Scouting line
FURIA won: +1.2k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Impact
0/3/5
Guigo
2/1/7
HamBak
1/3/6
Tatu
3/2/9
DARKWINGS
4/2/2
Tutsz
0/2/10
Rahel
2/1/3
Ayu
8/2/2
huhi
0/4/5
JoJo
0/0/12
Draft
Sentinels
Blue sideFirst pick
RumbleImpact
Jarvan IVHamBak
VeigarDARKWINGS
YunaraRahel
Luluhuhi
FURIA
Red side
OrnnGuigo
WukongTatu
AhriTutsz
CorkiAyu
NamiJoJo
Objectives
- +2,787
- Gold at 15
- -2,787
- 2
- Dragons
- 4
- 2
- Void grubs
- 1
- 0
- Heralds
- 1
- 0
- Barons
- 2
- 4
- Towers
- 9
- 24
- Plates
- 41
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Sentinels leads; below, FURIA.
Biggest lead: Sentinels +2,787, FURIA +1,192. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Sentinels +801 |
| 15 min | Sentinels +2,787 |
| 20 min | Sentinels +655 |
| 25 min | Sentinels +985 |
| End (41 min) | FURIA +1,192 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Maw of MalmortiusAyu, in 1.2% of the champion's games
Locket of the Iron SolariGuigo, in 2.9% of the champion's games
Banshee's VeilTutsz, in 3.5% of the champion's games
Cosmic DriveDARKWINGS, in 4% of the champion's games
Maw of MalmortiusTatu, in 6.7% of the champion's games
ImpactRumble
GuigoOrnn
HamBakJarvan IV
TatuWukong
DARKWINGSVeigar
TutszAhri
RahelYunara
AyuCorki
huhiLulu
JoJoNami
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Sentinels
DefeatRed side
FURIA
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/5 | 1/3/6 | 4/2/2 | 2/1/3 | 0/4/5 | 2/1/7 | 3/2/9 | 0/2/10 | 8/2/2 | 0/0/12 |
| Kill participation | 71.4% | 100% | 85.7% | 71.4% | 71.4% | 69.2% | 92.3% | 76.9% | 76.9% | 92.3% |
| CS | 327 | 275 | 390 | 475 | 41 | 320 | 300 | 355 | 421 | 41 |
| CS per minute | 7.9 | 6.6 | 9.4 | 11.5 | 1.0 | 7.7 | 7.3 | 8.6 | 10.2 | 1.0 |
| Gold | 14,436 | 14,071 | 18,480 | 19,939 | 9,438 | 14,976 | 16,507 | 15,246 | 20,726 | 10,101 |
| Gold share | 18.9% | 18.4% | 24.2% | 26.1% | 12.4% | 19.3% | 21.3% | 19.7% | 26.7% | 13% |
| Earned gold per minute | 220 | 211 | 318 | 353 | 99 | 233 | 270 | 239 | 372 | 115 |
| Damage to champions | 25,197 | 8,387 | 19,835 | 25,656 | 6,300 | 19,381 | 14,580 | 29,848 | 26,775 | 11,359 |
| Damage share | 29.5% | 9.8% | 23.2% | 30.1% | 7.4% | 19% | 14.3% | 29.3% | 26.3% | 11.1% |
| Damage per minute | 609 | 203 | 479 | 620 | 152 | 469 | 352 | 722 | 647 | 275 |
| Damage taken per minute | 739 | 814 | 591 | 471 | 453 | 731 | 747 | 607 | 605 | 257 |
| Damage mitigated per minute | 924 | 875 | 388 | 386 | 200 | 2,146 | 749 | 341 | 438 | 108 |
| Damage to towers | 695 | 0 | 7,881 | 10,462 | 792 | 6,535 | 5,810 | 7,290 | 8,383 | 464 |
| Vision score | 57 | 81 | 55 | 46 | 172 | 63 | 71 | 74 | 58 | 174 |
| Wards placed | 28 | 12 | 21 | 20 | 79 | 16 | 8 | 16 | 21 | 76 |
| Wards killed | 3 | 23 | 12 | 12 | 16 | 15 | 23 | 17 | 13 | 20 |
| Control wards | 8 | 11 | 8 | 5 | 19 | 11 | 7 | 11 | 9 | 11 |
| Gold at 15 | 5,501 | 5,272 | 5,685 | 6,200 | 3,823 | 4,748 | 5,075 | 5,475 | 5,097 | 3,299 |
| Gold diff at 10 | +496 | +217 | -464 | +271 | +281 | -496 | -217 | +464 | -271 | -281 |
| Gold diff at 15 | +753 | +197 | +210 | +1,103 | +524 | -753 | -197 | -210 | -1,103 | -524 |
| XP diff at 10 | +165 | +746 | -17 | -227 | +193 | -165 | -746 | +17 | +227 | -193 |
| XP diff at 15 | +342 | +607 | +467 | +121 | +525 | -342 | -607 | -467 | -121 | -525 |
| CS diff at 10 | +12 | +14 | -12 | +7 | +8 | -12 | -14 | +12 | -7 | -8 |
| CS diff at 15 | +16 | +9 | -7 | +18 | +9 | -16 | -9 | +7 | -18 | -9 |
| Gold diff at 20 | +207 | -403 | +886 | -225 | +190 | -207 | +403 | -886 | +225 | -190 |
| XP diff at 20 | +343 | +300 | +463 | -27 | -702 | -343 | -300 | -463 | +27 | +702 |
| CS diff at 20 | +4 | +6 | +4 | +9 | +4 | -4 | -6 | -4 | -9 | -4 |
| Gold diff at 25 | +562 | -907 | +1,302 | -120 | +148 | -562 | +907 | -1,302 | +120 | -148 |
| XP diff at 25 | -171 | -1,300 | +2,063 | -818 | -1,758 | +171 | +1,300 | -2,063 | +818 | +1,758 |
| CS diff at 25 | +8 | -10 | +20 | +13 | +3 | -8 | +10 | -20 | -13 | -3 |
| Gold spent | 14,010 | 12,775 | 18,450 | 19,525 | 8,940 | 14,125 | 14,608 | 14,475 | 19,508 | 9,145 |
| Multikills | — | — | — | — | — | — | — | — | 2× double, 1× triple | — |
Game ID LOLTMNT03_353533
Methodology →