LJL · Patch 14.03 · Spring
PlayoffsFeb 24, 2024, 10:19 AM · 27.1 min · Game 2Scouting line
DetonatioN FocusMe won: +12.1k team gold, Top, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
RayFarky
6/1/7
TaNa
3/3/3
Steal
2/1/14
HRK
3/6/3
Aria
9/1/6
Acee
0/3/2
Yutapon
4/2/12
Bini
1/4/5
Harp
0/3/17
Hetel
1/5/2
Draft
DetonatioN FocusMe
Blue sideFirst pick
K'SanteRayFarky
PoppySteal
AzirAria
SmolderYutapon
RellHarp
V3 Esports
Red side
MalphiteTaNa
ViHRK
YoneAcee
VarusBini
NautilusHetel
Objectives
- +2,092
- Gold at 15
- -2,092
- 2
- Dragons
- 1
- 0
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 6
- Plates
- 2
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DetonatioN FocusMe leads; below, V3 Esports.
Biggest lead: DetonatioN FocusMe +12,091, V3 Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | DetonatioN FocusMe +806 |
| 15 min | DetonatioN FocusMe +2,092 |
| 20 min | DetonatioN FocusMe +3,264 |
| 25 min | DetonatioN FocusMe +8,391 |
| End (27 min) | DetonatioN FocusMe +12,091 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
TrailblazerHarp, in 6.4% of the champion's games
Last WhisperBini, in 8.3% of the champion's games
Press the AttackHRK, in 10% of the champion's games
RayFarkyK'Sante
TaNaMalphite
StealPoppy
HRKVi
AriaAzir
AceeYone
YutaponSmolder
BiniVarus
HarpRell
HetelNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
DetonatioN FocusMe
VictoryRed side
V3 Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/7 | 2/1/14 | 9/1/6 | 4/2/12 | 0/3/17 | 3/3/3 | 3/6/3 | 0/3/2 | 1/4/5 | 1/5/2 |
| Kill participation | 61.9% | 76.2% | 71.4% | 76.2% | 81% | 75% | 75% | 25% | 75% | 37.5% |
| CS | 240 | 119 | 262 | 254 | 30 | 244 | 132 | 234 | 228 | 41 |
| CS per minute | 8.9 | 4.4 | 9.7 | 9.4 | 1.1 | 9.0 | 4.9 | 8.6 | 8.4 | 1.5 |
| Gold | 12,720 | 9,537 | 14,171 | 12,400 | 8,015 | 11,095 | 8,350 | 9,001 | 9,927 | 6,379 |
| Gold share | 22.4% | 16.8% | 24.9% | 21.8% | 14.1% | 24.8% | 18.7% | 20.1% | 22.2% | 14.3% |
| Earned gold per minute | 337 | 220 | 391 | 326 | 164 | 277 | 176 | 200 | 234 | 103 |
| Damage to champions | 18,707 | 8,096 | 31,320 | 11,167 | 4,534 | 14,707 | 5,223 | 17,123 | 15,893 | 3,781 |
| Damage share | 25.3% | 11% | 42.4% | 15.1% | 6.1% | 25.9% | 9.2% | 30.2% | 28% | 6.7% |
| Damage per minute | 691 | 299 | 1,157 | 413 | 168 | 543 | 193 | 633 | 587 | 140 |
| Damage taken per minute | 962 | 699 | 511 | 608 | 291 | 737 | 905 | 848 | 539 | 491 |
| Damage mitigated per minute | 1,556 | 1,120 | 356 | 355 | 423 | 1,459 | 805 | 806 | 223 | 555 |
| Damage to towers | 9,512 | 2,490 | 8,396 | 5,799 | 627 | 2,592 | 604 | 1,340 | 692 | 0 |
| Vision score | 17 | 41 | 35 | 16 | 104 | 16 | 53 | 24 | 33 | 75 |
| Wards placed | 7 | 14 | 11 | 7 | 46 | 7 | 15 | 6 | 17 | 40 |
| Wards killed | 3 | 13 | 6 | 4 | 15 | 2 | 15 | 3 | 7 | 7 |
| Control wards | 4 | 13 | 6 | 1 | 17 | 1 | 15 | 3 | 3 | 14 |
| Gold at 15 | 5,955 | 4,464 | 5,845 | 5,531 | 3,843 | 5,447 | 4,718 | 4,740 | 5,091 | 3,550 |
| Gold diff at 10 | -29 | -105 | +71 | +447 | +422 | +29 | +105 | -71 | -447 | -422 |
| Gold diff at 15 | +508 | -254 | +1,105 | +440 | +293 | -508 | +254 | -1,105 | -440 | -293 |
| XP diff at 10 | -64 | +432 | -124 | +122 | -205 | +64 | -432 | +124 | -122 | +205 |
| XP diff at 15 | +205 | -367 | +494 | +555 | -671 | -205 | +367 | -494 | -555 | +671 |
| CS diff at 10 | -9 | +6 | +8 | +4 | -6 | +9 | -6 | -8 | -4 | +6 |
| CS diff at 15 | 0 | -4 | +17 | +11 | -17 | 0 | +4 | -17 | -11 | +17 |
| Gold diff at 20 | +589 | +450 | +1,868 | -142 | +499 | -589 | -450 | -1,868 | +142 | -499 |
| XP diff at 20 | +318 | +655 | -233 | +644 | -850 | -318 | -655 | +233 | -644 | +850 |
| CS diff at 20 | -4 | +1 | +14 | +7 | -17 | +4 | -1 | -14 | -7 | +17 |
| Gold diff at 25 | +929 | +745 | +3,796 | +1,658 | +1,263 | -929 | -745 | -3,796 | -1,658 | -1,263 |
| XP diff at 25 | +1,623 | +1,306 | +1,318 | +3,322 | +307 | -1,623 | -1,306 | -1,318 | -3,322 | -307 |
| CS diff at 25 | +1 | -5 | +17 | +21 | -12 | -1 | +5 | -17 | -21 | +12 |
| Gold spent | 11,000 | 7,675 | 12,400 | 10,700 | 6,625 | 10,975 | 8,050 | 8,175 | 9,700 | 5,800 |
| Multikills | 1× double, 1× triple | — | 3× double | — | — | — | — | — | — | — |
Game ID LOLTMNT02_55674
Methodology →