LJL · Patch 16.04 · Winter
PlayoffsMar 02, 2026, 01:22 PM · 27.8 minScouting line
RAYN Clocks won: +12.1k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
5/1/2
iu
0/5/0
Kangkuk
5/0/7
Dopaminw
1/2/2
Razer
1/1/6
Yoshida
1/6/1
Fluid
4/0/6
kumuo
1/1/1
chico
1/1/10
wada1
0/2/3
Draft
RAYN Clocks
Blue sideFirst pick
JaxGecko
Lee SinKangkuk
GalioRazer
AsheFluid
Seraphinechico
Yang Yang Gaming
Red side
Dr. Mundoiu
ZaahenDopaminw
HweiYoshida
Ezrealkumuo
Miliowada1
Objectives
- +4,389
- Gold at 15
- -4,389
- 3
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 1
- 40
- Plates
- 8
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, Yang Yang Gaming.
Biggest lead: RAYN Clocks +12,117, Yang Yang Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | RAYN Clocks +1,090 |
| 15 min | RAYN Clocks +4,389 |
| 20 min | RAYN Clocks +6,531 |
| 25 min | RAYN Clocks +10,792 |
| End (28 min) | RAYN Clocks +12,117 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Summon AeryYoshida, in 14% of the champion's games
GeckoJax
iuDr. Mundo
KangkukLee Sin
DopaminwZaahen
RazerGalio
YoshidaHwei
FluidAshe
kumuoEzreal
chicoSeraphine
wada1Milio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
VictoryRed side
Yang Yang Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/1/2 | 5/0/7 | 1/1/6 | 4/0/6 | 1/1/10 | 0/5/0 | 1/2/2 | 1/6/1 | 1/1/1 | 0/2/3 |
| Kill participation | 43.8% | 75% | 43.8% | 62.5% | 68.8% | 0% | 100% | 66.7% | 66.7% | 100% |
| CS | 227 | 208 | 232 | 241 | 39 | 263 | 209 | 232 | 237 | 28 |
| CS per minute | 8.2 | 7.5 | 8.4 | 8.7 | 1.4 | 9.5 | 7.5 | 8.4 | 8.5 | 1.0 |
| Gold | 12,954 | 12,091 | 10,481 | 14,128 | 8,530 | 9,737 | 9,801 | 8,997 | 11,372 | 6,160 |
| Gold share | 22.3% | 20.8% | 18% | 24.3% | 14.7% | 21.1% | 21.3% | 19.5% | 24.7% | 13.4% |
| Earned gold per minute | 334 | 303 | 245 | 376 | 175 | 218 | 220 | 192 | 277 | 89 |
| Damage to champions | 34,780 | 18,372 | 11,409 | 27,352 | 12,836 | 20,937 | 9,123 | 10,158 | 19,691 | 2,988 |
| Damage share | 33.2% | 17.5% | 10.9% | 26.1% | 12.3% | 33.3% | 14.5% | 16.2% | 31.3% | 4.8% |
| Damage per minute | 1,252 | 661 | 411 | 984 | 462 | 754 | 328 | 366 | 709 | 108 |
| Damage taken per minute | 994 | 894 | 580 | 382 | 401 | 1,855 | 902 | 696 | 517 | 485 |
| Damage mitigated per minute | 832 | 1,077 | 1,017 | 235 | 302 | 1,466 | 717 | 459 | 314 | 289 |
| Damage to towers | 19,546 | 789 | 6,024 | 12,680 | 3,759 | 7,125 | 0 | 0 | 638 | 0 |
| Vision score | 29 | 45 | 46 | 27 | 107 | 28 | 53 | 27 | 21 | 85 |
| Wards placed | 12 | 18 | 14 | 10 | 38 | 10 | 9 | 13 | 12 | 42 |
| Wards killed | 5 | 3 | 9 | 5 | 17 | 4 | 19 | 4 | 2 | 8 |
| Control wards | 5 | 6 | 7 | 1 | 7 | 0 | 4 | 4 | 3 | 8 |
| Gold at 15 | 6,604 | 5,884 | 5,293 | 5,895 | 4,199 | 4,837 | 5,300 | 4,793 | 5,165 | 3,391 |
| Gold diff at 10 | +150 | +62 | +168 | +168 | +542 | -150 | -62 | -168 | -168 | -542 |
| Gold diff at 15 | +1,767 | +584 | +500 | +730 | +808 | -1,767 | -584 | -500 | -730 | -808 |
| XP diff at 10 | -6 | +104 | +4 | -386 | +91 | +6 | -104 | -4 | +386 | -91 |
| XP diff at 15 | +1,657 | +207 | +633 | +93 | +556 | -1,657 | -207 | -633 | -93 | -556 |
| CS diff at 10 | -12 | 0 | +7 | -7 | +1 | +12 | 0 | -7 | +7 | -1 |
| CS diff at 15 | +4 | -11 | +9 | -3 | -1 | -4 | +11 | -9 | +3 | +1 |
| Gold diff at 20 | +1,901 | +1,225 | +318 | +1,977 | +1,110 | -1,901 | -1,225 | -318 | -1,977 | -1,110 |
| XP diff at 20 | +1,604 | +1,451 | +549 | +50 | +85 | -1,604 | -1,451 | -549 | -50 | -85 |
| CS diff at 20 | -25 | +13 | +8 | -3 | +1 | +25 | -13 | -8 | +3 | -1 |
| Gold diff at 25 | +3,046 | +1,774 | +1,028 | +2,940 | +2,004 | -3,046 | -1,774 | -1,028 | -2,940 | -2,004 |
| XP diff at 25 | +2,200 | +2,630 | +1,497 | +987 | +822 | -2,200 | -2,630 | -1,497 | -987 | -822 |
| CS diff at 25 | -34 | +5 | +1 | +2 | +9 | +34 | -5 | -1 | -2 | -9 |
| Gold spent | 12,708 | 11,050 | 9,325 | 12,300 | 7,625 | 9,700 | 9,183 | 8,750 | 11,358 | 5,590 |
| Multikills | 1× double | — | — | — | — | — | — | — | — | — |
Game ID LOLTMNT03_351788
Methodology →