LCS · Patch 14.16 · Summer
PlayoffsAug 30, 2024, 08:52 PM · 27.6 min · Game 2Scouting line
100 Thieves won: +10.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Sniper
4/3/3
Licorice
2/3/2
River
4/2/9
Spica
1/3/6
Quid
9/1/4
Jensen
2/6/2
Tomo
2/1/10
Zven
3/5/5
Eyla
1/1/14
Isles
0/3/7
Draft
100 Thieves
Blue sideFirst pick
RenektonSniper
AmumuRiver
YoneQuid
Miss FortuneTomo
RellEyla
Dignitas
Red side
K'SanteLicorice
MaokaiSpica
CorkiJensen
KalistaZven
SennaIsles
Objectives
- +2,923
- Gold at 15
- -2,923
- 2
- Dragons
- 2
- 4
- Void grubs
- 2
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 2
- 8
- Plates
- 2
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line 100 Thieves leads; below, Dignitas.
Biggest lead: 100 Thieves +10,484, Dignitas +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 100 Thieves +1,285 |
| 15 min | 100 Thieves +2,923 |
| 20 min | 100 Thieves +6,717 |
| 25 min | 100 Thieves +6,590 |
| End (28 min) | 100 Thieves +10,484 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Ionian Boots of LucidityIsles, in 2% of the champion's games
Moonstone RenewerIsles, in 2.8% of the champion's games
Echoes of HeliaIsles, in 3.5% of the champion's games
Frozen HeartRiver, in 7.7% of the champion's games
SniperRenekton
LicoriceK'Sante
RiverAmumu
SpicaMaokai
QuidYone
JensenCorki
TomoMiss Fortune
ZvenKalista
EylaRell
IslesSenna
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
100 Thieves
VictoryRed side
Dignitas
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/3/3 | 4/2/9 | 9/1/4 | 2/1/10 | 1/1/14 | 2/3/2 | 1/3/6 | 2/6/2 | 3/5/5 | 0/3/7 |
| Kill participation | 35% | 65% | 65% | 60% | 75% | 50% | 87.5% | 50% | 100% | 87.5% |
| CS | 202 | 163 | 270 | 273 | 35 | 190 | 164 | 235 | 238 | 36 |
| CS per minute | 7.3 | 5.9 | 9.8 | 9.9 | 1.3 | 6.9 | 5.9 | 8.5 | 8.6 | 1.3 |
| Gold | 10,226 | 10,183 | 15,530 | 11,798 | 7,778 | 8,929 | 8,600 | 10,116 | 10,450 | 6,936 |
| Gold share | 18.4% | 18.3% | 28% | 21.3% | 14% | 19.8% | 19.1% | 22.5% | 23.2% | 15.4% |
| Earned gold per minute | 239 | 237 | 431 | 296 | 150 | 191 | 180 | 235 | 247 | 119 |
| Damage to champions | 15,638 | 14,156 | 29,199 | 22,306 | 3,830 | 13,386 | 6,534 | 19,429 | 13,853 | 8,625 |
| Damage share | 18.4% | 16.6% | 34.3% | 26.2% | 4.5% | 21.7% | 10.6% | 31.4% | 22.4% | 14% |
| Damage per minute | 567 | 514 | 1,059 | 809 | 139 | 486 | 237 | 705 | 503 | 313 |
| Damage taken per minute | 917 | 1,010 | 842 | 331 | 460 | 953 | 1,222 | 699 | 663 | 491 |
| Damage mitigated per minute | 844 | 871 | 1,028 | 470 | 478 | 1,275 | 1,086 | 365 | 320 | 209 |
| Damage to towers | 2,571 | 938 | 8,825 | 8,189 | 1,805 | 186 | 0 | 2,164 | 391 | 420 |
| Vision score | 21 | 23 | 27 | 41 | 96 | 20 | 35 | 13 | 34 | 82 |
| Wards placed | 9 | 8 | 6 | 12 | 43 | 12 | 7 | 7 | 13 | 39 |
| Wards killed | 3 | 0 | 6 | 12 | 12 | 3 | 6 | 3 | 5 | 11 |
| Control wards | 2 | 5 | 3 | 5 | 11 | 3 | 5 | 1 | 4 | 3 |
| Gold at 15 | 5,270 | 5,748 | 6,778 | 5,495 | 3,641 | 4,636 | 4,696 | 5,655 | 5,286 | 3,736 |
| Gold diff at 10 | +311 | +383 | +387 | +135 | +69 | -311 | -383 | -387 | -135 | -69 |
| Gold diff at 15 | +634 | +1,052 | +1,123 | +209 | -95 | -634 | -1,052 | -1,123 | -209 | +95 |
| XP diff at 10 | -172 | +71 | +460 | -120 | +44 | +172 | -71 | -460 | +120 | -44 |
| XP diff at 15 | -295 | +437 | +434 | +12 | -20 | +295 | -437 | -434 | -12 | +20 |
| CS diff at 10 | +6 | -7 | +11 | -2 | +5 | -6 | +7 | -11 | +2 | -5 |
| CS diff at 15 | +17 | -3 | +1 | +10 | +2 | -17 | +3 | -1 | -10 | -2 |
| Gold diff at 20 | +1,579 | +1,438 | +2,635 | +663 | +402 | -1,579 | -1,438 | -2,635 | -663 | -402 |
| XP diff at 20 | +264 | +1,396 | +934 | +791 | +92 | -264 | -1,396 | -934 | -791 | -92 |
| CS diff at 20 | +26 | +4 | -4 | +19 | +6 | -26 | -4 | +4 | -19 | -6 |
| Gold diff at 25 | +875 | +1,382 | +3,391 | +661 | +281 | -875 | -1,382 | -3,391 | -661 | -281 |
| XP diff at 25 | -455 | +1,595 | +1,441 | +1,851 | -663 | +455 | -1,595 | -1,441 | -1,851 | +663 |
| CS diff at 25 | +20 | +10 | +6 | +34 | +4 | -20 | -10 | -6 | -34 | -4 |
| Gold spent | 8,950 | 9,575 | 13,125 | 10,825 | 6,675 | 9,075 | 7,575 | 9,708 | 10,250 | 6,525 |
| Multikills | — | — | 1× double | — | — | — | — | 1× double | 1× double | — |
Game ID LOLTMNT03_143913
Methodology →