LJL · Patch 14.13 · Summer
PlayoffsJul 28, 2024, 10:04 AM · 39.7 min · Game 2Scouting line
Fukuoka SoftBank HAWKS gaming won: +4.2k team gold, Top, Jungle and Mid won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
RayFarky
1/4/8
Evi
3/4/5
Steal
1/5/16
Forest
2/6/9
Aria
12/3/11
DasheR
8/4/6
Yutapon
9/2/13
Marble
4/5/8
Harp
2/4/17
Vsta
1/6/13
Draft
DetonatioN FocusMe
Blue sideFirst pick
GnarRayFarky
SejuaniSteal
AzirAria
JhinYutapon
RellHarp
Fukuoka SoftBank HAWKS gaming
Red side
KennenEvi
MaokaiForest
TristanaDasheR
Miss FortuneMarble
BraumVsta
Objectives
- -1,143
- Gold at 15
- +1,143
- 2
- Dragons
- 4
- 2
- Void grubs
- 0
- 0
- Heralds
- 1
- 1
- Barons
- 2
- 6
- Towers
- 9
- 1
- Plates
- 4
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DetonatioN FocusMe leads; below, Fukuoka SoftBank HAWKS gaming.
Biggest lead: DetonatioN FocusMe +0, Fukuoka SoftBank HAWKS gaming +4,188. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Fukuoka SoftBank HAWKS gaming +1,797 |
| 15 min | Fukuoka SoftBank HAWKS gaming +1,143 |
| 20 min | Fukuoka SoftBank HAWKS gaming +656 |
| 25 min | Fukuoka SoftBank HAWKS gaming +278 |
| End (40 min) | Fukuoka SoftBank HAWKS gaming +4,188 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
ZephyrDasheR, in 0.6% of the champion's games
Abyssal MaskVsta, in 2.2% of the champion's games
Immortal ShieldbowDasheR, in 5% of the champion's games
Banshee's VeilAria, in 5.6% of the champion's games
BloodthirsterYutapon, in 6.6% of the champion's games
RayFarkyGnar
EviKennen
StealSejuani
ForestMaokai
AriaAzir
DasheRTristana
YutaponJhin
MarbleMiss Fortune
HarpRell
VstaBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
DetonatioN FocusMe
DefeatRed side
Fukuoka SoftBank HAWKS gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/8 | 1/5/16 | 12/3/11 | 9/2/13 | 2/4/17 | 3/4/5 | 2/6/9 | 8/4/6 | 4/5/8 | 1/6/13 |
| Kill participation | 36% | 68% | 92% | 88% | 76% | 44.4% | 61.1% | 77.8% | 66.7% | 77.8% |
| CS | 275 | 200 | 351 | 343 | 29 | 274 | 239 | 406 | 376 | 28 |
| CS per minute | 6.9 | 5.0 | 8.8 | 8.6 | 0.7 | 6.9 | 6.0 | 10.2 | 9.5 | 0.7 |
| Gold | 13,870 | 12,185 | 19,450 | 17,995 | 9,865 | 14,093 | 13,057 | 22,891 | 17,868 | 9,644 |
| Gold share | 18.9% | 16.6% | 26.5% | 24.5% | 13.4% | 18.2% | 16.8% | 29.5% | 23% | 12.4% |
| Earned gold per minute | 220 | 178 | 361 | 324 | 119 | 226 | 200 | 447 | 321 | 114 |
| Damage to champions | 11,472 | 9,485 | 47,102 | 26,172 | 6,656 | 26,862 | 38,167 | 34,401 | 24,019 | 8,611 |
| Damage share | 11.4% | 9.4% | 46.7% | 25.9% | 6.6% | 20.3% | 28.9% | 26% | 18.2% | 6.5% |
| Damage per minute | 289 | 239 | 1,187 | 660 | 168 | 677 | 962 | 867 | 605 | 217 |
| Damage taken per minute | 836 | 1,198 | 708 | 525 | 784 | 468 | 1,110 | 814 | 474 | 775 |
| Damage mitigated per minute | 926 | 1,562 | 531 | 291 | 766 | 396 | 867 | 664 | 634 | 752 |
| Damage to towers | 6,482 | 85 | 2,436 | 2,115 | 350 | 1,632 | 514 | 18,043 | 9,152 | 22 |
| Vision score | 32 | 81 | 41 | 32 | 147 | 40 | 65 | 55 | 44 | 133 |
| Wards placed | 8 | 24 | 9 | 9 | 83 | 11 | 16 | 20 | 18 | 68 |
| Wards killed | 6 | 22 | 10 | 10 | 12 | 9 | 13 | 13 | 9 | 12 |
| Control wards | 5 | 22 | 6 | 1 | 27 | 5 | 13 | 7 | 7 | 17 |
| Gold at 15 | 4,448 | 4,776 | 6,454 | 5,624 | 3,564 | 5,239 | 5,226 | 6,700 | 5,224 | 3,620 |
| Gold diff at 10 | -470 | -301 | -901 | +32 | -157 | +470 | +301 | +901 | -32 | +157 |
| Gold diff at 15 | -791 | -450 | -246 | +400 | -56 | +791 | +450 | +246 | -400 | +56 |
| XP diff at 10 | -484 | -479 | -527 | -174 | -105 | +484 | +479 | +527 | +174 | +105 |
| XP diff at 15 | -917 | -536 | +194 | +315 | +162 | +917 | +536 | -194 | -315 | -162 |
| CS diff at 10 | -19 | -11 | -15 | -20 | 0 | +19 | +11 | +15 | +20 | 0 |
| CS diff at 15 | -30 | -28 | -14 | -21 | -2 | +30 | +28 | +14 | +21 | +2 |
| Gold diff at 20 | -408 | -586 | -982 | +1,089 | +231 | +408 | +586 | +982 | -1,089 | -231 |
| XP diff at 20 | +126 | -209 | -202 | +1,280 | -216 | -126 | +209 | +202 | -1,280 | +216 |
| CS diff at 20 | -11 | -32 | -36 | -12 | +1 | +11 | +32 | +36 | +12 | -1 |
| Gold diff at 25 | -227 | -474 | -1,653 | +1,322 | +754 | +227 | +474 | +1,653 | -1,322 | -754 |
| XP diff at 25 | +1,068 | -100 | -696 | +1,449 | +196 | -1,068 | +100 | +696 | -1,449 | -196 |
| CS diff at 25 | +1 | -37 | -42 | -5 | +1 | -1 | +37 | +42 | +5 | -1 |
| Gold spent | 12,958 | 11,450 | 19,150 | 17,325 | 9,325 | 13,975 | 11,525 | 21,155 | 15,475 | 8,275 |
| Multikills | — | — | 2× double | 1× double | — | — | — | 1× double | 1× double | — |
Game ID LOLTMNT03_132889
Methodology →