TCL · Patch 15.17 · Summer
PlayoffsSep 12, 2025, 03:01 PM · 42.4 minScouting line
Bushido Wildcats won: +4.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Mihile
4/4/4
Zest
1/2/13
Closer
3/3/8
Peach
10/2/9
Callme
3/7/4
Kofte
6/4/13
ToongE
5/3/3
Scorth
5/4/10
Batuuu
0/5/9
monkaS
0/3/19
Draft
Misa Esports
Blue sideFirst pick
JayceMihile
SejuaniCloser
AzirCallme
EzrealToongE
KarmaBatuuu
Bushido Wildcats
Red side
AmbessaZest
WukongPeach
OriannaKofte
JhinScorth
RakanmonkaS
Objectives
- +2,634
- Gold at 15
- -2,634
- 2
- Dragons
- 4
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 1
- 7
- Towers
- 7
- 8
- Plates
- 2
- 0
- Inhibitors
- 1


- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Misa Esports leads; below, Bushido Wildcats.
Biggest lead: Misa Esports +2,634, Bushido Wildcats +3,987. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Misa Esports +870 |
| 15 min | Misa Esports +2,634 |
| 20 min | Misa Esports +1,758 |
| 25 min | Misa Esports +1,138 |
| End (42 min) | Bushido Wildcats +3,987 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Press the AttackCallme, in 1.4% of the champion's games
ShadowflameCallme, in 4.9% of the champion's games
Armored AdvanceMihile, in 5.6% of the champion's games
Armored AdvanceCloser, in 9.1% of the champion's games
MihileJayce
ZestAmbessa
CloserSejuani
PeachWukong
CallmeAzir
KofteOrianna
ToongEEzreal
ScorthJhin
BatuuuKarma
monkaSRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Misa Esports
DefeatRed side
Bushido Wildcats
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/4/4 | 3/3/8 | 3/7/4 | 5/3/3 | 0/5/9 | 1/2/13 | 10/2/9 | 6/4/13 | 5/4/10 | 0/3/19 |
| Kill participation | 53.3% | 73.3% | 46.7% | 53.3% | 60% | 63.6% | 86.4% | 86.4% | 68.2% | 86.4% |
| CS | 347 | 223 | 344 | 318 | 36 | 318 | 278 | 323 | 356 | 32 |
| CS per minute | 8.2 | 5.3 | 8.1 | 7.5 | 0.8 | 7.5 | 6.6 | 7.6 | 8.4 | 0.8 |
| Gold | 17,395 | 13,949 | 16,395 | 16,760 | 9,673 | 15,154 | 18,284 | 17,685 | 17,035 | 10,001 |
| Gold share | 23.5% | 18.8% | 22.1% | 22.6% | 13% | 19.4% | 23.4% | 22.6% | 21.8% | 12.8% |
| Earned gold per minute | 282 | 200 | 258 | 267 | 99 | 229 | 303 | 288 | 273 | 107 |
| Damage to champions | 35,180 | 15,756 | 31,283 | 40,466 | 12,466 | 25,934 | 21,983 | 36,948 | 27,607 | 7,555 |
| Damage share | 26% | 11.7% | 23.1% | 29.9% | 9.2% | 21.6% | 18.3% | 30.8% | 23% | 6.3% |
| Damage per minute | 830 | 372 | 738 | 955 | 294 | 612 | 519 | 872 | 651 | 178 |
| Damage taken per minute | 792 | 1,332 | 738 | 545 | 482 | 850 | 1,252 | 658 | 598 | 613 |
| Damage mitigated per minute | 745 | 1,859 | 666 | 339 | 275 | 1,273 | 1,034 | 622 | 340 | 543 |
| Damage to towers | 6,306 | 1,109 | 6,748 | 7,089 | 324 | 2,491 | 3,668 | 5,292 | 7,247 | 504 |
| Vision score | 58 | 79 | 50 | 42 | 164 | 37 | 80 | 60 | 39 | 134 |
| Wards placed | 17 | 18 | 13 | 19 | 83 | 11 | 17 | 24 | 16 | 65 |
| Wards killed | 13 | 16 | 13 | 5 | 16 | 8 | 23 | 15 | 9 | 10 |
| Control wards | 2 | 17 | 8 | 5 | 24 | 4 | 13 | 11 | 6 | 16 |
| Gold at 15 | 5,942 | 5,062 | 5,989 | 4,999 | 3,570 | 4,486 | 4,950 | 5,382 | 4,718 | 3,392 |
| Gold diff at 10 | +242 | -168 | +463 | +347 | -14 | -242 | +168 | -463 | -347 | +14 |
| Gold diff at 15 | +1,456 | +112 | +607 | +281 | +178 | -1,456 | -112 | -607 | -281 | -178 |
| XP diff at 10 | -276 | -465 | +417 | +97 | +95 | +276 | +465 | -417 | -97 | -95 |
| XP diff at 15 | +705 | -1,100 | +74 | +605 | +112 | -705 | +1,100 | -74 | -605 | -112 |
| CS diff at 10 | +8 | -18 | +3 | +17 | -3 | -8 | +18 | -3 | -17 | +3 |
| CS diff at 15 | +25 | -28 | -1 | +24 | -4 | -25 | +28 | +1 | -24 | +4 |
| Gold diff at 20 | +2,186 | -190 | -282 | +30 | +14 | -2,186 | +190 | +282 | -30 | -14 |
| XP diff at 20 | +877 | -1,340 | -715 | -229 | -871 | -877 | +1,340 | +715 | +229 | +871 |
| CS diff at 20 | +31 | -25 | -5 | +15 | -4 | -31 | +25 | +5 | -15 | +4 |
| Gold diff at 25 | +2,165 | -806 | -53 | -105 | -63 | -2,165 | +806 | +53 | +105 | +63 |
| XP diff at 25 | +788 | -1,614 | -285 | -604 | -862 | -788 | +1,614 | +285 | +604 | +862 |
| CS diff at 25 | +52 | -29 | +8 | -6 | -4 | -52 | +29 | -8 | +6 | +4 |
| Gold spent | 16,150 | 13,300 | 15,700 | 15,613 | 9,000 | 13,875 | 14,933 | 17,225 | 15,100 | 7,900 |
| Multikills | — | — | — | 1× double | — | — | 1× double, 1× triple | — | — | — |
Game ID LOLTMNT04_130456
Methodology →