LJL · Patch 14.03 · Spring
PlayoffsMar 02, 2024, 12:16 PM · 38.6 min · Game 4Scouting line
V3 Esports won: Top and Support won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Kinatu
7/2/11
TaNa
3/4/13
Ellim
4/7/16
HRK
1/8/7
Kakkun
9/2/11
Acee
9/4/9
Yuhi
8/7/10
Bini
9/5/12
Gaeng
0/6/25
Hetel
2/7/18
Draft
QT DIG∞
Blue sideFirst pick
AatroxKinatu
MaokaiEllim
TaliyahKakkun
KalistaYuhi
Renata GlascGaeng
V3 Esports
Red side
JayceTaNa
ViHRK
HweiAcee
VarusBini
NautilusHetel
Objectives
- -774
- Gold at 15
- +774
- 2
- Dragons
- 3
- 0
- Void grubs
- 2
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 7
- 3
- Plates
- 7
- 2
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line QT DIG∞ leads; below, V3 Esports.
Biggest lead: QT DIG∞ +3,696, V3 Esports +774. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | QT DIG∞ +44 |
| 15 min | V3 Esports +774 |
| 20 min | QT DIG∞ +2,282 |
| 25 min | QT DIG∞ +3,696 |
| End (39 min) | QT DIG∞ +1,269 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Zeke's ConvergenceHetel, in 8.4% of the champion's games
Serpent's FangTaNa, in 8.5% of the champion's games
KinatuAatrox
TaNaJayce
EllimMaokai
HRKVi
KakkunTaliyah
AceeHwei
YuhiKalista
BiniVarus
GaengRenata Glasc
HetelNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
QT DIG∞
DefeatRed side
V3 Esports
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/2/11 | 4/7/16 | 9/2/11 | 8/7/10 | 0/6/25 | 3/4/13 | 1/8/7 | 9/4/9 | 9/5/12 | 2/7/18 |
| Kill participation | 64.3% | 71.4% | 71.4% | 64.3% | 89.3% | 66.7% | 33.3% | 75% | 87.5% | 83.3% |
| CS | 285 | 185 | 306 | 294 | 48 | 352 | 166 | 293 | 295 | 46 |
| CS per minute | 7.4 | 4.8 | 7.9 | 7.6 | 1.2 | 9.1 | 4.3 | 7.6 | 7.7 | 1.2 |
| Gold | 16,310 | 12,418 | 16,913 | 16,852 | 10,323 | 17,011 | 10,416 | 17,505 | 17,059 | 9,556 |
| Gold share | 22.4% | 17.1% | 23.2% | 23.1% | 14.2% | 23.8% | 14.6% | 24.5% | 23.8% | 13.4% |
| Earned gold per minute | 294 | 193 | 309 | 308 | 138 | 312 | 141 | 325 | 313 | 118 |
| Damage to champions | 26,205 | 16,885 | 29,962 | 29,191 | 6,438 | 41,700 | 7,171 | 46,400 | 41,223 | 9,109 |
| Damage share | 24.1% | 15.5% | 27.6% | 26.9% | 5.9% | 28.6% | 4.9% | 31.9% | 28.3% | 6.3% |
| Damage per minute | 680 | 438 | 777 | 757 | 167 | 1,082 | 186 | 1,204 | 1,069 | 236 |
| Damage taken per minute | 1,035 | 1,424 | 508 | 1,142 | 780 | 535 | 934 | 464 | 466 | 748 |
| Damage mitigated per minute | 727 | 1,678 | 388 | 784 | 749 | 462 | 1,065 | 271 | 219 | 1,248 |
| Damage to towers | 5,943 | 2,518 | 3,425 | 6,986 | 577 | 13,440 | 792 | 4,041 | 0 | 0 |
| Vision score | 33 | 70 | 49 | 63 | 123 | 59 | 73 | 58 | 50 | 119 |
| Wards placed | 13 | 16 | 16 | 21 | 71 | 20 | 22 | 22 | 25 | 57 |
| Wards killed | 6 | 17 | 9 | 15 | 14 | 5 | 25 | 11 | 16 | 16 |
| Control wards | 9 | 14 | 12 | 9 | 19 | 8 | 22 | 10 | 3 | 18 |
| Gold at 15 | 3,995 | 4,932 | 5,274 | 5,598 | 3,245 | 5,959 | 4,144 | 5,240 | 4,474 | 4,001 |
| Gold diff at 10 | -490 | +386 | -275 | +996 | -573 | +490 | -386 | +275 | -996 | +573 |
| Gold diff at 15 | -1,964 | +788 | +34 | +1,124 | -756 | +1,964 | -788 | -34 | -1,124 | +756 |
| XP diff at 10 | 0 | +226 | -41 | +1,039 | -378 | 0 | -226 | +41 | -1,039 | +378 |
| XP diff at 15 | -753 | +697 | +17 | +696 | -240 | +753 | -697 | -17 | -696 | +240 |
| CS diff at 10 | -25 | +3 | +1 | +40 | 0 | +25 | -3 | -1 | -40 | 0 |
| CS diff at 15 | -45 | +14 | +5 | +40 | -6 | +45 | -14 | -5 | -40 | +6 |
| Gold diff at 20 | -1,515 | +602 | +1,434 | +2,326 | -565 | +1,515 | -602 | -1,434 | -2,326 | +565 |
| XP diff at 20 | +188 | +862 | +821 | +671 | +961 | -188 | -862 | -821 | -671 | -961 |
| CS diff at 20 | -51 | +15 | +20 | +48 | -8 | +51 | -15 | -20 | -48 | +8 |
| Gold diff at 25 | -1,340 | +1,534 | +1,152 | +2,860 | -510 | +1,340 | -1,534 | -1,152 | -2,860 | +510 |
| XP diff at 25 | +275 | +2,313 | -194 | +437 | +1,482 | -275 | -2,313 | +194 | -437 | -1,482 |
| CS diff at 25 | -45 | +35 | +11 | +48 | -9 | +45 | -35 | -11 | -48 | +9 |
| Gold spent | 15,825 | 10,850 | 17,010 | 16,025 | 9,925 | 16,200 | 9,450 | 16,500 | 14,275 | 8,625 |
| Multikills | 1× double | — | 2× double | 1× double | — | — | — | 1× double, 1× triple, 1× quadra | 2× double, 1× triple, 1× quadra | — |
Game ID LOLTMNT02_63285
Methodology →