LJL · Patch 14.03 · Spring
PlayoffsFeb 25, 2024, 09:19 AM · 30.1 minScouting line
Fukuoka SoftBank HAWKS gaming won: +15.2k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Evi
7/3/4
Kinatu
2/3/3
Forest
2/1/10
Ellim
1/3/7
DasheR
7/0/10
Kakkun
1/5/5
Marble
3/0/12
Yuhi
3/3/2
Vsta
0/4/13
Gaeng
1/5/6
Draft
Fukuoka SoftBank HAWKS gaming
Blue sideFirst pick
SmolderEvi
ViegoForest
TaliyahDasheR
Kai'SaMarble
NautilusVsta
QT DIG∞
Red side
K'SanteKinatu
Lee SinEllim
HweiKakkun
ZeriYuhi
AlistarGaeng
Objectives
- +3,226
- Gold at 15
- -3,226
- 4
- Dragons
- 0
- 1
- Void grubs
- 1
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 3
- Plates
- 1
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Fukuoka SoftBank HAWKS gaming leads; below, QT DIG∞.
Biggest lead: Fukuoka SoftBank HAWKS gaming +15,201, QT DIG∞ +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Fukuoka SoftBank HAWKS gaming +268 |
| 15 min | Fukuoka SoftBank HAWKS gaming +3,226 |
| 20 min | Fukuoka SoftBank HAWKS gaming +4,039 |
| 25 min | Fukuoka SoftBank HAWKS gaming +7,733 |
| End (30 min) | Fukuoka SoftBank HAWKS gaming +15,201 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Iceborn GauntletEvi, in 1.4% of the champion's games
B. F. SwordMarble, in 3.2% of the champion's games
EviSmolder
KinatuK'Sante
ForestViego
EllimLee Sin
DasheRTaliyah
KakkunHwei
MarbleKai'Sa
YuhiZeri
VstaNautilus
GaengAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Fukuoka SoftBank HAWKS gaming
VictoryRed side
QT DIG∞
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/3/4 | 2/1/10 | 7/0/10 | 3/0/12 | 0/4/13 | 2/3/3 | 1/3/7 | 1/5/5 | 3/3/2 | 1/5/6 |
| Kill participation | 57.9% | 63.2% | 89.5% | 78.9% | 68.4% | 62.5% | 100% | 75% | 62.5% | 87.5% |
| CS | 271 | 198 | 307 | 316 | 30 | 211 | 170 | 241 | 290 | 34 |
| CS per minute | 9.0 | 6.6 | 10.2 | 10.5 | 1.0 | 7.0 | 5.6 | 8.0 | 9.6 | 1.1 |
| Gold | 13,278 | 12,109 | 15,177 | 14,893 | 8,090 | 9,511 | 9,770 | 10,164 | 11,912 | 6,989 |
| Gold share | 20.9% | 19.1% | 23.9% | 23.4% | 12.7% | 19.7% | 20.2% | 21% | 24.6% | 14.5% |
| Earned gold per minute | 310 | 271 | 373 | 363 | 137 | 184 | 193 | 206 | 264 | 101 |
| Damage to champions | 32,780 | 11,458 | 34,884 | 19,931 | 6,092 | 9,008 | 10,813 | 24,870 | 13,093 | 3,773 |
| Damage share | 31.2% | 10.9% | 33.2% | 19% | 5.8% | 14.6% | 17.6% | 40.4% | 21.3% | 6.1% |
| Damage per minute | 1,089 | 381 | 1,159 | 662 | 202 | 299 | 359 | 826 | 435 | 125 |
| Damage taken per minute | 636 | 1,151 | 497 | 344 | 611 | 1,015 | 1,422 | 614 | 505 | 753 |
| Damage mitigated per minute | 480 | 1,095 | 260 | 260 | 967 | 1,272 | 1,293 | 365 | 374 | 1,162 |
| Damage to towers | 1,547 | 4,278 | 5,759 | 5,518 | 357 | 4,321 | 207 | 193 | 0 | 0 |
| Vision score | 49 | 57 | 33 | 40 | 112 | 24 | 45 | 20 | 40 | 93 |
| Wards placed | 15 | 13 | 12 | 11 | 49 | 12 | 20 | 7 | 12 | 54 |
| Wards killed | 8 | 14 | 6 | 11 | 11 | 1 | 9 | 4 | 12 | 13 |
| Control wards | 6 | 15 | 6 | 4 | 13 | 7 | 11 | 3 | 3 | 17 |
| Gold at 15 | 5,195 | 5,387 | 5,919 | 5,844 | 3,631 | 4,965 | 4,551 | 4,949 | 4,838 | 3,447 |
| Gold diff at 10 | +94 | +142 | +7 | +209 | -184 | -94 | -142 | -7 | -209 | +184 |
| Gold diff at 15 | +230 | +836 | +970 | +1,006 | +184 | -230 | -836 | -970 | -1,006 | -184 |
| XP diff at 10 | -102 | +454 | -39 | +117 | -179 | +102 | -454 | +39 | -117 | +179 |
| XP diff at 15 | -469 | +723 | +889 | +865 | +733 | +469 | -723 | -889 | -865 | -733 |
| CS diff at 10 | -1 | +9 | +2 | +14 | -4 | +1 | -9 | -2 | -14 | +4 |
| CS diff at 15 | -3 | +10 | +12 | +29 | -8 | +3 | -10 | -12 | -29 | +8 |
| Gold diff at 20 | +202 | +713 | +1,782 | +1,330 | +12 | -202 | -713 | -1,782 | -1,330 | -12 |
| XP diff at 20 | +728 | +426 | +1,723 | +988 | -916 | -728 | -426 | -1,723 | -988 | +916 |
| CS diff at 20 | +27 | +12 | +29 | +34 | -7 | -27 | -12 | -29 | -34 | +7 |
| Gold diff at 25 | +1,567 | +922 | +3,133 | +1,803 | +308 | -1,567 | -922 | -3,133 | -1,803 | -308 |
| XP diff at 25 | +1,383 | +1,700 | +3,010 | +1,998 | +276 | -1,383 | -1,700 | -3,010 | -1,998 | -276 |
| CS diff at 25 | +27 | +11 | +46 | +49 | -2 | -27 | -11 | -46 | -49 | +2 |
| Gold spent | 10,625 | 10,575 | 13,250 | 13,000 | 6,825 | 9,375 | 9,025 | 9,775 | 11,425 | 6,325 |
| Multikills | 1× double | — | — | — | — | 1× double | — | — | — | — |
Game ID LOLTMNT02_57111
Methodology →