HM · Patch 15.15 · Summer
Aug 05, 2025, 02:13 PM · 31.1 minScouting line
Team UNiTY won: +17.0k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Bobsik
8/0/6
Kulvas
1/7/4
eaRyz
6/4/14
Sojo
3/7/2
Marbirius
7/0/15
KOUBEE
1/4/4
Akanania
4/1/11
wittman
1/4/3
Aymen
0/1/19
Robertoos
0/3/3
Draft
Team UNiTY
Blue sideFirst pick
GwenBobsik
NocturneeaRyz
OriannaMarbirius
ZeriAkanania
AlistarAymen
EXILE esports
Red side
RumbleKulvas
TrundleSojo
GalioKOUBEE
Corkiwittman
BraumRobertoos
Objectives
- +3,509
- Gold at 15
- -3,509
- 3
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 0
- 3
- Plates
- 4
- 3
- Inhibitors
- 0



- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team UNiTY leads; below, EXILE esports.
Biggest lead: Team UNiTY +16,984, EXILE esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Team UNiTY +1,546 |
| 15 min | Team UNiTY +3,509 |
| 20 min | Team UNiTY +5,901 |
| 25 min | Team UNiTY +8,265 |
| End (31 min) | Team UNiTY +16,984 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Ionian Boots of LucidityRobertoos, in 1% of the champion's games
Bloodletter's CurseMarbirius, in 3% of the champion's games
Chainlaced CrushersBobsik, in 9.2% of the champion's games
Phase RushKulvas, in 10% of the champion's games
BobsikGwen
KulvasRumble
eaRyzNocturne
SojoTrundle
MarbiriusOrianna
KOUBEEGalio
AkananiaZeri
wittmanCorki
AymenAlistar
RobertoosBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team UNiTY
VictoryRed side
EXILE esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/0/6 | 6/4/14 | 7/0/15 | 4/1/11 | 0/1/19 | 1/7/4 | 3/7/2 | 1/4/4 | 1/4/3 | 0/3/3 |
| Kill participation | 56% | 80% | 88% | 60% | 76% | 83.3% | 83.3% | 83.3% | 66.7% | 50% |
| CS | 216 | 227 | 232 | 259 | 22 | 193 | 165 | 220 | 309 | 34 |
| CS per minute | 7.0 | 7.3 | 7.5 | 8.3 | 0.7 | 6.2 | 5.3 | 7.1 | 9.9 | 1.1 |
| Gold | 14,301 | 13,589 | 15,123 | 12,968 | 8,192 | 9,411 | 9,805 | 9,562 | 12,255 | 6,156 |
| Gold share | 22.3% | 21.2% | 23.6% | 20.2% | 12.8% | 19.9% | 20.8% | 20.3% | 26% | 13% |
| Earned gold per minute | 329 | 306 | 356 | 286 | 132 | 172 | 184 | 177 | 263 | 67 |
| Damage to champions | 19,482 | 16,504 | 22,479 | 30,020 | 4,277 | 19,969 | 15,187 | 16,321 | 16,594 | 4,580 |
| Damage share | 21% | 17.8% | 24.2% | 32.4% | 4.6% | 27.5% | 20.9% | 22.5% | 22.8% | 6.3% |
| Damage per minute | 627 | 531 | 724 | 966 | 138 | 643 | 489 | 525 | 534 | 147 |
| Damage taken per minute | 695 | 1,392 | 389 | 557 | 605 | 789 | 1,413 | 732 | 537 | 501 |
| Damage mitigated per minute | 609 | 991 | 307 | 307 | 1,000 | 652 | 1,038 | 1,168 | 360 | 428 |
| Damage to towers | 10,475 | 3,440 | 6,686 | 6,826 | 358 | 0 | 0 | 0 | 1,937 | 0 |
| Vision score | 24 | 28 | 23 | 51 | 87 | 15 | 39 | 16 | 18 | 91 |
| Wards placed | 9 | 6 | 12 | 11 | 45 | 8 | 9 | 7 | 6 | 60 |
| Wards killed | 3 | 2 | 6 | 15 | 8 | 2 | 8 | 2 | 4 | 7 |
| Control wards | 4 | 5 | 3 | 2 | 13 | 0 | 5 | 2 | 2 | 16 |
| Gold at 15 | 5,797 | 5,886 | 6,198 | 4,750 | 3,339 | 4,600 | 4,510 | 4,825 | 5,372 | 3,154 |
| Gold diff at 10 | -173 | +1,120 | +802 | -371 | +168 | +173 | -1,120 | -802 | +371 | -168 |
| Gold diff at 15 | +1,197 | +1,376 | +1,373 | -622 | +185 | -1,197 | -1,376 | -1,373 | +622 | -185 |
| XP diff at 10 | +2 | +619 | -19 | +442 | -281 | -2 | -619 | +19 | -442 | +281 |
| XP diff at 15 | +1,276 | +959 | -203 | +404 | -673 | -1,276 | -959 | +203 | -404 | +673 |
| CS diff at 10 | -8 | +15 | -2 | -6 | -7 | +8 | -15 | +2 | +6 | +7 |
| CS diff at 15 | +8 | +18 | +6 | -15 | -10 | -8 | -18 | -6 | +15 | +10 |
| Gold diff at 20 | +1,132 | +2,151 | +1,905 | -56 | +769 | -1,132 | -2,151 | -1,905 | +56 | -769 |
| XP diff at 20 | +1,583 | +1,909 | -310 | +605 | +414 | -1,583 | -1,909 | +310 | -605 | -414 |
| CS diff at 20 | -3 | +31 | -6 | -17 | -13 | +3 | -31 | +6 | +17 | +13 |
| Gold diff at 25 | +2,650 | +1,791 | +2,946 | -68 | +946 | -2,650 | -1,791 | -2,946 | +68 | -946 |
| XP diff at 25 | +2,980 | +3,640 | +859 | +1,150 | +1,797 | -2,980 | -3,640 | -859 | -1,150 | -1,797 |
| CS diff at 25 | +18 | +56 | +8 | -26 | -12 | -18 | -56 | -8 | +26 | +12 |
| Gold spent | 12,050 | 12,525 | 13,225 | 11,500 | 7,275 | 9,050 | 9,208 | 8,600 | 12,308 | 5,900 |
| Multikills | 2× double, 1× triple | — | — | — | — | — | — | — | — | — |
Game ID LOLTMNT02_294002
Methodology →