LJL · Patch 14.03 · Spring
PlayoffsFeb 25, 2024, 11:03 AM · 26.3 min · Game 3Scouting line
Fukuoka SoftBank HAWKS gaming won: +13.4k team gold, Jungle, Mid and Support won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Evi
5/3/7
Kinatu
3/4/5
Forest
3/4/14
Ellim
1/5/8
DasheR
10/1/9
Kakkun
1/6/9
Marble
4/0/17
Yuhi
6/4/4
Vsta
2/3/17
Gaeng
0/5/8
Draft
Fukuoka SoftBank HAWKS gaming
Blue sideFirst pick
AatroxEvi
ViForest
TaliyahDasheR
SennaMarble
MaokaiVsta
QT DIG∞
Red side
K'SanteKinatu
ViegoEllim
SyndraKakkun
VarusYuhi
NautilusGaeng
Objectives
- +1,069
- Gold at 15
- -1,069
- 3
- Dragons
- 1
- 2
- Void grubs
- 4
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 2
- 3
- Plates
- 3
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Fukuoka SoftBank HAWKS gaming leads; below, QT DIG∞.
Biggest lead: Fukuoka SoftBank HAWKS gaming +13,369, QT DIG∞ +2. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | QT DIG∞ +2 |
| 15 min | Fukuoka SoftBank HAWKS gaming +1,069 |
| 20 min | Fukuoka SoftBank HAWKS gaming +3,917 |
| 25 min | Fukuoka SoftBank HAWKS gaming +9,330 |
| End (26 min) | Fukuoka SoftBank HAWKS gaming +13,369 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Sunfire AegisVsta, in 4.7% of the champion's games
EviAatrox
KinatuK'Sante
ForestVi
EllimViego
DasheRTaliyah
KakkunSyndra
MarbleSenna
YuhiVarus
VstaMaokai
GaengNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Fukuoka SoftBank HAWKS gaming
VictoryRed side
QT DIG∞
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/3/7 | 3/4/14 | 10/1/9 | 4/0/17 | 2/3/17 | 3/4/5 | 1/5/8 | 1/6/9 | 6/4/4 | 0/5/8 |
| Kill participation | 50% | 70.8% | 79.2% | 87.5% | 79.2% | 72.7% | 81.8% | 90.9% | 90.9% | 72.7% |
| CS | 194 | 174 | 266 | 40 | 157 | 194 | 143 | 191 | 209 | 35 |
| CS per minute | 7.4 | 6.6 | 10.1 | 1.5 | 6.0 | 7.4 | 5.4 | 7.3 | 8.0 | 1.3 |
| Gold | 11,091 | 10,834 | 14,491 | 10,302 | 9,829 | 9,579 | 7,967 | 8,872 | 10,674 | 6,086 |
| Gold share | 19.6% | 19.2% | 25.6% | 18.2% | 17.4% | 22.2% | 18.5% | 20.5% | 24.7% | 14.1% |
| Earned gold per minute | 289 | 279 | 418 | 259 | 241 | 232 | 170 | 205 | 273 | 99 |
| Damage to champions | 17,359 | 10,204 | 18,734 | 21,985 | 9,910 | 13,762 | 7,545 | 13,764 | 24,046 | 3,759 |
| Damage share | 22.2% | 13% | 24% | 28.1% | 12.7% | 21.9% | 12% | 21.9% | 38.2% | 6% |
| Damage per minute | 660 | 388 | 713 | 836 | 377 | 524 | 287 | 524 | 915 | 143 |
| Damage taken per minute | 946 | 950 | 492 | 256 | 923 | 797 | 1,294 | 544 | 527 | 631 |
| Damage mitigated per minute | 733 | 1,264 | 253 | 148 | 1,208 | 962 | 763 | 255 | 330 | 850 |
| Damage to towers | 6,589 | 4,402 | 7,048 | 6,000 | 842 | 2,426 | 633 | 502 | 1,643 | 0 |
| Vision score | 29 | 46 | 33 | 62 | 19 | 11 | 35 | 22 | 28 | 81 |
| Wards placed | 11 | 11 | 14 | 36 | 6 | 6 | 10 | 11 | 9 | 41 |
| Wards killed | 2 | 9 | 6 | 7 | 6 | 1 | 3 | 2 | 8 | 10 |
| Control wards | 2 | 11 | 5 | 10 | 2 | 2 | 11 | 2 | 3 | 15 |
| Gold at 15 | 5,523 | 5,956 | 5,571 | 4,208 | 4,782 | 5,327 | 4,930 | 5,189 | 5,754 | 3,771 |
| Gold diff at 10 | +665 | +476 | -291 | -1,217 | +365 | -665 | -476 | +291 | +1,217 | -365 |
| Gold diff at 15 | +196 | +1,026 | +382 | -1,546 | +1,011 | -196 | -1,026 | -382 | +1,546 | -1,011 |
| XP diff at 10 | +136 | +1,304 | -129 | -654 | +522 | -136 | -1,304 | +129 | +654 | -522 |
| XP diff at 15 | -566 | +1,153 | +345 | -798 | +1,247 | +566 | -1,153 | -345 | +798 | -1,247 |
| CS diff at 10 | -6 | +20 | -8 | -64 | +43 | +6 | -20 | +8 | +64 | -43 |
| CS diff at 15 | -9 | +29 | +3 | -88 | +68 | +9 | -29 | -3 | +88 | -68 |
| Gold diff at 20 | +765 | +1,344 | +1,415 | -1,467 | +1,860 | -765 | -1,344 | -1,415 | +1,467 | -1,860 |
| XP diff at 20 | -235 | +1,216 | +1,121 | -1,384 | +2,796 | +235 | -1,216 | -1,121 | +1,384 | -2,796 |
| CS diff at 20 | 0 | +30 | +21 | -120 | +100 | 0 | -30 | -21 | +120 | -100 |
| Gold diff at 25 | +1,200 | +2,481 | +3,563 | -802 | +2,888 | -1,200 | -2,481 | -3,563 | +802 | -2,888 |
| XP diff at 25 | +1,007 | +2,221 | +2,723 | -296 | +4,874 | -1,007 | -2,221 | -2,723 | +296 | -4,874 |
| CS diff at 25 | +1 | +30 | +52 | -163 | +119 | -1 | -30 | -52 | +163 | -119 |
| Gold spent | 11,050 | 10,625 | 11,275 | 8,550 | 7,800 | 9,880 | 7,633 | 7,650 | 8,825 | 5,875 |
| Multikills | — | — | 2× double | — | — | — | — | — | 2× double | — |
Game ID LOLTMNT02_56217
Methodology →