AL · Patch 16.11 · Summer
Jun 05, 2026, 04:05 PM · 30.4 minScouting line
Pyramid IV Esports won: +8.2k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Shourdy
0/5/2
Nireo
4/1/5
Exan
0/3/3
Silva2
4/0/7
Soufiane
1/2/3
VAEII
7/2/4
Jasten
3/4/0
Caner
3/0/6
Enoch
0/4/4
Biskoo
0/1/9
Draft
GnG Amazigh
Blue sideFirst pick
ZaahenShourdy
Dr. MundoExan
OriannaSoufiane
EzrealJasten
BraumEnoch
Pyramid IV Esports
Red side
K'SanteNireo
WukongSilva2
AkaliVAEII
Kai'SaCaner
NautilusBiskoo
Objectives
- -5,984
- Gold at 15
- +5,984
- 1
- Dragons
- 3
- 1
- Void grubs
- 2
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 4
- Towers
- 8
- 24
- Plates
- 36
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line GnG Amazigh leads; below, Pyramid IV Esports.
Biggest lead: GnG Amazigh +0, Pyramid IV Esports +8,170. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Pyramid IV Esports +1,332 |
| 15 min | Pyramid IV Esports +5,984 |
| 20 min | Pyramid IV Esports +6,257 |
| 25 min | Pyramid IV Esports +6,162 |
| End (30 min) | Pyramid IV Esports +8,170 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mortal ReminderCaner, in 2.5% of the champion's games
Hail of BladesShourdy, in 3.4% of the champion's games
Black CleaverShourdy, in 5.6% of the champion's games
ShourdyZaahen
NireoK'Sante
ExanDr. Mundo
Silva2Wukong
SoufianeOrianna
VAEIIAkali
JastenEzreal
CanerKai'Sa
EnochBraum
BiskooNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
GnG Amazigh
DefeatRed side
Pyramid IV Esports
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/5/2 | 0/3/3 | 1/2/3 | 3/4/0 | 0/4/4 | 4/1/5 | 4/0/7 | 7/2/4 | 3/0/6 | 0/1/9 |
| Kill participation | 50% | 75% | 100% | 75% | 100% | 50% | 61.1% | 61.1% | 50% | 50% |
| CS | 225 | 175 | 289 | 285 | 37 | 265 | 258 | 259 | 315 | 31 |
| CS per minute | 7.4 | 5.8 | 9.5 | 9.4 | 1.2 | 8.7 | 8.5 | 8.5 | 10.4 | 1.0 |
| Gold | 10,886 | 9,578 | 12,152 | 14,567 | 7,806 | 12,959 | 13,544 | 12,582 | 16,240 | 7,834 |
| Gold share | 19.8% | 17.4% | 22.1% | 26.5% | 14.2% | 20.5% | 21.4% | 19.9% | 25.7% | 12.4% |
| Earned gold per minute | 227 | 184 | 268 | 348 | 125 | 295 | 314 | 282 | 403 | 126 |
| Damage to champions | 16,878 | 10,975 | 24,239 | 21,477 | 4,866 | 18,655 | 12,313 | 17,711 | 22,159 | 4,785 |
| Damage share | 21.5% | 14% | 30.9% | 27.4% | 6.2% | 24.7% | 16.3% | 23.4% | 29.3% | 6.3% |
| Damage per minute | 555 | 361 | 797 | 706 | 160 | 614 | 405 | 583 | 729 | 157 |
| Damage taken per minute | 848 | 1,003 | 509 | 489 | 591 | 1,083 | 862 | 776 | 489 | 352 |
| Damage mitigated per minute | 792 | 710 | 310 | 273 | 590 | 2,070 | 676 | 461 | 294 | 597 |
| Damage to towers | 13,895 | 1,922 | 5,853 | 5,930 | 116 | 9,303 | 7,069 | 3,678 | 11,313 | 3,608 |
| Vision score | 40 | 50 | 28 | 14 | 127 | 13 | 55 | 28 | 35 | 114 |
| Wards placed | 13 | 10 | 14 | 9 | 58 | 8 | 7 | 6 | 11 | 46 |
| Wards killed | 0 | 12 | 4 | 3 | 14 | 3 | 11 | 2 | 12 | 10 |
| Control wards | 2 | 19 | 6 | 2 | 24 | 0 | 5 | 3 | 4 | 20 |
| Gold at 15 | 3,915 | 4,284 | 5,290 | 5,567 | 3,530 | 6,041 | 6,289 | 6,431 | 6,157 | 3,652 |
| Gold diff at 10 | -467 | -1,184 | +221 | +3 | +95 | +467 | +1,184 | -221 | -3 | -95 |
| Gold diff at 15 | -2,126 | -2,005 | -1,141 | -590 | -122 | +2,126 | +2,005 | +1,141 | +590 | +122 |
| XP diff at 10 | -963 | -764 | +112 | -59 | +459 | +963 | +764 | -112 | +59 | -459 |
| XP diff at 15 | -3,199 | -2,153 | -76 | -813 | -61 | +3,199 | +2,153 | +76 | +813 | +61 |
| CS diff at 10 | -24 | -25 | +14 | +2 | +3 | +24 | +25 | -14 | -2 | -3 |
| CS diff at 15 | -49 | -40 | +20 | -4 | +6 | +49 | +40 | -20 | +4 | -6 |
| Gold diff at 20 | -2,140 | -2,781 | +271 | -1,561 | -46 | +2,140 | +2,781 | -271 | +1,561 | +46 |
| XP diff at 20 | -2,826 | -3,064 | +226 | -634 | +320 | +2,826 | +3,064 | -226 | +634 | -320 |
| CS diff at 20 | -52 | -56 | +26 | -4 | +6 | +52 | +56 | -26 | +4 | -6 |
| Gold diff at 25 | -1,713 | -3,148 | +286 | -1,784 | +197 | +1,713 | +3,148 | -286 | +1,784 | -197 |
| XP diff at 25 | -2,824 | -3,383 | +1,928 | -1,097 | +176 | +2,824 | +3,383 | -1,928 | +1,097 | -176 |
| CS diff at 25 | -46 | -72 | +36 | -7 | +8 | +46 | +72 | -36 | +7 | -8 |
| Gold spent | 10,533 | 8,925 | 11,000 | 13,883 | 7,595 | 11,950 | 12,358 | 10,875 | 14,150 | 6,245 |
| Multikills | — | — | — | 1× double | — | — | — | 2× double | 1× double | — |
Game ID LOLTMNT04_168106
Methodology →