 | 17 | 6 | 6 | 10 | 2 | 6 | 3 | 8 | 10 |
| Control wards | 5 | 9 | 9 | 2 | 12 | 8 | 8 | 4 | 3 | 16 |
| Gold at 15 | 5,793 | 5,283 | 5,532 | 5,147 | 3,400 | 4,719 | 4,941 | 5,851 | 5,122 | 3,333 |
| Gold diff at 10 | +492 | +424 | -306 | +212 | +159 | -492 | -424 | +306 | -212 | -159 |
| Gold diff at 15 | +1,074 | +342 | -319 | +25 | +67 | -1,074 | -342 | +319 | -25 | -67 |
| XP diff at 10 | +405 | +557 | +29 | -238 | +336 | -405 | -557 | -29 | +238 | -336 |
| XP diff at 15 | +425 | +346 | -256 | +29 | +162 | -425 | -346 | +256 | -29 | -162 |
| CS diff at 10 | +23 | +6 | -2 | -8 | 0 | -23 | -6 | +2 | +8 | 0 |
| CS diff at 15 | +22 | +4 | -11 | -8 | -4 | -22 | -4 | +11 | +8 | +4 |
| Gold diff at 20 | +3,797 | -342 | -388 | +1,244 | +129 | -3,797 | +342 | +388 | -1,244 | -129 |
| XP diff at 20 | +3,537 | +13 | -683 | +882 | -572 | -3,537 | -13 | +683 | -882 | +572 |
| CS diff at 20 | +53 | -8 | -13 | +19 | -5 | -53 | +8 | +13 | -19 | +5 |
| Gold diff at 25 | +4,707 | +602 | +1,303 | +2,262 | +1,098 | -4,707 | -602 | -1,303 | -2,262 | -1,098 |
| XP diff at 25 | +4,375 | +1,750 | +2,345 | +1,611 | +693 | -4,375 | -1,750 | -2,345 | -1,611 | -693 |
| CS diff at 25 | +50 | +3 | -6 | +15 | -9 | -50 | -3 | +6 | -15 | +9 |
| Gold spent | 12,975 | 11,208 | 10,725 | 11,500 | 7,350 | 8,800 | 10,800 | 11,250 | 8,575 | 5,900 |
| Multikills | 4× double, 2× triple | 1× double | 1× double | 1× double | — | — | 1× double | 1× double | — | — |
Game ID LOLTMNT02_275944
Methodology →