LEC · Patch 16.17 · Summer
PlayoffsSep 12, 2026, 03:12 PM · 32 minScouting line
Movistar KOI won: +8.2k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Naak Nako
2/2/3
Myrwn
3/2/7
Lyncas
2/3/5
Elyoya
4/3/8
FIESTA
5/5/4
Jojopyun
5/2/6
Carzzy
3/3/2
Supa
4/3/6
Fleshy
0/4/10
Alvaro
1/2/15
Draft
Team Vitality
Blue side
ZaahenNaak Nako
Xin ZhaoLyncas
ViktorFIESTA
AsheCarzzy
SeraphineFleshy
Movistar KOI
Red sideFirst pick
AmbessaMyrwn
ViElyoya
RyzeJojopyun
CaitlynSupa
BardAlvaro
Objectives
- -2,939
- Gold at 15
- +2,939
- 2
- Dragons
- 3
- 2
- Void grubs
- 1
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 7
- 12
- Plates
- 29
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Vitality leads; below, Movistar KOI.
Biggest lead: Team Vitality +0, Movistar KOI +8,249. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Movistar KOI +709 |
| 15 min | Movistar KOI +2,939 |
| 20 min | Movistar KOI +2,858 |
| 25 min | Movistar KOI +1,520 |
| End (32 min) | Movistar KOI +8,249 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Lethal TempoLyncas, in 1.6% of the champion's games
Arcane CometFleshy, in 5.8% of the champion's games
Executioner's CallingMyrwn, in 6.7% of the champion's games
Endless HungerMyrwn, in 7.9% of the champion's games
Sterak's GageElyoya, in 8.3% of the champion's games
Naak NakoZaahen
MyrwnAmbessa
LyncasXin Zhao
ElyoyaVi
FIESTAViktor
JojopyunRyze
CarzzyAshe
SupaCaitlyn
FleshySeraphine
AlvaroBard
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team Vitality
DefeatRed side
Movistar KOI
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/3 | 2/3/5 | 5/5/4 | 3/3/2 | 0/4/10 | 3/2/7 | 4/3/8 | 5/2/6 | 4/3/6 | 1/2/15 |
| Kill participation | 41.7% | 58.3% | 75% | 41.7% | 83.3% | 58.8% | 70.6% | 64.7% | 58.8% | 94.1% |
| CS | 281 | 228 | 282 | 330 | 39 | 292 | 250 | 309 | 338 | 40 |
| CS per minute | 8.8 | 7.1 | 8.8 | 10.3 | 1.2 | 9.1 | 7.8 | 9.7 | 10.6 | 1.3 |
| Gold | 11,187 | 11,409 | 13,034 | 14,709 | 8,155 | 12,857 | 13,681 | 13,956 | 17,139 | 9,110 |
| Gold share | 19.1% | 19.5% | 22.3% | 25.1% | 13.9% | 19.3% | 20.5% | 20.9% | 25.7% | 13.6% |
| Earned gold per minute | 219 | 226 | 277 | 329 | 124 | 271 | 297 | 305 | 405 | 154 |
| Damage to champions | 15,245 | 12,995 | 26,745 | 14,597 | 7,662 | 24,947 | 10,111 | 22,710 | 18,333 | 5,603 |
| Damage share | 19.7% | 16.8% | 34.6% | 18.9% | 9.9% | 30.5% | 12.4% | 27.8% | 22.4% | 6.9% |
| Damage per minute | 477 | 406 | 836 | 456 | 240 | 780 | 316 | 710 | 573 | 175 |
| Damage taken per minute | 1,063 | 895 | 488 | 473 | 342 | 804 | 762 | 717 | 478 | 445 |
| Damage mitigated per minute | 1,022 | 595 | 566 | 279 | 177 | 1,089 | 958 | 433 | 267 | 257 |
| Damage to towers | 1,557 | 0 | 4,838 | 2,797 | 93 | 6,324 | 3,096 | 7,516 | 15,303 | 733 |
| Vision score | 48 | 49 | 34 | 43 | 143 | 29 | 62 | 40 | 40 | 163 |
| Wards placed | 17 | 9 | 17 | 15 | 70 | 14 | 15 | 17 | 15 | 72 |
| Wards killed | 6 | 9 | 5 | 8 | 16 | 4 | 14 | 8 | 9 | 20 |
| Control wards | 6 | 8 | 8 | 5 | 27 | 2 | 12 | 8 | 7 | 23 |
| Gold at 15 | 4,735 | 5,616 | 5,599 | 5,936 | 3,845 | 5,398 | 5,964 | 5,947 | 7,245 | 4,116 |
| Gold diff at 10 | -5 | -393 | -197 | -118 | +4 | +5 | +393 | +197 | +118 | -4 |
| Gold diff at 15 | -663 | -348 | -348 | -1,309 | -271 | +663 | +348 | +348 | +1,309 | +271 |
| XP diff at 10 | 0 | -240 | -407 | -296 | -460 | 0 | +240 | +407 | +296 | +460 |
| XP diff at 15 | -1,682 | -716 | -544 | -665 | -206 | +1,682 | +716 | +544 | +665 | +206 |
| CS diff at 10 | -2 | 0 | -6 | -3 | -1 | +2 | 0 | +6 | +3 | +1 |
| CS diff at 15 | -16 | -8 | -10 | -11 | +1 | +16 | +8 | +10 | +11 | -1 |
| Gold diff at 20 | -768 | -424 | +132 | -1,436 | -362 | +768 | +424 | -132 | +1,436 | +362 |
| XP diff at 20 | -685 | -40 | -268 | -825 | +574 | +685 | +40 | +268 | +825 | -574 |
| CS diff at 20 | -10 | -8 | -25 | -6 | -1 | +10 | +8 | +25 | +6 | +1 |
| Gold diff at 25 | -535 | -649 | +526 | -598 | -264 | +535 | +649 | -526 | +598 | +264 |
| XP diff at 25 | +576 | +126 | -1,786 | -1,112 | +660 | -576 | -126 | +1,786 | +1,112 | -660 |
| CS diff at 25 | +8 | -15 | -31 | -16 | -1 | -8 | +15 | +31 | +16 | +1 |
| Gold spent | 10,608 | 10,825 | 13,000 | 14,575 | 7,905 | 10,175 | 12,433 | 12,425 | 15,175 | 7,835 |
| Multikills | — | — | — | 1× double | — | 1× double | — | 1× double | 1× double, 1× triple | — |
Game ID LOLTMNT04_189780
Methodology →